
+ follow the white rabbit + hop, skip, and jump to become one with joyeuse, until you are no longer you +
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best UK #62, worst US #79 · 3 markets collected
About
CICADAMATA" is a fast-paced first-person [?platformer, %shooter, $speedrunner] - deployed into CASCADE under the "INITIATION SEVEN" CORE retrieval protocol - you have been enlisted as a CICADA. this is who you are now.
disconnect. obligations no longer bind you.
proceed. tear flesh from bone.

↳ ▣ my light in dark. my white rabbit.
+ become FAWN-A2 - assert control over numerous threats and dispatch them with [$ease/?needless_brutality] +
+ utilize a maneuver sandbox using your MATA" and enter ZONE TIME to increase traversal efficiency :: / Hop, Skip And Jump To Save The World! " +
+ complete incursions in 15+ freeform levels across 6 spheres - i feel most alive in this {WONDERLAND} +
+ increase your █ clearance level, run out the clock, and compare records with other CICADAS globally % ONE OUTLIER. THAT IS ALL IT TAKES +
▫ i am joyeuse. i am not the weapon that failed.
i have given everything to masters who forgot my name. "
what will you be? █


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 751 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a good game, [spoiler] I am looking respectfully at that loading screen (and ending) [/spoiler]
Amazing score rush F+P+S oozing with hard [scifi] style from a mysterious/hidden story to ESSENTIAL!digital graphics to HARD + CORE music and bleep|bleep sounds. TEAR + FLESH + FROM + BONE
Many people are saying that this game is like Neon White and Ultrakill. Those people are right... but this game is also like "Jumping Flash." Remember this!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 751 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the gameplay, and the art style is really awesome. But I'm gonna have to HEAL knowing the developer supports LGBTQ aka HEALING and FRIENDSHIP. Very BEAUTIFUL. Hope another game is able to utilize a cool art style like this for a game that's not associated with those GOLDEN HEALING acts.
Played the beta during nextfest. Immediately sold on the game from that point on. Waited for release and bought it instantly. Its just so... CRUNCHY. The audio, the design, the graphics, the gameplay. The aesthetics hit you instantly on bootup and its just f*cking spotless from then on. Flowergarden, i have to say, you kicked absolute ass on this first title.
Love the aesthetics of the game, great gameplay, can just hop in and out real quick when you're feeling bored, fun mechanics.
banging soundtrack, marathon visuals, peak game 10/10
Doomed yuri in my autism shooter +rep
好游戏,绝对的黑马 无论是操作性还是策略性都非常顶级。在较为开放的地图中如果想得到高分就要求你摸出一条流畅的过关击杀路线,但同时整张图也有较为明显的区域分割便于你梳理通关路径而不至于陷入根本不知道该往哪里走的窘境。敌人的布置也构成了整个游戏动线设置的一环,如何保持双倍积分buff坚持连杀也是需要考虑的一环,考虑杀敌顺序刻意留怪作为刷分资源也是几乎贯穿整个游戏的考题,这在某些需要走回头路的关卡里就显得尤为重要。更别提击杀某些特定的敌人后会给你带来各种不同的机动性增益,仔细观察地图结构与敌人配置后也能较为容易的在脑海里构建出一套通关的最优解路线。在多次练习后的基础上一气呵成跑完一张图的爽感可谓是无与伦比的 在操作上也有各种小巧思拔高上限,寻找最佳的杀敌方式从而尽可能多的获取积分也是本作的乐趣之一,比如故意用较少的子弹磨敌人血量后再用大威力终结技击杀,又或者在短时间内用同一种动作模式击杀数名敌人。这些操作都有着一定的瞄准/走位需求,包括说虽然通过踩踏的方式击杀飞鸟可以获取最高的积分,但如果踩空那很可能就完全打断你的通关节奏使你完全偏离预想中的路线,可谓风险与收益并存 真要说缺点的话那就是新手教程跟没有一样,诸如双倍积分,踩踏冲刺敌人等等基础操作和机制最好还是放在教程里说一下比较好,研究透机制后固然令人高兴,但是很多过于基础的真没必要让玩家太过琢磨。甚至教程里都没让玩家开哪怕一枪,在刚上手不熟悉机制的情况下确实有可能被误导 稍微凹了一下排行榜,总之爽爽爽爽爽
came for the movement stayed for [spoiler]the yuri visual novel[/spoiler]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $340.4K | 1.1K | 92% | $14.99 | |
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| $340.5K | 702 | 76% | $19.99 | |
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| $340.1K | 1.3K | 67% | $9.99 | |
| $340.7K | 2.2K | 90% | $7.99 |