
Monster Tamers and Farmers... Catch, train, and evolve unique creatures, harness them to grow your farm, and build friendships as you help restore villages and reclaim what was lost.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set in a post-apocalyptic world teeming with mysterious creatures, Chronomon combines monster taming and farm sims for a single, seamless experience. Catch them, train them, evolve them - then take the fight to the Epoch Syndicate, while uniting towns through trade, non-linear quests, and, of course, defeating the villains that threaten everyone. Don't forget to take care of yourself: Hearty meals and plenty of sleep matter as much as chronomon in the vibrant, ever-changing world that's yours to explore!
Want to share the experience? Play anywhere thanks to cross-save support for all devices (Mobile Android/IOS) and take your game on the go! Consoles and Smartwatch ports coming soon.
Catch over 100 monsters (in both regular and rare varieties with unique traits), who will fight for you, explore for you, work the farm for you - and more!
Train each monster to tweak and tailor them to fit your playstyle, thanks to a robust RPG system: 39 skill trees and over 300 distinct skills, upgraded further by scoring Perfect Hits in combat, monster Imprints, and special passives!
Solve puzzles with the chronomon, using their unique abilities to overcome challenges scattered across the map and unlock special treasures!
Put them to work on the farm, rebuilding it from scratch and gaining special rewards!
Plant and cultivate over 50 distinct types of crops, then turn them into a variety of meals to keep yourself alive and your chronomon in fighting shape. Then trade the surplus with nearby towns for essential goods.
Head out into the world to gather raw materials for the farm and take a break while fishing, with a chance to catch over 20 types of fish (and then cook or sell them).
Use your chronomon to maximize production on the farm, using their unique abilities to turn it into the agricultural heart of the world.
Customize and decorate the farm to your liking, making it a spot of joy and hope in an apocalyptic world.
Head into town to undertake quests to rebuild them and forge lasting friendships. Each playthrough is unique, thanks to branching storylines and choices that matter!
Adventure across a dynamic world, changing with the time of day. Head out at dawn for casual, mostly safe exploration - or strike out at dusk on risky expeditions with high rewards.
Experience a dynamic weather system, with drizzling rains, freezing blizzards, and other natural disasters that directly affect chronomon battles and your farming efforts.
Free the world from the oppressive Epoch Syndicate, seeking to conquer the survivors of the apocalypse for its own, nefarious ends! Players can choose to progress the story as a Farmer or Monster Tamer.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game!
Okay, dev is responsive and working on updates real time, so I'll switch to a positive review for now; but there are still some rough spots on this game. The game is super fun, as you can see I've put a lot of time in and plan on putting in more. Quality of Life Updates I'd like to see: ---------------------------------------- 1. Enemies have almost 100% hit chance. You can give an enemy -5 Accuracy and they still hit 50% or more of the time and they can give you -1 Accuracy and you have at least a 50% miss chance, even if you're 5+ levels above them. I'm guessing they always have some sort of multiplier on all their stats? Maybe tone it down a bit. 2. TOO MANY STATUS EFFECT CURES. If we're going to be given a tiny inventory, we can't be expected to carry a Burn, Poison, Paralyze, Concussion, Freeze, Stun AND Revive potions. Plus food, cures and ethers. That's 1/2 or more of the inventory, unincluding tools. Make a "Remedy" that only works outside combat or something and cures all of them. 3. At night, you have about a 15% chance to get attacked PER STEP. So you get 5-10 steps between random encounter battles after 7:00pm. If you have to walk from one side of a map to another, that's like 3-5 encounters. 4. There are swarms of enemies all over the place. You have up to 6 chronomon in your group. If 1 enemy aggros onto you, they often bring 1-2 allies with them; but you have to fight them 1 vs 3. I don't mind the feature; but maybe make the swarm have like a 40-50% level reduction or something and 1 leader who's like 10% over the area level. So, in a level 16 area you have 1 mob at level 18 and 3-4 mobs that are level 8-10. A little more manageable. 5. Inventory space is obnoxious at the beginning. Like most games of the genre, they should just make a tool belt or tool inventory. Especially seeing as there are random drops everywhere. That's a lot of juggling you don't have to do. 6. There is SO MUCH you can do in this game that's just not told to you. For example: You can build special rooms to gain special benefits. So cool; but I only found this because of the wiki! For the love of god, add a bookcase to the house with tooltips on farm construction tips! Even better, make special rooms unlocked as you level! 7. Leveling is a CHORE in this game. Like....kill 500+ monsters to get half your party ready for the second area. My best suggestion is make each Mon gain 5% of the exp from each kill, plus 1% per 2 player levels. Maybe have the Unity Charm double this bonus? That would make leveling the whole party a little easier. 8. Make skills learned permanently. Allow players to go into the menu and manually swap skills around. Maybe make any skill swapped in instantly go to 0 remaining uses for balance. This would also address farm mons leveling. 9. Levi has the worst parts of everyone's schedule in Stardew. Give him a work order terminal in his house for when he's away. 10. Add player equipment that can be swapped in game and give some real treasure in mine treasure rooms. So far I've gotten 3 pieces of wood and 3 pieces of grass between 3 different treasure rooms. 11. Anything harvested by Mons seems to be base quality. Would be nice to see mon level affect this somehow. Maybe every 10 mon levels counts for 1 level in their respective skills (like the farmer's skills). 12. The first SIM creator requires Iron. So you're looking at probably 20-30 hours of grinding to build something that gives you access to a core feature of the game. Until you're level 20-25 and can survive in the mines (meaning, you need probably 4-5 level 20ish mons) and reach level 20, you're stuck with the base SIM. It would be nice to have access to the second tier of SIMs earlier in the game or make leveling less punishing. 13. Maybe make a better gym feature? I was thinking a 1 day membership for a Mon for 100 credits. Gives them 25+(Farmer Level x 2) experience and you can pick them up the next day. A 1 week membership for 500 credits. Gives them 200+(Farmer Level x 15) experience and you can't pick them up for 7 days. And a seasonal membership for 2000 credits. Gives them 1200+(Farmer Level x 75) experience and you can't pick them up for 35 days. Would be a great way to level a storage mon if you have the credits. Other bugs the Dev is looking into; but not fixed yet: 1. No way to reset your password if you forget it or make a typo. So, if you cloud save and forget your password you are ****ed. 2. Game doesn't always want to start. Sometimes takes multiple attempts to boot up. 3. For some reason, the controller won't select the one tool I need to use on the hot bar. It literally skips over it and won't let me use it. 4. Controls lag a bit on controller. If I split a pile and go to sell it, it won't always let me. 5. When I upgrade a tool, I'd like the one I click on to stay highlighted. I would also like to see a tool tip for what upgrading actually does under each tool. 6. Monsters sit at the barn hungry instead of eating. Even if you haven't unlocked the barn. Which means they'll do nothing all day but sit at the dilapidated barn door and do nothing. 7. Monsters that level on the farm don't upgrade skills or evolve as far as I can tell? Would be nice to see them level. As for skills, read QoL suggestion.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
中文翻译有待加强,内容量还可以
Pas beaucoup joué mais a date, c'est un tres bon jeu. Mélange de Stardew Valley et Pokemons! Hate d'y rejouer.
