
Chronos: Before the Ashes is an atmospheric RPG that chronicles a hero’s lifelong quest to save their homeland from a great evil.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 886reviews | 64% | — | $377.8K |
| $29.99 | 615ratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A reasonable 'souls like' game, but nothing special with quite janky and sometimes imprecise combat. The hit boxes of enemies is sometimes strange, and the game camera at times is unhelpful. 'Locking on' to enemies is sometimes fraught with difficulties. There are a number of minor software bugs in the game, but nothing 'game breaking'. The level design is adequate but lacking creativity and imagination. However, there is quite a reasonable number of enemies to fight and it has some interesting puzzles, especially in the final stages of the game, but also a few stupid ones in the early stages of the game ! Some of the levels are a bit maze like. It has a reasonable atmosphere and story and adequate sound effects. The graphics are fairly basic for a game of this type. Probably best to buy in sale, like I did. Not really worth the full price. It took me about 16 hours to complete the game.
Clunky but once you understand the rhythm of the battle system it has some rewarding fights. Surprisingly short prequel to the main story of Remnant. No fleshed out characters, designed to just play the story not really experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Korean*, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese*languages with full audio support
| $29.99 |
| 34ratings |
| 72% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
сойдёт
jUEGAZO!!!
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+rep
大概就是古早生化危机版无原素瓶无篝火的黑魂这个样子。 不是THQ你在遗迹1上应该赚钱了啊,口碑也不错你就推出个这么个质量的前传,从一开始到开始战斗就花了好一阵,我寻思半天怎么开基地里那个门,后来发现是坐石头去古代,古代一开始打高哥布林又找了好久,虽然说利用传送门改变大小这个桥段还算凑活,但是这个密码和需要的符号石头也是够能藏的,高哥布林之后直接放了三个机关然后全部需要道具全都没找到,于是决定卸载,如果不大的地图都需要转好几圈才能找到制作团队所“设计”的正路的话,那我只能说这个设计很失败,不是说不能藏东西,但是至少不应该影响主线流程,这么搞我只能理解为这个项目投入就不够,只是用无聊的藏主线的方式掩盖内容量本身的不足。
Somewhat unfinished, with no real ending and NG+ mode not having been implemented despite achievements existing for it. But a fun game, good visuals, and it's interesting to see some of the early lore that later got into the Remnant games.
If you played Remnant 1 and 2 as I did before this one, and love the lore around the game as i do; then it is a no brainer. Dont run it expecting this to work like Remnant as whole tho, because it is not the same format. The aging mechanic is cool and the world building is as beautiful as both Remnant games. In terms of technical performance, with my build i had 0 issues, fps are constant and runs high even on the highest settings available.
Un souls like cortissimo, legnoso e poco ispirato. Si tratta del prequel dei Remnant (1 e 2) e se lo avessi saputo prima avrei evitato di comprarlo. L'unica cosa che "salvo" dando una sufficienza meno meno è la storia, anche se poi si capisce già a metà. Un gioco che può essere acquistato SOLO se costa meno di un cappuccino. I mob sono pochi e ripetuti, le armi ancora meno, gli scudi sono 3 e basta, per non parlare dei Boss. La schivata è imbarazzante, in realtà è un inchino. Per battere alcuni Boss (soprattutto quelli grossi) non bisogna lockare l'obiettivo. Grafica, audio e colonna sonora mediocre. Insomma non salvo praticamente nulla.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.9K | 75 | 65% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 44 | 59% | Free | |
| $809.7M | 1.2M | 96% | $59.99 | |
| $52M | 50.2K | 89% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $377.9K | 5K | 89% | $4.99 | |
| $377.8K | 2.6K | 91% | $9.99 | |
| $377.6K | 2K | 87% | $9.99 | |
| $377.5K | 783 | 84% | $17.99 | |
| $377.4K | 3.8K | 73% | $4.99 | |
| $377.3K | 1.1K | 90% | $20.99 |