
This is a game that seamlessly transitions between 2D card-based gameplay and immersive 3D environments ,"It" made everything disappear, yet the rain that night never ceased. And so, I embarked on a journey to find the answers. Why did I become myself?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Circular Fallacy is a card-based narrative puzzle game with 3D scene perspective switching.
The story is set in an unknown space where you wake up, having forgotten why you came here, and begin your journey to find yourself... But as the story unfolds, the interwoven layers of time and space make the world increasingly elusive. Can you uncover your original self?

Perspective switching brings unique puzzle-solving mechanics:
In the game, the player's view is not limited to the desktop. As the story progresses, you can break free from the desktop and explore beyond the scenes, discovering new "cards" that will further drive the story and puzzles
Move and combine cards:
You can move the cards you see and combine them to create new interactions
Your senses are separated:
Hand: Touch and pick up objects
Eye: Observe objects
Think: Analyze and examine objects
Using your senses wisely unlocks different puzzle-solving paths.
Dice-check system:
During puzzles, some interactions allow you to use dice for "checks." Different results lead to entirely different branching paths.

Interact with objects in unexpected ways - your choices create multiple valid paths to solve each puzzle.
The unique dice-check system unveils narrative branches that diverge from the main storyline
Every puzzle has more than one solution
Each ending contributes to the whole story

In Ego’s dreams, he always finds himself in an endlessly looping hallway, with no exit and no meaning. Until one day, he tries to escape... only to discover that the world...
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 非稳态物质大佬最新力作! [/h1] [hr][/hr] [h3] 前言 [/h3] 本作的世界观与非稳态物质老师的前两作《水箱》和《黑石》共享,如果玩过前两作的话那在本作的一些对话中很容易就会找到令人会心一笑的彩蛋。 [h3] 游戏玩法 [/h3] 画面表现方面,本作利用非常独特的黑白平面设计向玩家展现出一个怪诞离奇但又非常炫酷的超现实的世界,虽然只有黑与白两种颜色,但画面的表现力却是无与伦比的绚丽,这样独特的体验也仅此一家了。 游戏结合了步行模拟与解密,正常情况下玩家会在一个个“走廊中”前进,触发剧情,随后来到“桌子”面前进行线索推理和解密。 本作虽然标榜“卡牌”,但和传统意义上的卡牌没有任何关系,在我看来卡牌的设计只是一种表现形式罢了。 在玩法设计方面,一如既往的外、里线设计,玩家需要结合当前线索,不断切换各种思路和视角来看待当前问题,当我是说的不仅是屏幕外的玩家,屏幕里的角色也要“切换”这些思路和视角,通过在不同状态下看待同一件事,往往能得到不一样的意想不到的线索,揭露出令人震惊的真相。 [h3] 综合体验 [/h3] 三言两语很难讲清楚本作的剧情......好吧给我六言四语也讲不清,只能说敬待你亲自体验。 本作无论是美术风格还是画面表现都是相当独特的,解密体验更是烧脑但无比好玩,非常推荐体验! [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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