
Hunt the legendary Beast of Gévaudan in Chronicles of the Wolf! Step into the boots of Mateo Lombardo in this epic adventure featuring brutal bosses, vast castles, and secrets to uncover. Narration by the legendary Robert Belgrade and other special appearances!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

The Beast is real—and it’s waiting for you.

In Chronicles of the Wolf, you’ll play as Mateo Lombardo, the last apprentice of the Rose Cross Order, on a quest to hunt the infamous Beast of Gévaudan. This dark and thrilling platforming adventure blends fast-paced combat, challenging exploration, and deep storytelling, making it a must-play for fans of the genre.

Explore vast castles, treacherous forests, and mysterious ruins, all teeming with danger and secrets. Talk to locals, collect powerful weapons, solve intricate puzzles, and unlock game-changing abilities to forge your own path through this sprawling, interconnected world. Along the way, you’ll face brutal bosses that will push your skills to the limit.


Featuring a special guest appearance from Bloodless, the iconic crimson-soaked adversary from a critically acclaimed gothic action series, voiced by Kira Buckland.


Adding further depth, the narration is brought to life by Robert Belgrade, a legendary voice talent known for his work across the Tekken series, as well as Castlevania: Symphony of the Night (Alucard) memorable roles in Mega Man X7 (Signas) and Soul Blade (Rock).


With its stunning illustrated cutscenes and a haunting soundtrack composed by Jeffrey Montoya, Chronicles of the Wolf delivers a deeply immersive and cinematic experience. Enhancing the game’s rich atmosphere is a breathtaking guest track by Óscar Araujo, acclaimed for his powerful compositions on Castlevania: Lords of Shadow, Lords of Shadow 2, and the cult film Neon Flesh.

Combined with deep historical inspiration and intense gameplay, this is more than just a game—it’s your next obsession.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.39−33% | 531reviews | 84% | — | $226.4K |
| $12.99−35% | 371ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
We have Castlevania at home? For real though, the game's an excellent love letter to IGA's relic-hunt Castlevanias. Top-notch soundtrack, incredibly detailed sprites and backgrounds, and it's challenging to a refreshing degree - the game gives you a variety of offensive and defensive options, and expects you to make use of all of them. Highly recommended if you want something similar to Symphony of the Night and the subsequent IGAvanias.
Inspired by a very good book. Great castlevaniaesque game with multiple endings. For those who read the comments about complains talking of the control feel and the ''Death Rooms'' take it like this. I see this game as an homage to the genre with a serious control feel inspired by old NES Platformer games like the 1989 Batman game. Yes it takes some time to get used to it but believe me, it IS worthwhile. For those who enjoy Souls-like, the controls feels like going from Elden Ring, to Lies of P, to Mortal Shell. All those games share the same basic mechanics but the timing and how the mechanics react to enemies and environments is different from one another. If you get my meaning. As for the so called ''Death Rooms'' It is simply because you do not have the required items. It IS a Metroidvania / Hollow knight genre game after all. Take your time exploring, backtracking, listening to what the various NPCs have to say and enjoy! :D
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 31 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Brazil
| $19.99 |
| 105ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A história é ruim. Muito ruim. Fica evidente que o foco dos desenvolvedores foi reproduzir uma jogabilidade nostálgica e criar uma lore minimamente interessante só pra não dizer que não existe uma. O que mais me incomoda é a forma como o jogo trata a nostalgia. Era realmente necessário reproduzir também as limitações da época? Os gráficos retrô já não seriam suficientes para transmitir essa sensação? A jogabilidade é travada, a interface dos menus é pouco prática e existe uma quantidade absurda de carregamentos para ações simples, como abrir o mapa ou acessar o inventário. Nostalgia não deveria servir como desculpa para decisões de design ruins ou para uma falta de refinamento. Resgatar o passado é uma coisa. Repetir erros que já foram superados há décadas é outra completamente diferente.
This game is beautiful, sounds great, and does play very well. Furthermore, the atmosphere and world building is fantastic. Those aspects are truly inspired and deserve a 10/10 in a way. But then comes the negatives for me. The first half before the castle I enjoyed the most, but kept wondering when it would "get fun." Once I got to the castle, and pushed several hours into it, it became clear to me that it was simply not going to get any better. Many people compare this to SoTN, but what really dragged the game down to me was the sheer lack of options. Somehow I didn't feel like the weapons really gave me much choice, or the other offensive options. Maybe I am forgetting how bare bones SoTN was, but this game offered so little in terms of items, with no drops from enemies, or anything. Maybe if I played for 10 more hours it would have changed, but it really dragged on. The death rooms I could forgive if the game just had more to it. I know there are people out there who will love this game. I truly appreciate what it is, but it just doesn't feel substantial enough to me. I would give it a 7.5/10. Maybe I simply needed more time in my life for this, but it did not make it easy to play it. Nevertheless, I'm looking forward to what this dev comes up with next, because with more personalization, this really could be God-tier.
Muito legal gostei muito
The first half of this game feels like the spiritual successor to Castlevania 2 Simon's Quest. An excellent carrying of the torch with modern sensibilities. The latter half has that more traditional Castlevania feel. Both parts manage to evoke that Castlevania vibe, without feeling like a poor imitation or just another homage. There is enough unique about the art style, gameplay, and design choices to leave any Metroidvania feeling their itch scratched, while holding it's own place as a unique stand alone game.
Recomendado. Jogo feito com carinho, pouco valor de produção, mas muito bem acabado, polido e muito agrdável. É um jogo feito com múltiplas camadas, ou seja, existem mistérios, diálogos, que, dependendo do jogador, vai ter no mínimo, 20 horas de jogo. A trilha sonora é um show à parte, um NEO DARK WAVE, com FOLK, ROCK, sempre ampliando a atmosfera e a imersão. O problema que o jogo tem diz respeito ao level design, não ao mapa propriamente dito. Parece que algumas áreas são propositalmente escondidas, tirando o ritmo do jogo. Um jogo como esse precisa de um ritmo bem trabalhado e o level design deve ser mais orgânico e intuitivo. Parabéns à equipe. Torce4ndo pelo próximo projeto.
I like this weird little game. It's like a bargain-bin Castlevania that falls just short of greatness, but has enough charm that you want to see what happens next. Sure, it sometimes disrespects my time by insta-killing me in hilarious ways and deleting 20 minutes of my gameplay, but it also makes me feel cool when I cheese its bosses to death or stumble upon its secrets. I just can't seem to stay mad at this delightful little scamp!
Very solid indie symphony of the night. Be warned that it tries to emulate that retro feel, so it doesn't play exactly like a modern metroidvania. It's a flawed gem and it's worth a shot if you really like the classic castlevania games.
學iga城學得似是而非的狗屎陽春同人作品
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Where this game's players are, estimated from review languages.
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