
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 4/day in the week after.
About

One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.


Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 93% | — | $3.7M |
| $19.99 | 3.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩!但前期需要耐心探索一下,或者可以查查一些信息点来快速上手
Абсолютное кино! Несколько десятков персонажей с переплетающимися сюжетными линиями. Вариативность прохождения, хоть за одну фракцию, хоть за другую. По живому написанный текст, без лишней душнятины и воды, в нескольких ярких словах задаётся тон и даётся понимание происходящего. Это очень крутая рпг, для меня стоящая чуть ниже диско эллизиума, но приближающаяся с к нему!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 5.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $19.99 |
| 2Kratings |
| 88% |
| — |
| not modelled |
| $5.99−70% | 216ratings | 86% | #288 | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $5.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 978 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not really that good. Beautiful premise and ambitious in scope, not great in execution. The cast of new characters quickly become flat, exacerbated by the fact that very few of your choices actually matter. While some of the prose is flashy and thought provoking, nothing novel or interesting about conciousness, technology, or value of life is truly presented. More of an atmospheric soap opera visual novel in space with a decent but simple in-game "game". I would only play the second if they hired on more writers than the guy who picked his nose here.
沉浸感非常强 还有全宇宙倒数第一亲人的猫
Отличная игра. Атмосфера потрясающая, проникаешься историями персонажей, стиль классный, музыка лучшая. По сути это визуальная новелла с неким менеджментом. Советую, чилл игра с хорошим сюжетом.
科幻赛博朋克题材的rpg,游戏内容主要是文本,你要通过每天投出的骰子点数通过检定来在未来赛博朋克背景的城市里活下去,同时完成各种支线。 优点是文本和美术都特别顶,很多支线的小故事和任务塑造都夯爆了。 但是缺点是玩法就没那么有意思,有些操作也有点繁琐,毕竟是视觉小说,到了后期任务都做完了在等时间就很无聊。 另外,那个难民任务拉完了,事情又臭又长不说,还有个只会帮倒忙的圣母一直压力不断做事的我,会极大拉低游戏体验,尽管是剧透但我必须写出来,大伙注意提前了解,遇到那个难民任务直接看不见就好了。
一款不错的科幻风交互式小说,像轻量版的极乐迪斯科但随机性并不强。叙述和沉浸感做得不错,虽然剧情开头和中间没啥信息量。配合玩法有点枯燥,但结局都写得很好,还是值得花这点时间。尤其喜欢理子和菌丝公社的故事。而且DLC的叙事能力较之本体有明显的增长,能感受到事关存亡分秒必争的紧张感,最惊喜的是还有老朋友的登场,真的讲了一个很棒的故事,我觉得大部分SF迷都会喜欢。 但这个游戏的缺点也很明显,下面展开说说。 首先,作为一款讲故事的游戏,居然不支持文本回放,也没有专有名词记录本,文本只能看一遍。而游戏又是采用角色插叙的手法讲背景故事,这就导致了看个故事还行,势力冲突和历史背景完全是一团浆糊,没有办法了解得很透彻,这很遗憾。 然后,游戏完全自动存档,不能手动存。如果在不当的时候触发了带红色强制倒计时的任务,处理不好容易导致任务失败(而且前中期行动资源也不是很够),而这种失败本来是可以避免的。 最后就是梦游体的塑造问题了,完全和隔壁光战一样白板老好人,第一次遇到的人有什么困难第一反应就是帮。不是我说,你好歹也给个任务调查一下对方底细吧,很可疑啊而且你们又不熟。唯一调查过的一次还是对面主动邀请的。只能说还好遇到的都是好人,不然真是被对面卖了还帮别人数钱。 但总体来说还是个不错的游戏,2代我也买了,希望我提到的这些问题能有所改善,我确实是很喜欢这个游戏。
WOW! Incrível demais. Fiquei completamente fisgado pela história, pelos personagens, pela sensação que esse jogo me trouxe. Não queria que ele terminasse nunca... Vou levar esse para sempre na memória.
boring characters boring writing every thing take a while for it to happens an about the RPG mechanics ? there nothing there the only good thing about this game is making you fall a sleep faster
absolute peak. it's very engaging, the story is nice and has a lot of options to explore, you can play it casually (an hour or so every day) or binge it. the characters and their artwork is detailed, diverse and good. - you can become a communist - you can take down a gang - you can rebel against corporate ♥♥♥♥♥♥♥♥ - [spoiler] you can become one with the ai-fungi hivemind and abandon your physical body [/spoiler]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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