
Chronicles of Teddy : Harmony of Exidus is a 2D Adventure / Action game with a Pixel Art Retro finish. Help Tarant in a quest, in which you will have to fight, use your sense of direction and hearing to accomplish your mission.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(очень) Красивая графика - удивительно говорить это про пиксельную игру. Визуально игра прекрасна, жаль не мой жанр и я такое проходить не буду: это метроидвания и здесь тебя не водят за ручку, надо самому изучать мир и локации, выискивать подсказки и пути по которым дальше идти, разгадывать не простые загадки ещё и на музыкальную тематику. Игра (имхо) тяжёлая (а из описания на странице магазина это ставят ей в огромный плюс), а собирательные достижения слишком (даже крайне) задротские, и больше для хардкорщиков. Героиня девочка "лютая" - из описания предисловия воссоздан образ няшки с милым медвежонком (и это было именно так в первой части - она была слабой маленькой девочкой), но с момента как управление отдано игроку (а она сразу с ножом и щитом), и героиня переходит в "другой" мир, она просто выкашивает врагов пачками, локально геноцидит, как бы не выставляли по сюжету их плохими. А мотивации в этом путешествии особой у неё нет: по вступительному сюжету (который частично в первых абзацах описывает события первой части до момента захвата власти), мотивация освобождения "королевства от узурпатора-плохиша" воссевшего на троне, имеется лишь у паука-тарантула, который вселился в плюшевого медвежонка (как и каким образом он это сделал не объяснено - умер он и это его душа вселилась или он применил колдунство, хз), а вот сама героиня зачем в это ввязалась совсем не понятно (она просто всех херачит). Можно подумать, что надо сыграть в первую часть (которая жанра point & click квест вообще), что бы возможно прояснить ситуацию с происходящим в этой части продолжении, но нет, особой связи между играми нет (даже название разработчик сменил с Finding Teddy 2 на какие-то Chronicles of Teddy и поди догадайся, что у этой игры была первая часть - как бы предыстория). Отрицательный отзыв в том числе выставляли и за высокую цену, но цена игры всегда была 450 руб, а за как они сами и указывают 20 часов геймлея не сказал бы что она завышенная
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Finnish, Japanese, Korean, Norwegian, Polish, Portuguese - Portugal +5 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
悪い点 ・日本語訳がひどい。そのせいで翻訳して音楽ならすアクションの解読が難解になってる。ユーチューブ攻略見ないと進めなかった。 ・アクションが単調でクセ強。慣れてくると味のあるアクションだがシンプルすぎる ・面白くなるまで時間かかる ・説明少ない、分かりづらい 良かった点 ・ステージ制だがなんだかんだメトロヴァニア的で探索はそれなりに良い。 ・周回要素あり、ハードてきなのはステージがガラリとかわるこだわりっぷり。 総評 最高のゲームとも思えないし音楽奏でるのかったるいしなんとも言えない入口だったがなんだかんだそれなりに楽しめた。子供向け風味だけ出てる渋めなゲームの印象
Я зашёл в Chronicles of Teddy с мыслью "милый платформер про мишку". Через час я уже стоял посреди комнаты с выпученными глазами и орал: "КАКОГО Х.Я ЗДЕСЬ ДЕЛАЕТ ВЕЛИКАН С ТОПОРОМ В ЖОПЕ?!" Игра выглядит как детский мультик, а по сложности и жестокости ближе к старым японским платформерам. Меня там столько раз убили, что мишка Тедди начал мне сниться в кошмарах — стоит, смотрит пустыми глазами и шепчет: "ещё разок..."8/10. Самое коварное предательство со времён "это просто милая игра, не бойся".
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
This is one of my favorite games of all time. I recognize that it's not perfect, and may not click with everybody so well. But for me, its mix of Zelda 2-style platforming and combat, sound and language puzzles, serene and surreal environments, and soothing music... it just touches my soul. I keep coming back to it for additional replays both here and on other platforms. The itch hits me every couple of years, and I have to keep coming back to scratch it. The game continues to be a bright spot for me, a comforting refuge away from the challenges of the world. There's a handful of annoying design problems, like a clumsy final boss and an unreasonably tricky section in a bonus world. The most recent version has an NPC tutorializing you for a bit at the start, which breaks the immersion and feeling of solitude. People who struggle with musical tones should be able to complete the main game, but might find side content like the fireflies too frustrating with no visual cues. But these few minor problems don't come close to ruining the experience. It may not be a perfect game, but it's damn near perfect for me. Highly recommended for those who feel like they can see the beauty in it.
Childhood dreams take shape A teddy guards fragile hope Wonder conquers fear
Metroidvania muy original, pero con muchos fallos. El control es torpe, sobre todo al principio. No te explican muchas de las mecánicas, y algunas son imprescindibles para progresar. Los puzzles son crípticos en muchos casos, y en los que no, hace falta tomar notas (gracias a Dios que Steam te deja coger notas ahora), porque las soluciones están en un idioma inventado. Los mapas, el pilar de un Metroidvania, no son muy buenos. No tienen mucha interconectividad, te obligan aretroceder en muchas ocasiones, y no te marcan lo que te queda pendiente para cuando tengas nuevas habilidades. Le doy positivo, porque el precio es muy barato (está al 90%), y porque muchos de los fallos son por haber intentado hacer algo muy original, y no han sido capaces de implementarlo correctamente.
