
Circus Electrique is part story-driven RPG, part tactics, part circus management, and completely enthralling– all with a steampunk twist. When everyday Londoners mysteriously turn into vicious killers, only the show’s talented performers possess the skills necessary to save the city.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 277reviews | 74% | — | $28.2K |
| $19.99 | 372ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Look, ultimately this is a recommendation - but only just. It is a decent - but still very flawed attempt at Darkest Dungeon's gameplay in another setting. The Combat is good - It's DD style after all, and the voice acting is very strong. Anyone who has played that (or Iratus), will take to the gameplay quite easily. Primary difference is the replacement of stress with devotion - it can stills trigger the mental effects from DD, but reducing it to zero also causes enemies (or your own team) to flee. Town management also includes an element where your performers still need to setup the shows of the titular circus. The game is ultimately reasonably fun, with a very strong steampunk circus aesthetic, and the story is respectable. There are 15 classes in theory with their own specializaiton and that all feel 'distinct', each representing a different type of circus performer. Unfortunately, the class balance is utterly and completely out of whack. You start with 3 of the 4 best classes - Strongman, escape artist, and clown, and get the 4th (illusionist) at the end of act 1. For 90% of the rest of the game, including pretty much every important fight - this is going to be your team, with swaps really only occurring for weather reasons/Devotion recovery or the extremely late unlock of the Balancer. This is the single biggest flaw of the game. Unlike in DD where you would usually take a different team to every dungeon or boss fight - every boss fight in this game from the 2nd onward has the exact same optimal team. In this game, most classes after the illusionist unlock are either completely worthless or extremely situational, and are relegated to circus duty only. The end result is the game feels far more repetitive than it should be for a game with this many classes.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Hungarian*languages with full audio support
| $19.99 |
| 90ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed playing this game! For me, it has a nice balance between "city maintenance" (at the circus), world traversal through the streets of London, story exposition and battle. The battle is fun and inventive - neither too complicated nor too shallow. I found the game to be just the right length. First and foremost, though, I absolutely LOVED the artwork - simply gorgeous! It took me about 25 hours to finish the game (I play slowly), and I kept playing after the story was over to get some achievements - just because it was fun to play.
Let me tell you how much I love this game.. I got it for free on Epic Games long ago I fully finished it 3 times once on each difficulty but when I found it on Sale in Steam I purchased it and playing it again for the 4th time just to support the developers and to show my appreciation and how much I LOVE this game <3
This game is extremely beautiful, the story is pretty good, and I love the circus theme.
I really wish Steam had a third, mid "meh" option for recommendations. I don't exactly think this is a bad game, but I only recommend with some caveats. Let's start with the good. Pros: - Art style is great. Graphics are obviously not terrific, but the art style hides some of that. - It mimics the Darkest Dungeon formula...good enough. Doesn't quite scratch the itch, but does okay. - Has some really ambitious gameplay choices, some work, some don't. - The Circus set-up makes your homebase seem more than just a place to upgrade and heal your characters. - I played on normal, for the most part, the game difficulty is reasonable. I don't think I'm going to ever play again on hard though. Cons: - RESOURCE MANAGEMENT. This is absolutely the part that makes the game drag on the most, so I'm going to spend some time on it. The game is a constant problem of "I don't have enough x to do that". Early on it is tools, you need tools to upgrade buildings. You need to upgrade buildings to get more characters, get more ability in battle. Later on it is food. You want to have a full roster, but once you do, you're on the hook for 70-80 food a day. This isn't a problem early on and you end up with way more food than you need, but in the later districts, I routinely have no food. This wouldn't be so bad, but there's no consistent way to get resources other than exchanging money for it. This isn't like DD where you can exchange EVERYTHING for EVERYTHING, nope, just money. So I have 2000 of one resource I don't need and I can ONLY exchange tools/food for money. The exchange rate isn't great either. Thankfully, later on you don't NEED money that much, as you're waiting for your circus to level up to be able to upgrade anything else, so you can spend all your money on food. Its still annoying to have to do it EVERY DAY. Tools aren't that big of a deal, especially once you've upgraded all you can. You can't use the XP boosting tent without tools, but that's not a huge deal. Food is the issue. Without food, you will lose devotion and eventually people will leave. The ONLY other way to get food is from battles. The problem? You don't always get food and you can't tell what resources you'll get from a battle until after its over, so you can't even try to go for the food heavy fights. I have no idea how these rewards are given, but I've just gone through 5 battles and all I got was 20 food. Not even enough for one day. - The devs have apparently deserted the game. No updates, no bug fixes, nothing. The game isn't super popular either, so there aren't a lot of guides online. The Steam community is pretty barren and the Reddit page is private for some reason. I've been able to figure out most things on my own, but I keep reading how the training grounds is a good source of food, tools, etc, but it never gives me ANYTHING. It just recently started giving me ONE item...sometimes. But nothing like everyone else says is there. Why is that? No idea. Can't find the answer or anyone else who has this problem. - There's a lot of characters, but at least 75% of the cast is useless in battle. That's okay I guess, because they can be used in the circus but look at DD, ALL characters are viable in some way. I once had to restart a battle 6 times because I took the wrong 2 character and only one of my guys could actually do ANY damage, and he could ONLY damage the front row, meaning the healer in the back just kept healing everyone up to full. There are two healers, but only one of them is actually useful as a healer. He heals from 60-120 and the other one heals under 40. He's fine early on, but later there's no way he can keep up. - Difficulty spike. All of a sudden, enemies are attacking 2-4 times and doing 60+ damage a turn. You NEED the good healer for EVERY FIGHT. There are healing items, but they aren't terrific, can only be used once a turn, and the better items require upgrades (tools). TONS of enemy heals and if you don't have a way of hitting backrow you might as well re-load. On the opposite end, bosses are an absolute joke. One I had to re-start a few times because it kept getting lucky crits, but overall easy. - More on characters. Like I said, most are useless. Eventually you get two characters that can attack ALL enemies for pretty good damage. Those two+strongman+good healer, I never change my party anymore. Nothing is as good as that. Just feels strange to have like 15 classes and only use 4. - Upgrading the train is a trap. You need to upgrade it to a point to unlock new classes, but it also starts giving you higher level characters. This sounds good, but in reality its not. Why? Because of circus values, the stats you need to put on a good circus. You get 10 points per level to put into these. A level 1 might come with 5-15 in each stat and you have NINE more levels or NINETY more points to put into them. A level 4? Comes with 10-20 in a stat and you only have SIXTY points left. A level 4 you get from the train will never be as good as a level 1 you started with. You're basically stuck with your team at a point. Overall? Get it on sale. Its not worth full price.
The story is nice, the classes are very diverse and the game play is good. Both combat and management wise
I like having a casual game around for when I'm drinking whiskey, Something calm but still exciting! This checks all the boxes with it's awesome music and sound fx and gives your imagination plenty of room to play as you drink away. Cheers!
Fun variation on the Darkest Dungeon formula, the base building part is actually pretty strategic. Somewhat less punishing than DD, which isn't a bad thing either.
7/10. This is a Darkest Dungeon game with a story, Its a little easier than DD with less gameplay mechanics involves. You have upgrades, crafting, battles, maps, loot, small tycoon gameplay. I been playing on hard mode with some save scumming, you can in fact go back to old regions after a certain upgrade to replay old maps and find champions in the challenges to have a powerful team. Alot of unique fun gameplay. Wish there was a DLCs for this.
Underrated gem of the genre, IMO. If you're a Darkest Dungeon fan, I can't see you being disappointed.
Players by region
Where this game's players are, estimated from review languages.
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