
Relaxing puzzle with interesting game mechanics - bring your character to the final portal which will transit you to the next level. You will need to move straight, avoid obstacles, jump through portals, ricochet from walls and a lot more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Circularity: Minimalistic Adventure is a puzzle game built around simple controls and increasingly challenging levels.
Your objective is to guide your character to the exit portal to reach the next stage. Move in straight lines, avoid obstacles, travel through portals, ricochet off walls, and find the correct path to the goal. The more stars you earn, the more levels you unlock.
Unique puzzle gameplay.
More than 60 challenging levels.
A variety of obstacles and mechanics.
Collect stars to unlock additional levels.
Steam Achievements.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Basura de las cloacas de Steam. Es un juego de puzles basado en círculos y pasar una bola de un lugar a otro. Juegos indies de este tipo hay a patadas en Steam, a cada cual peor que el anterior.
Flappy birds на минималках. В некоторых местах головоломка сложная, а в некоторых не всегда сразу понятно, что нужно сделать.
Circularity – это яркий пример того, как хорошая идея может быть испорчена плохим исполнением. Управление неуклюжее и вызывает только раздражение. Графика выглядит так, будто её взяли из игр двадцатилетней давности. Звуковое сопровождение примитивно и быстро надоедает. Сюжет совершенно невнятный и скучный, а задачи однообразны до тошноты. Эта игра явно не стоит потраченного времени и денег.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6K | 163 | 96% | $1.99 | |
| $4.6K | 51 | 37% | $2.99 | |
| $4.6K | 52 | 87% | $2.99 | |
| $4.6K | 52 | 73% | $2.99 | |
| $4.6K | 57 | 84% | $4.99 | |
| $4.6K | 162 | 87% | $2.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28M | 174.7K | 95% | $5.99 | |
| $26.4M | 52.8K | 93% | $19.99 | |
| $8.1M | 40.8K | 93% | $7.99 | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $22.4M | 72.9K | 97% | $14.99 | |
| $17.1M | 83.8K | 96% | $14.99 |
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Circularity is a minimalist puzzle experience that focuses almost entirely on precision, spatial reasoning, and the satisfaction of mastering a small but carefully constructed set of mechanics. Rather than relying on narrative hooks or elaborate presentation, the game commits to a pure gameplay-driven philosophy, asking players to engage with movement, angles, and momentum in a series of increasingly demanding challenges. Its simplicity is intentional, framing the experience as a steady test of logic and patience rather than a spectacle. The core gameplay revolves around launching and guiding a small entity through contained arenas toward a target, usually a portal or exit point. What initially appears straightforward quickly becomes more complex as each level introduces tighter spaces, hazardous elements, and environmental features that manipulate movement. Walls can redirect momentum, portals alter trajectories, and obstacles punish careless attempts, forcing players to think carefully before committing to each action. Success often depends less on speed and more on foresight, as understanding how the environment will react to your input is essential to finding a clean solution. Progression in Circularity is structured to gently expand the player’s understanding of its systems. Levels build on previously introduced ideas rather than constantly adding new mechanics, which allows the difficulty to increase organically. This design encourages experimentation, as failed attempts are short and instructive rather than discouraging. Repetition becomes part of the learning process, with each retry offering clearer insight into how angles, timing, and positioning interact within the game’s physics-driven framework. An additional layer of challenge comes from the scoring and completion system. Many levels reward efficiency and precision, encouraging players not just to reach the goal, but to do so cleanly and with minimal wasted movement. This turns each stage into a small optimization puzzle, appealing to players who enjoy refining their solutions rather than simply moving on. The desire to perfect earlier levels can be just as compelling as progressing forward, giving the game a subtle replay value despite its restrained scope. Visually, Circularity adopts a clean and utilitarian aesthetic that places readability above flair. The minimalist presentation ensures that obstacles, paths, and interactive elements are immediately clear, reducing visual noise and keeping the player’s attention firmly on problem-solving. While the art style is unlikely to impress those looking for bold or expressive visuals, it serves its purpose effectively by supporting clarity and focus. The audio design follows the same philosophy, providing light feedback and ambient support without distracting from concentration. The pacing of the game makes it particularly well-suited for short play sessions. Individual levels are compact, allowing players to engage in brief bursts of problem-solving without needing to commit long stretches of time. At the same time, tackling multiple stages in succession can create a satisfying flow, as each solved puzzle reinforces the logic needed for the next. This flexibility makes the game accessible to a wide range of players, from casual puzzle fans to those seeking a more methodical challenge. Overall, Circularity succeeds as a focused and deliberate puzzle game that understands the value of restraint. It does not attempt to broaden its appeal through story or spectacle, instead refining a small set of ideas into a cohesive and mentally engaging experience. For players who enjoy precision-based puzzles, iterative learning, and the quiet satisfaction of solving spatial challenges, Circularity offers a compact but rewarding journey built on clarity, consistency, and thoughtful design. Rating: 6/10
Circularity is a minimalist action puzzle game where you must use precise timing to shoot a circle at other circles. Hitting the right circle allows you to progress to the next puzzle. The minimalist graphics and simplicity of the engine here show very little effort went into the art design. The whole thing is so simplistic it could run in flash in a web browser, which makes this game unsuitable for Steam. Secondly, gameplay is very bad, with the timing controls very clunky so you need to pre-emp the timing simply because the controls are unpolished and the developer didn't seem to pay a lot of attention to the look and feel of the game. Impossible to recommend flash games on Steam.
Где быстрый перезапуск уровня?
Ну игра для убийства времени, ещё плюс то что 60 уровней и 80 достижений, для тех кто копит достижения подойдет, а так рекомендую
Dog game. Alot of bugs and boring
How can you create so many bugs in a game about 2 sticks and 3 mugs? There is no normal autosave. I don't recommend this
imagine not playing this game for 15 hours
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.