姑且算是类银河城游戏吧?朋友送的游戏,进入游戏时发现各种复古设计和狗屎手感,以为是想折磨我,便抱着”别人送的怎么着也得打完吧“的想法开始了冒险。 然而两个小时后逐渐熟悉了本作,我发觉这游戏很有想法。游戏中主要有四大张地图,需要在这四张地图中找到通往神庙(或是说,地牢)的道路,然后击败神庙中的boss。期间不仅仅只有战斗,还有解谜环节。主要的解谜手段是“唱歌”,本作的世界中,人们交流都是使用唱歌,十二个不同的符文就是他们的语言。我们不但需要在各处找到十二个符文,还需要再村子里跟NPC学习各个词汇,这样我们才学会了交流:有许多通往关键房间的门都需要我们给门唱出特定的密语才能打开;通往神庙也需要回答守护者的问题;某些特定机关也药唱歌触发。 游戏的音乐说不上出彩,没有让我印象深刻的地方。但美术我就挺喜欢,看似是单纯的复古像素风,但是很多地方的巨物表现非常精细:巨大的守护者、各个boss、一些巨型雕像。充满了神话感。 本作收集要素也挺多,探索正反馈很足。拿了新能力回旧地图有许多惊喜等待发现。并且地图刚开始看不明白,熟悉之后会发现地图回贴心地告诉你这个房间有没有宝箱没找到,收集体验很好。 不过本作也有很多缺点。第一点,最直观的就是它的操作手感实在是不敢恭维:疾跑需要连按两下方向键,启动不方便;疾跑时跳跃落地后会重新变为走路状态;在空中时不能切换房间,必须落地,对我这种喜欢边走边跳的玩家很不友好。这些小细节都让它的操作手感很不流畅。第二点,本作不能改键,不但不能改键,它甚至按键都不告诉你,我一开始甚至不知道可以攻击,因为它竟然是L键跳跃P键普攻。第三点,有很多恶心人的地方,比如有种机关是需要唱两个音节触发的,问题就出在,它一次会出现多个这样的机关,你必须一个个唱,不能一起触发,操作极其繁琐;后期一些小怪,攻击手段极其恶心,配合主角极长的受伤后摇,很容易硬吃多段伤害残血。 总而言之,这游戏确实是好游戏,能吸引我一直打下去,但是又实在有很多恶心人的地方。嗯,推荐给类银河城的老手吧,找不到游戏完了可以试试,会有不一样的体验。总的还是玩的挺开心的。勉强推荐。
I'm only barely giving this a thumbs up rating, because a lot of the love went into it and the art and music are fantastic. That said, there are some huge downsides that could make this game a bad experience for you. CONS - Can't change controls on desktop. I managed to get used to the default controls and finished this on my laptop, so its possible, but there is definitively a period of getting used to it. - Occasional crashes, soft-locking areas, and incomplete maps. If you save often, especially before entering/exiting a new book or temple, the crashes aren't too bad. The soft-locking areas you can easily get out of by saving and restarting once you have gotten what you want out of the area. As for incomplete maps, its only a handful of places, so as long as you explore thoroughly and/or use a guide, you won't miss anything. - Short range on your horizontal attack. You almost always want to do jumping upwards or downwards attacks because of this, but until you figure that out you'll keep getting frustrated when you try to get up close to do a horizontal attack and accidently bump into the monster. And, there are a few monsters that you have to use horizontal attacks against. - Getting hit once stuns you and throws you to the side. This results in certain areas where getting hit once means you ending up losing all your health to a chain of stun-locking attacks, or losing more health than you want from being thrown into a pit or group of monsters. This feels unintentional (they aren't boss fights or anything), and is probably just poor level-design from the devs. - Slow animations, tedius quests. Together, they make for a very annoying experience. The load-times for entering new screens, new areas, opening doors, are all too long. And the game makes you run back and forth across each zone, so you have to go through the same areas again and again. The art and music are very nice, but you can only enjoy the art of a scene so many times before it gets old. - Cryptic puzzles. If you enjoy puzzles that don't give good hints, or none at all in some cases, you could enjoy them. More likely, you will need to use a guide to play this game. - Maps are not well designed for wall jumping. Unlocking water floats and double jump feel good. But unlocking wall jumps was a real bummer. When you try to quickly jump up a long slope you will hit one little side incline and end up jumping backwards. Or trying to climb through an area will get thrown off when what you thought was background decoration ends up being a wall and you are suddenly jumping the other direction into a horde of monsters or over a death pit. The tragic thing is, a lot of these downsides are done on purpose to evoke that retro style feel. Its just in a post-Hollow Knight era of Metroidvanias, we expect certain quality of life features. Running back and forth across the map to find secrets isn't fun with slow loading screens and clunky controls. A lot of the game is incredibly frustrating due to the controls and tedius nature. That said, I did enjoy it overall. PROS + Amazing art. The retro ascethetic really worked well here. Wanting to unlock new areas to see the new art is what kept me playing the game through all of its flaws. + Amazing music. Captures a homely, fun feel, even if the gameplay doesn't match. + Plenty of playtime. 24 hours for me to 100% the normal playthrough, and I could go back through and play on plus mode if I wanted (keep upgraded items, harder difficulty). + There were some enjoyable gameplay moments. Unlocking the water floats and double-jump were legitimately fun. Figuring out a secret area or puzzle was rewarding. Some boss fights or sequences made you think of the mechanics in a different way that legitimately made me smile. + Deep world lore. An entire language made from musical notes that you get to uncover. Each area feels distinct, with monsterous guardians, bosses, and unique minions.
不想骂人 骂的也不诗人 鲨臂游戏
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