
Cinnabunny is a cozy life simulator game where you play as a bunny who runs a bakery. Unlock new recipes, go birdwatching, collect mushrooms, and charm your community. Save up enough carrots to help your family move.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Cinnabunny is a cute couch co-hop game focused on running a bakery and living in a village with fellow buns. Drawing inspiration from games like Animal Crossing and Stardew Valley, Cinnabunny is meant to be a relaxing, cozy experience designed for gamers and non-gamers alike. It can be played locally by one or two players.
Oh no! Your cute, hoppy bun family is fighting a nasty drought. They'll be okay for a while, but your mother has tasked you with finding a new place for the family to live. After a long journey, you've found it! Welcome to Sugar Creek Burrows, a paradise among buns. Run your new bakery and save up so your family can move here too!
Learn various recipes, like breads, pies, and cookies. Make them your own by adding special combinations of supplemental ingredients like berries, nuts, or spices!
Different recipes require different ingredients. And a true baker will find or make those ingredients themselves! Plant wheat and make flour, forage for easter eggs in the forest, or even head to the caves to mine for salt!
Sugar Creek Burrows is a quaint village bustling with fun and quirky buns. Unlock new dialogue as you progress the relationship and gift them your baked goods to discover their individual taste preferences.
Your bakery doubles as your living quarters. Make your house a home by organizing your baking tools, adding furniture, and maximizing coziness.
Use your birdoculars to capture pictures of the various bird species around Sugar Creek Burrows. With over thirty species of birds to discover (each with true-to-life bird calls), you'll have to scour the skies in various weather, seasons, and times of day to find them all.
Rowan, a scientist bun, added some robotic components to her garbage in an attempt to solve the world's littering problem. Alas, the experiment went horribly awry! Use your net gun to capture all the rogue recyclobots.
The village of Sugar Creek Burrows and its surrounding forest and caves are home to 40 different species of mushrooms. Become an expert mycologist!
Your bun has four basic skills in Cinnabunny: baking, foraging, birdwatching, and recycling. Every time you perform the skill successfully, you'll get better at it, giving unique bonuses as you level up.
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*Important note:* Cinnabunny is a local multiplayer game, meaning two people can play on the same system. There is no native online multiplayer. In order to play with another person, you will need at least one gamepad (xbox controllers work well). There is no split keyboard controls.
It is possible to play online multiplayer via Steam's Remote Play Together feature (one computer will connect to another one to play). However, the second player must have a controller for this to work (this is a limitation of the game engine I use and how it handles local multiplayer).
Additionally, this game encourages co-operative gameplay. Players share an inventory and have access to the same tools. Also, while player 2 can do everything player 1 can, you cannot enter different unique sections of the map at the same time (so if one player wants to go to the forest or the caves for example, both players must go). Buns stick together, after all!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 543reviews | 97% | — | $435.2K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very very cute game. It doesn't have like, a *ton* of content, but even doing nothing is very cozy and cute! You can frolick in the fields or in the mines or just draw water.
This is one of the cutest games I have ever played. Simple and cozy. Would recommend.
So, after putting around 38 hours into this game [b][i]solo[/i][/b] and completing all the achievements, I have finally settled my thoughts on it. Over all, I enjoyed my time with Cinnabunny, but I hesitate to [i]truly[/i] recommend this game. I don't think I would pay full price for this game, but if on sale, I think it would be worth picking up if you're at all curious about it. There was more to my points listed below, but due to the size limit, I was unable to put in all my thoughts. I will not discuss the co-op experience, but my very brief try with it wasn't great. I'll start with the good: [list] [*][b]Cute bunnies![/b] The biggest draw of the game by far. I loved meeting all of the residents of Sugar Creek Burrow, seeing their slight differences, and watching the adorable animations. While there aren't a lot of unique animations, you can see the love that went into them. [*][b]You can play at your own pace![/b] Despite what seems like a potentially urgent task [spoiler]set out from your family[/spoiler] in the story, you can take as much time as you want, and the singular timed mechanic in the game can be disabled in the settings for an even more relaxed experience. [*]For me personally and perhaps you, [b]lots of collectables![/b] I like to collect stuff, it's really that simple. Recyclobots, mushrooms, and birding are the options. They each have their own unique approach to collecting, so you can switch it up as you please! [*][b]A basic deduction mechanic.[/b] All of the residents of Sugar Creek Burrow have their own personal preferences on baked goods, and it's up to you to figure it out! They give you very obvious hints after you hand them something, and so you slowly narrow it down to their perfect baked good. I think it's a lot of fun that you piece together what they would truly enjoy, especially since plenty of "cozy" life sim games have a similar "loved/liked" gift mechanic with very sparse hints offered to the player. I don't oppose referencing a wiki, but I do think it can suck some of the charm out of the game. [*]The biggest thing by far is [b]the dev Rekystudios[/b]. While perusing around various guides and many discussion boards during the latter half of my play-through, I found responses from Reky consistently. They're incredibly involved in this game, and is still taking feedback regarding issues people have been bumping into or struggling with. [/list] Not bad things, just things I found a little odd: [list] [*]Despite being a game about bunnies, where you play a bunny, you can't jump. It's not a necessary mechanic, but it still feels weird? Even more so since later down the line, you have the option to [spoiler]unlock a mount of sorts that CAN jump.