Un petit bijoux inconnu bien plus interressant que la concurrence vous aimer le monster taming ? La chasse aux shiny ? La reproduction et un charadesign des monstres fait avec amour et une sauce stardew valley ce jeu est fait pour vous explorer la map avec vos chronomon à vos coter et découvrer chaque mystère comme a l'ancienne le discord la commu et les dev des crèmes alors foncer ! Le monde de Chronomon n'attend plus que vous ! Des centaines d'heures en prévision !
Stardew Valley x Pokemon is a fun combination!
This is a great game with A LOT to do. It runs very smoothly, with no graphical problems, on both Linux and Windows as i have played it on both. If you also have the android version, it does have cross save to transfer between PC and mobile. The battle system is one of the most unique I've ever come along. Battles happen right on the map where you were walking around. If you approach a wild Chronomon and get close enough, you have the option to attempt to befriend it to in order to catch it, or you can start a battle to weaken it till its susceptible to your CIM card. you get to watch as you summon your Chronomon to your side, to fight for your honor, as the attacking Chronomon approaches for attack. Then it follows the good old fashion turn based battle style. Each Chronomon has its own personality, some may be tougher to get close to without battle. Once you are friendly enough with your pets, you can take control and use them to hunt and explore by themselves, which also allows for a more action based battle, which is a whole different experience from the traditional turn based battle. There are several towns to explore, find hidden items, make friends, start relationships and do jobs for the town to increase your popularity with the villagers. Each town needs help defending against the bad guys, which drives the story forward in a meaningful way. These towns have their own vibe and feel unique from one another, as well as the Chronomon that live in the surrounding areas. There is a good selection for starting homes, each with their own pro and cons, some with more space for farming, some with unique hard to acquire items that spawn on the farm. These all feel unique and vary in appearance, i have personally liked the beach farm the most (gotta love that sunshine XD). The farming side of the game feels good, there is generally a good balance of stuff to do during the day so you don't feel like you have to sleep days on end just to get your crops to produce fruit. There is a good amount of decoration and items to really make your farm feel like home. There is also the option to have your Chronomon work on the farm to help water or collect crops as well as helping around with production. The selection of crafting options is abundant, this is where the game is probably most like other games, where crafting material need to be farmed from various methods, including mining in the mines, then upgraded on the farm to craft bigger an better things. Its not bad by any means but its what you would come to expect in any survival crafting game. Overall, i really enjoy the game, and would recommend!
It's a good game, has the depth of Stardew Valley and the fun of Pokemon. There is a few things I would like slight alterations ideally however. (This isn't exhaustitive and so, when I think of them, I'll add them.) 1. After battles, it would be nice if it told you how many credits you got. 2. UI is a little cluttered, took me ages to work out how to actually give my Chronomon items to hold. It would be nice if you could do it from the inventory menu instead. 3. Be able to place torches outside of the usual buildable area, like in Stardew, you could place them in the mines so you can actually see what you're doing. (There may be this feature, but, I've not found it as of yet.) 4. Items respawning in trash etc after a time period would be nice. (Just me being whiny. XD) 5. A little popup for when you're about to shovel a plant that's growing. As too many times I've accidentally shovelled a plant that was about to bloom purely cos I have the wrong tool on. I'll add more as I think of them. 6. Different qualities of fish/vegetables should have different prices, I noticed that all fish no matter the quality are all X amount to sell. 7. It would be nice if buildings were labelled as shops so you don't have to hunt for what you're after. Some bugs I've found: 1. When trying to escape a battle, and it succeeds, if another wild Chronomon joins the battle, it causes it to completely freeze. In so much as, you're in battle, but, no longer in battle. Only option is Alt + F4 on game. 2. Sometimes (not sure exactly when), the hotkeys stop functioning so, requires you to actually click on a item to use it.
A lot of glitch’s especially using a controller Sometimes it just stops and I cannot use mouse or controller. Not sure why
Controller support isnt perfect but its playable. The developer is super nice and helpful.
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Players by region
Where this game's players are, estimated from review languages.
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