
A dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your past. Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 3.43/day in the week after.
About


The highly anticipated sequel to one of 2022’s most acclaimed RPGs, Citizen Sleeper 2: Starward Vector takes players to the Starward Belt, a richly realised, ramshackle set of habitats in an asteroid belt full of secrets, stories, and characters trying to make ends meet.
You are a sleeper, an emulation of a human mind housed in an artificial body. You are on the run from the corporation that made you and the gang that seeks to control you. Commandeer a ship, build a network of crew and allies, and take on challenging contracts as you seek to build a future for yourself.
Choose a class, configure your skills and assemble your crew in unique tabletop-inspired gameplay. Your future depends on the roll of a dice, as you make difficult choices in a complex world. Reinventing the award-winning systems of Citizen Sleeper, this dice-driven RPG will satisfy both fans of the original game and new players alike.



To stay one step ahead of your pursuers you’ll need three things: A belt-worthy ship, a tight crew and a contract or two.
The ship you stole. It’s a ragged old Rig that’s seen better days, but it’s all you’ve got. Upgrade your ship to extend its range, reach new locations and turn it from a hovel to a home.
Your crew starts with Serafin, your fellow escapee and a rock-solid pilot. But you’ll need scrappers, engineers and all sorts to take on the work that’ll keep you flying. From temporary contractors to new residents of the Rig, each of these characters has their own story, skills and troubles. Choose carefully.
Contracts take place far from the bars and shops of the Belt’s many hubs. These high-risk jobs each have their own challenges. From exploring treacherous derelicts and risky heists, to asteroid surveying and ship repair, you’ll need to make the most of your skills, crew and resources to complete the contract and get paid.


Soon after escaping from your corporate overlords, you fell under the control of a local criminal gang and its leader, Laine. Now, after a desperate attempt to free yourself from servitude by rewriting the very code that governs your system, you are on the run again, this time with a malfunctioning body, a price on your head and no memory of your past.

Each character class now has a unique “Push” ability, upgradable and customisable, that can help you turn the tide of a difficult job or send you into a dangerous spiral depending on how and when you choose to use it. Reroll your dice to change your fate, or focus a single die to bet everything on a big success. Each class offers different tactical possibilities.

Nothing in the Belt ever runs smooth, including your artificial body. Citizen Sleeper’s revolutionary dice system returns, revised for the sequel. Manage your stress or take damage to your dice. Deal with glitches as they accrue in your system. Push yourself to get lucky and make this cycle count.

Contracts offer a new kind of focussed, tactical gameplay to the Citizen Sleeper experience. You’ll need to prepare carefully and choose the right approach for these multi-cycle, high-risk, high-reward jobs, but you’ll also have to react and adapt to both the roll of the dice and the twists and turns of each task.

The Starward Belt offers a bigger, more varied world than the original game. Instead of living on a single station, you'll chart a course from hub to hub with complete freedom, taking on jobs and setting goals as you see fit. A living world, the Belt rewards curiosity and care, but it's up to you to decide which locations and stories deserve your time and resources.

Player choice is a massive part of the Citizen Sleeper experience, and the sequel deepens this with new skill checks that allow you to express your class and character in scenes, as well as branching storylines that will ask you to make hard choices. The future of your character is up to you.



Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
For Citizen Sleeper 2: Starward Vector Gareth is once again joined by renowned comic book artist, Guillaume Singelin and celebrated composer, Amos Roddy - the same exceptionally talented development team responsible for Citizen Sleeper’s moving narrative, eye-popping art and immersive music and sound.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.7Kreviews | 91% | — | $1.5M |
| $24.99 | 1.2Kratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
和1代一样精美小巧又回味隽永的科幻小故事 神经漫游者,ghostinshell,对意识的探讨,粗野的朋克类科幻 还能多要求什么呢
操作还是太反人类了,大段的对话居然只能用鼠标点点点。 太累了插上了手柄来按,但是手柄的操作也很奇怪就是了…… 最后日常操作用鼠标,对话用手柄,哈哈。
剧情相比一代稍显单薄,更集中于对“自我”这一概念的探讨。一代通关后带给我的感悟或许能够置身事外泛泛而谈,二代通关后不得不惆怅于命运推手的巨大阻力。 “ 你努力回忆当时的感觉。第一次重启被莱恩打断,醒来时是什么感觉?连那段记忆都在褪色,变成了不可靠的叙述者讲述的朦胧往事。这可能只是千万步中的一步而已。千万步让你走到了此时此地,而这一步之后,又有千万步会令你走进未来。你从自己的思绪回到了现实世界,依旧犹豫不决,依旧清楚地认识到,终究是你要去解决何时迈出这一步。” [spoiler]远行者终究可以返航,不过只是时间问题。[/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.6K | 81% | $24.99 | |
| $1.5M | 6.2K | 76% | $8.99 | |
| $1.5M | 1.6K | 81% | $29.99 | |
| $1.5M | 500 | 67% | $49.99 | |
| $1.5M | 4.1K | 85% | $19.99 | |
| $1.5M | 1.4K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 8.3K | 93% | $19.99 | |
| $9.3K | 21 | 81% | $14.99 | |
| $66.7K | 173 | 87% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $841.4K | 2.9K | 79% | $14.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Jul 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $24.99 |
| 653ratings |
| 84% |
| — |
| not modelled |
| $12.49−50% | 62ratings | 92% | — | not modelled |
| $24.99 | — | 93% | — | not modelled |
| $12.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 254 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great story and sequel to the first game. You are a new sleeper, an emulation of a human mind in a machine body, on the run from a gang in your stolen ship on the edge of settled space. The gameplay mechanics are an improvement on the original and add more depth to the “game” part of the game. It has full functionality on the Steam Deck.
整体是个好游戏,就被一个机制设定毁了:残血骰子不能修,只有彻底坏了才能修,也没有相对自由的存档机制至少是进任务前的存档机制。带着一堆残血骰子进长任务几乎直接等于坏档。
As a fan of the first one, I think Citizen Sleeper 2 is everything I could have wished for. It feels familiar but has this crew and exploration athmosphere that clearly sets it apart, and much more visual variety. The difficulty is in my opinion better balanced than in CS1, which was getting a bit too easy towards the end. Here, nothing is unfairly punishing but mistakes can very quickly have consequences. The writing is really good, blending personal stories, political dynamics, sci-fi themes and existential questions in a convincing and exciting way.
Not as strong as Citizen Sleeper 1. I enjoyed the gameplay mechanics and characters. The writing is as great as ever. Unfortunately the ending left me disappointed. I was highly anticipating the emotional payoff of knowing the sleeper lost all memory again yet their relationships move forward through rebuilding. I was also missing the intrigue element of the first game, something akin to the Gardener reveal. Without both of these story beats I felt this entry lacking. So I enjoyed all of the game until the last 10 minutes disappointed me. Worth a playthrough, but I won't be trying out the other classes / companion stories.
A good sequel to the initial game. Excellent story writing as from the previous game. This time around you get a real sense of "freedom" as the Sleeper, deciding who gets to be on your crew, where to go, what to do, especially since there's no longer a dependence on the "Stabilizer". I really enjoyed the game, short, nice, fullfilling.
I just finished the game. I also completed the first Citizen Sleeper, so I'll naturally be comparing the sequel to it. Story – Pretty decent overall. It's not exceptional, and the writing doesn't come close to masterpieces like Disco Elysium or other heavily narrative RPGs, but it's solid enough to keep you engaged. Visuals - The environments look great, and the character art is beautiful. That said, I really wish the characters had more animation and expression instead of being mostly static portraits. It would make conversations feel much more alive. Audio - The soundtrack is good, but I honestly think the lack of voice acting is one of the game's biggest weaknesses. Proper voice acting would have elevated the experience dramatically. *Gameplay - Even though it's technically more complex than the first game (managing your ship, resources, and taking contracts), I actually found it far more repetitive. Seriously, every location follows almost exactly the same formula: you arrive with two or three places to visit, unlock a few more over time, then take on the mandatory main contract. That contract always seems to include two timed objectives, and near the end something inevitably goes wrong. Once it's over, you restock your supplies, leave for the next location, and repeat the entire process. The gameplay feels like a broken record; the narrative changes, but the structure barely does. Overal - Slightly better than the first game, which means it's still a good game overall, just not an amazing one. Worth playing if you enjoy narrative-driven RPGs, but don't expect a masterpiece.
Every bit as great as the first one - an amazing narrative game! Coming straight from the first Citizen Sleeper, it took a sec to get used to some of the new mechanics around dice having hit points and how the glitch system worked. However, once you get past some of the initial panic of having dice break and get to the space station where you learn to repair dice, everything clicks into place. The real reason to pick this up is the story and characters, which are both equally as compelling as the first game. Plus there's a cat!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.