
+ follow the white rabbit + hop, skip, and jump to become one with joyeuse, until you are no longer you +
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best UK #62, worst US #79 · 3 markets collected
About
CICADAMATA" is a fast-paced first-person [?platformer, %shooter, $speedrunner] - deployed into CASCADE under the "INITIATION SEVEN" CORE retrieval protocol - you have been enlisted as a CICADA. this is who you are now.
disconnect. obligations no longer bind you.
proceed. tear flesh from bone.

↳ ▣ my light in dark. my white rabbit.
+ become FAWN-A2 - assert control over numerous threats and dispatch them with [$ease/?needless_brutality] +
+ utilize a maneuver sandbox using your MATA" and enter ZONE TIME to increase traversal efficiency :: / Hop, Skip And Jump To Save The World! " +
+ complete incursions in 15+ freeform levels across 6 spheres - i feel most alive in this {WONDERLAND} +
+ increase your █ clearance level, run out the clock, and compare records with other CICADAS globally % ONE OUTLIER. THAT IS ALL IT TAKES +
▫ i am joyeuse. i am not the weapon that failed.
i have given everything to masters who forgot my name. "
what will you be? █


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 761 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the 6 hour long lesbian sex cutscene was ABSOLUTELY necessary
Ein Spiel auf das ich vorsichtig gespannt war, und nun bin ich mir nicht sicher ob es meine Obsession für die nächsten zwei Wochen, oder fürs restliche Jahr sein wird. Das Ding trieft nur so vor style und Selbstvertrauen und ist sick af
This is a really short game and there isn't much to it. Gameplay never evolves, graphically it looks fine but it's always the same, and there is pretty much no narrative until the ending. Speaking of which, feels like it comes completely out of nowhere. This is the first time I've finished playing a game feeling like I'd wasted my time I think it's secretly an early access game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 761 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremely fun arcade platformer
Excellent, fast paced, twitchy shooter and platformer. They may be a dime a dozen nowadays but that doesn't make them any less fun. CICADAMATA" is no exception. And it has an incredible visual style to boot. Very Marathon-esque (the 2026 game). Its mechanics are fairly simple: you shoot, you (triple) jump, you dash and you stomp. It's easy to pick up and learn. The real challenge comes from optimizing your runs to get the DMND ranking. This gives the game a somewhat arcade-y flavour. The game is sensory overload with its beeps and boops and on-screen indicators going wild. Which fits perfectly with the already haphazzard chaotic gameplay. But you can disable some of this stuff if it's too much for you. I do recommend disabling the protagonist's avatar in the interface settings. It takes up a significant amount of screen.
This game is so freaking peak, the movement, the mechanics and the music of the game is just beautiful. I really really recommend this game 100% i really had so much fun with this game
немного не объективный обзор так как от этого стиля очень обильно намокает в трусиках попа там женская есть в игре и прикольно вот бегать стрелять там быстро все и ваще ну круто короче. наверное именно это я и ожидал прочувствовать в ультракиле
please play it, it got the styles, it got the juices, it got everything you need, just follow the white rabbit and you'll reach joy beyond the sky limit, guaranteed! Also I completed the game Idk why it says 19 minutes
Design wise? Amazing. The best art style with inspiration from Marathon. UI is amazing. SFX is amazing. Music is amazing. Everything that ISNT gameplay is just a perfect 10/10. But its a game. Not an art piece. I don't really like the vertical movement. Its very... floaty? Sure you have your slam, but theres a CD. Also, apart from dashing and the rare, occasional slide, your horizontal movement at times can feel slow. This is remedied by dash refreshing, by killing enemies with your dash, but it gives you so much vertical it seems like its there to boost you upwards, instead of forward. I also feel like the teleport enemy was implemented as sort of a band aid fix for either this, or the map design. Anyways, Gameplay is fun. Time trials arent for me but i give it a pass. This just made me want more though. I WANT MORE! This is a good 8.5/10. The art/sfx/everything.that.isnt.gameplay is SO ♥♥♥♥♥♥♥ good though. Wish it was longer with more story/lore.
Вроде игра выглядит стильно, ощущается плавно, даже весело. Но при этом всё какое-то не такое. Визуал хоть и красивый, но в экшен игре важна чёткость картинки, а тут всё превращается в месиво (а это ещё и спидран игра так-то). Вроде весь трейлер про стрельбу, а по факту она почти никак не ввязана в паркур, из-за чего рудиментарна (только 1 противник, синергирует с дальнобоем). Вроде игра про паркур, а вроде движения ограниченны и развивать скорость не дают. Она как-будто пытается быть одновременно Neon White, BloodThief и Ultrakill, но в итоге ни рыба, ни мясо. В общем если ты хардкорный фанат жанра и уже сыграл во всё что только можно - бери. В противном случае - лучше пройти мимо. Я долго думал, ставить палец вниз или вверх... И поставил вниз, чтобы ты прочитал этот обзор, а не скипнул. У игры 97% положительных, так что мой дизлайк ей не должен навредить. Через какое-то время сменю на палец вверх.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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