
On the eve of the end of the world, become the last hope for the world by standing alone against thousands of monsters. Chrono Survival is a hyper arcade rogue-lite game that combines simple gameplay and challenge.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the eve of the end of the world, become the last hope for the world by standing alone against thousands of monsters. Chrono Survival is a hyper arcade rogue-lite game that combines simple gameplay and challenge. Inspired by games such as Vampire Survivors, Path of Exile and The Binding of Isaac. Minimalistic gameplay and deep building.
Many abilities and opportunities to combine and modify them.
300+ Unlocks.
Diverse enemies.
Mighty bosses.
Different game events make every run varied.
Twitch integration.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
相对来说比较好玩的一款类幸存者游戏,摸索武器合成公式的过程,刚开始挺有趣的,但后面道具越来越多就有点折磨了。
武器平衡做的一坨屎,有一大堆废物物品污染道具池就算了,还不能ban.游戏里的事件到了高循环更是纯纯的反人类设计,尤其是海盗炮击和忍者飞镖这两个事件,全屏弹幕我打你妈.另外我怀疑开发者根本没通关过几次,loop13只要不胡分分钟暴毙,通关一次后就再也不想碰这b游戏了
Big content for small coin. Alot to discover/unlock. Here and there some of the collisions between the hero and the enemies *seems* to be a bit weird, but that might be my wrong impression. Game got active devs and an absolutely solid soundtrack too. A bit more explanation in tooltips would be good. Overall, if you'Re a fan of the genre and artstyle it is a must buy.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Simplified Chinese, Russian
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels like an average-good title so far. Need more time to really tell. But hey, you got a meta progression and a sense of im not doing the exact same thing i did 500 runs ago. That means it cant be overall bad. As i said above, its just the playtime im lacking to figure out a bit more. The game starts off with us looking at a small village with some interactable NPCs. I always like it when these games do SOMETHING original, usefull or at least funny with their title screens, main menues, or just give you a camp or such. Reminds me a bit of crafty survivors. The options menue is sadly lacking quite a few basic options aswell as pretty much all the QoL features you might know from other titles. I wasnt able to play around with my effect transparency as example. Had this big 360degree damaging aura, and it was white without enough transparency. Unable to see my own projectiles, monsters etc most the time. Got better after upgrading, but still... Theres a language selection currently covering english aswell as russian and sorry, but im not quite sure what version of chinese it is. (will update in case i figure it out somehow) You can pick a new game, or continue where you left off. A "shop" menue lets you acess some traders where you can buy upgrades,and exchange currency. The "settings" need more options really as mentioned above. Theres an achievements section, but i sadly didnt find an archive, bestiary or such yet. No idea, in some titles you need to unlock those features 1st, so fingers crossed for the time being. The GFX remind me a lot of those oldschool (j)rpgs. EDIT: Holy house of mirrors. Is that a fish eye lens popping up every once in a while? Thats kinda freaky. No idea what ill think of that in a long run, but tonight its clearly too much for me. Will try again tomorrow. Part of the upgrad process is sadly highly annoying. Theres a completely fked up wheel of fortune mini game that sadly just serves a single purpose and thats making the main game worse. Reminds me of what was it again? super mario 3? Other 90s titles where you had a lpousy ass wheel of fortune that was either just a pain in the arse to play in a best case scenario, or simply cheated you. Id say its the later in this game. A completely unnecssary BS mechanic that just fkn stinks to begin with. A lot of the animations are sadly garbage o simply non existant to begin with. The same goes for some of the animations. At least some of the upgrades are confusing at best. You cant tell wth is going on to begin with, bc the descriptions are lets just say S#|T² 5 min less of being lazy wouldve been eough to solve a major part of this issue. And no idc about being indie or EA or some bs pseudo excuses like that. Ill keep updating as i play.
HUGE amount of content plus insane build options. Not many meta progression besides unlocks but thats a huge plus for me.
算是好玩的类吸。大概20-30个小时的爽,熟悉之后会有点无聊。 重掷太容易捡导致随机性其实是不足的。虽然技能和物品多,但是有些明显强于另外一些,重掷多了总会选到比较强的,导致有些技能和物品的出场率太低,基本没有使用场景。技能多合成路线也是同理,有的路线就很迷,到底什么场景才会比另一条路线强?有的也非常吃BD,不是特殊BD根本不会去升。这些方面稍微能平衡点就好了。
We have more vampires here. I played for 7 hours, well, this is a great bagel. The feeling of the game is extremely pleasant, here we have unlocks of items between races, and new characters, and finally vampires where the race is not limited to one card in 20-30 minutes. And most importantly, there is complexity, all vampire-like games, like vampires themselves, are very scarce in complexity. At first it's very difficult, then you swing for coins and everything is easy at once. They'll kick you in the ass and you'll go first. Moreover, the difficulty increases with each passage, such elevations (cycles). There are a lot of different weapons, you will not be able to build a rolled build, but you have to start from the situation, which I also consider a big plus In general, pleasant gameplay, lots of content for early access, and cool music
имбища
流派太不平衡了,而且成型难度差异巨大。召唤流已经通关循环12, 其他流派循环1都很大可能翻车。
让人有玩下去欲望。 角色丰富,机制不少。目前只感受到2个缺点:1,人物移动经常被地图上奇怪的物件卡住。2,明显感觉到游戏内容还能更丰富。 对于第2点:我游玩进度不高可能有些东西还没解锁。 有些吊毛评测看起来很离谱,但是我目前游玩进度没什么反驳的底气,等再玩玩回头看看这些评测。 ------------------------------- 隔了好久没玩想玩,但是又想了想,好像是踏马的有点难,算了搁置了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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