
A dynamic real-time strategy, tells about the hot battles that could happen in the near future on the eastern borders of Russia.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes.
Bom jogo pelo que eu já joguei uma vez mas fui tentar jogar de novo e é uma pena que quando muda a resolução e os gráficos o jogo crasha e não abre nunca mais.
.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Си дзин пинь Suka привет от детей сибири!
норм
Сеттинг альтернативной России выглядит необычно, а механика путешествий во времени добавляет разнообразия. Геймплей затягивает, но быстро становится рутинным из-за однотипных заданий. Технически местами сыровато, но для любителей жанра на вечер пойдёт. Врагов много, патронов мало, приходится экономить.
有点老的游戏了,就不孬了,救济性好评吧。 202304,steam,steam掉卡抵扣,t a o宝,支付宝红包,humble,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Good Game 11/10
Chronostorm: Siberian Border is a real-time strategy title developed by Ulysses Games and published by ESDigital Games that attempts to blend traditional RTS mechanics with a speculative science-fiction twist. Originally released in 2009 and later brought to Steam, the game situates players in a near-future military conflict centered on Russia’s eastern territories. The premise revolves around escalating geopolitical tensions and the discovery of experimental time-manipulation technology that becomes a pivotal element of the battlefield. While the narrative framework aims to elevate the experience beyond a conventional military RTS, the execution ultimately reflects the design sensibilities and technical limitations of its era. At its core, Chronostorm adheres closely to classic real-time strategy structure. Players gather resources, construct bases, produce units, and deploy combined arms tactics across large-scale maps. Infantry, armored vehicles, and support units must be balanced carefully to counter opposing forces. Terrain plays an important role in engagements, with chokepoints, elevation, and defensive positioning influencing outcomes. The campaign is structured around mission-based objectives, often involving defense of key positions, counterattacks, or strategic offensives. While these goals are familiar within the RTS genre, they provide a steady framework for players who appreciate traditional command-and-control gameplay. The most distinctive concept in Chronostorm is its time-based technology. The storyline introduces experimental devices capable of manipulating time in localized areas, theoretically allowing units to be frozen, accelerated, or even brought from different historical periods into battle. On paper, this concept promises creative strategic depth and dramatic encounters. In practice, however, the time-manipulation mechanics feel more like an additional layer atop standard RTS gameplay rather than a fully transformative system. The feature adds thematic flair and occasional tactical opportunities, but it does not fundamentally reshape the core gameplay loop. As a result, the title remains rooted primarily in conventional RTS mechanics rather than fully capitalizing on its high-concept premise. Visually, Chronostorm reflects its original late-2000s development. Unit models and environmental textures are functional but lack the refinement or polish seen in more contemporary strategy titles. Animations can appear stiff, and large-scale engagements sometimes suffer from limited clarity when multiple units converge. The user interface is straightforward yet somewhat dated, requiring players to adapt to older design conventions that may feel clunky compared to modern RTS standards. While the presentation does not prevent enjoyment entirely, it reinforces the sense that this is a product of an earlier generation of strategy design. The campaign’s narrative provides context but remains largely utilitarian. Briefings set the stage for each mission, outlining objectives and reinforcing the broader conflict. The geopolitical framing and science-fiction undertones create an intriguing backdrop, though character development and storytelling depth are minimal. The focus remains squarely on battlefield execution rather than cinematic storytelling. For players primarily interested in tactical challenges, this may be sufficient. However, those expecting rich narrative immersion may find the story elements underdeveloped. Gameplay pacing varies depending on mission design. Some scenarios emphasize base-building and gradual expansion, while others push players into defensive survival situations or immediate engagements. Difficulty can fluctuate, occasionally feeling unbalanced if enemy forces overwhelm before sufficient infrastructure is established. The AI behavior is competent but not particularly adaptive, relying more on numerical pressure than nuanced tactics. As a result, success often depends on efficient resource management and timely unit production rather than intricate strategic maneuvering. Reception among players has been mixed, largely due to its aging presentation and limited modernization. While some appreciate the nostalgic charm of its old-school RTS design and find enjoyment in revisiting traditional mechanics, others point to technical roughness and dated visuals as barriers to engagement. Compatibility with modern systems can occasionally require adjustments, and the absence of contemporary quality-of-life features makes it less accessible to new players accustomed to streamlined controls and advanced automation systems. Ultimately, Chronostorm: Siberian Border stands as a niche entry within the RTS genre. Its speculative time-manipulation premise offers an intriguing conceptual hook, but the game remains grounded in conventional mechanics that may feel familiar to veterans of classic strategy titles. It functions more as a historical artifact of its development era than a groundbreaking innovation. For players interested in exploring lesser-known RTS games or experiencing a blend of military conflict and science fiction through an old-school lens, it offers moments of tactical engagement. However, those seeking cutting-edge visuals, polished systems, or transformative mechanics may find it a relic rather than a reinvention of the genre. Rating: 5/10
👍🏻👍🏻
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484.1M | 376.9K | 90% | $49.99 | |
| $178.7M | 148.6K | 72% | $59.99 | |
| $148.1M | 121.5K | 93% | $59.99 | |
| $104.2M | 182.4K | 95% | $34.99 | |
| $19.6M | 137.4K | 93% | $5.99 | |
| $83.2M | 116.7K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6K | 63 | 84% | $1.99 | |
| $1.6K | 83 | 92% | $1.99 | |
| $1.6K | 116 | 58% | $0.99 | |
| $1.6K | 77 | 56% | $0.99 | |
| $1.6K | 52 | 94% | $1.99 | |
| $1.6K | 109 | 71% | $1.99 |