[/spoiler] [*]The vertical view of your camera is locked. Something like this wouldn't ordinarily bother me, but it creates a bit of friction with birding, [i]especially[/i] after [spoiler]unlocking the previously mentioned mount. It would be more convenient to run around the forest mounted when trying to fill out your birding log than running about with your binoculars out to stare up at the sky and trees.[/spoiler] I also like to look around freely, haha. [*]In relation to the deduction system for perfecting your baked gifts, I don't think you're ever told that you can take notes on the rabbits? Left clicking on them in the townie UI panel opens up a notepad where you can specify what flavors, baked goods, and shapes they like or dislike. I sort of wish that these notes were taken automatically after dialogue involving their preferences occurred, with a pop-up telling you that it was noted, but I think it's perfectly passable as is. It would also be nice if you could note down the baked good you made that they loved. [*]You have a bed time of 12:00am. Ideally, you are back in your bakery snoozing in your bed of choice or the floor. If you don't make it to bed in time, you're told, "You slept poorly, you should probably sleep in a bed tonight." After a few too many late-night excursions into the forest, I realized that it didn't mean much besides not resetting the area I fell asleep? An "issue" easily fixed by exiting and re-entering the area. [*][spoiler]So, you can eventually acquire bushes and trees that grow supplemental ingredients for your baking. You can either buy them via acorns in the squirrel hideout[/spoiler], or first acquire all the recipes to have the chance of receiving one upon gifting someone their favorite good(s). This is fine, but with the pace I had in my play through, these felt way too late to be of great help in getting the funds needed to finish out the story. This could just be how things ended up working out for me, and I'd be curious to know how the timing worked out for others. [/list] And now, for the final part, elements of the game that I just didn't quite enjoy: [list] [*]I find the map wanting. It pops up within the UI, which wouldn't be an issue except that the UI is quite small, so the map is also small. There's also no marking system, which I think would be exceptionally helpful when hunting for collectables as you could note where they spawn for future reference. As for the physical map, there aren't any invisible boundaries, and the guide map doesn't account for that. I ended up getting lost in the forest early on because I had gone so far North that my position indicator was no longer helpful for navigating back. The butterfly is a nice backup, but even in town, you can easily break out of the cordoned area by using [spoiler]the hang-glider.[/spoiler] [*]Progression of the main story [spoiler](moving your family to Sugar Creek Burrow)[/spoiler] feels a bit inflated difficulty-wise. The cost [spoiler]of moving family members in[/spoiler] jumps exponentially towards the "end". The cost of things going up as you progress makes sense, but this felt excessive. Even after capping all of my baking-related skills, the carrots I gained were nowhere near proportionate for reasonable progress. I had eventually completed all other objectives in the game and it just became a slog of waking up, baking, setting up my stall, and buying more ingredients. [*]You may have noticed that the birding achievement has (as of this review) a 0.4% completion rate. I quickly understood why when I saw that there are no pointers about the birds whatsoever in-game. For the last few I was missing, I resorted to a guide to check spawn conditions because after a point, it wasn't fun checking the forest over and over again aimlessly. With a little digging I saw that the dev, Reky, had answered people in discussions with details about the spawn conditions. I can't help but ask why not include hints in the game? [spoiler]Maybe as conversation with Wren? Or perhaps after you give her bird photos, you can ask pick birds listed in your catalogue you haven't photographed yet to get hints for.[/spoiler] Some birds have [i]very[/i] specific spawn conditions I never would've figured out, so big thank you to Reky and guide makers! [*][spoiler]Spincorn. I think it's a charming mini-game, but there are elements I wish were different. Getting spincorns is mysterious, and methods are never really explained to you beyond the stool you can jump off of. I had no idea there [i]were[/i] other valid methods until reading it in the discussions since I simply got the message "It doesn't seem to be effective," when I failed to acquire one, and a note upon first getting one saying that you should try different methods. Maybe I didn't think creatively enough, and I'll accept fault for that. In the spincorn minigame itself, I wish there was an indicator to help you figure out which direction you were going. Just a simple arrow or line would have done wonders. I kind of aimed with a guess and hoped it worked like I thought it would using M+KB controls.[/spoiler] [/list]
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Languages: English
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
juego muy tranquilo y bonito, lo recomiendo jugar mas con remote play together porque asi solo compran 1 y juegan los 2 bien divertido 10 de 10 y muy tierno, me encanta ^^
Cinnabunny is absolutely adorable and way more addictive than it looks. It's the perfect cozy game for when you want to relax, turn your brain off for a bit, and just enjoy yourself. If you love cute, low-stress games that are easy to get immersed in, I highly recommend giving this one a try.
i love this game so much its so cozy and relaxing. i restarted just so i could play again. this is the perfect game for a cozy game enjoyer!!!
Really cute. The bunny movements are so cute. I love the face washing motions.
This game is the ultimate definition of a cozy game. You live life as an adorably bunny that bakes all kinds of breads and sweet treats for your burrow friends, while also saving up carrots (currency) to help move your family members to the burrow. It's just an adorable game!
Thank you for the game. I hope your next work will also be in this universe. We're waiting for a spin-off about Omar's wife (poor guy literally eats nothing but flat bread without her). You could make a game in an anti-utopian capitalist universe, where the world is controlled by a family of baker upstarts from nowhere, who will be the main antagonists.
I love this game so much <3 I own it and have played on both PC and Switch. Never thought I'd be into cozy games (not that I gave any issues with them) but this one is so charming, I can't wait for the dev's next project!
Players by region
Where this game's players are, estimated from review languages.
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