
Chronicles of Teddy : Harmony of Exidus is a 2D Adventure / Action game with a Pixel Art Retro finish. Help Tarant in a quest, in which you will have to fight, use your sense of direction and hearing to accomplish your mission.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7/10 Muy bueno Juego de plataformas y acción metroidvania de una niña pequeña que rescata a un espiritu (que esta dentro de su osito). Es la secuela de otro juego, pero al parecer era un juego de aventura grafica/puzzle. El juego parece sencillo, y tiene movimientos y ataques basicos, pero tiene algo de profundidad y se siente comodo de usar (se parece a Zelda 2: The adventure of link). Los graficos estan muy bien, sencillos pero cumplen a la perfección. Las animaciones estan muy bien. Los niveles son divertidos y estan bien diseñados, con divertidos personajes y monstruos. Tiene multitud de secretos y objetos que recoger. Tiene puzzles al estilo antiguo (yo necesité una libreta aparte), donde lo que te dice una pintada en la pared o un personaje es la clave para abrir algunas puertas, o contentar algun guardián. Los pnj tienen un idioma "cantado" que tendras que ir desbloqueando, y una especie de piano rúnico. Donde para muchos de los puzzles y secretos deberas repetir una melodia runa a runa (si juegas con ruido ambiente imposible). La dificultad empieza muy sencilla, pero por el 3-4 mundo va subiendo bastante, si te mueres perderas la moneda del juego y sera mas dificil comprar las mejoras para esos lugares dificiles. Aunque hay muchos cofres con dinero, no hace falta farmear. Una cosa mala, tiene muy poco tiempo de invulnerabilidad tras recibir daño, lo que hace que puedas encadenar daño sin parar con algunas situaciones concretas, se siente algo injusto. Lo compré de rebajas a menos de 1.50€ lo que da por lo que vale, vale la pena.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Finnish, Japanese, Korean, Norwegian, Polish, Portuguese - Portugal +5 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Chronicles of Teddy, originally known as Finding Teddy 2: Harmony of Exidus, is a side-scrolling action-adventure that confidently embraces retro design philosophy while layering in unusual mechanics that give it a personality of its own. Developed by Storybird and published by LookAtMyGame and Plug In Digital, the game shifts dramatically from the point-and-click puzzle structure of its predecessor into a much more expansive, combat-driven experience. What begins as a whimsical tale involving a young girl and her missing teddy bear evolves into a full-fledged journey through the mysterious world of Exidus, blending platforming, exploration, combat, and musical puzzle-solving into a cohesive, if occasionally rough-edged, adventure. From a visual standpoint, Chronicles of Teddy leans heavily into pixel art nostalgia. The environments are richly detailed in a way that pays homage to 16-bit classics while still feeling modern in composition and scale. Forests glow with subtle atmospheric touches, cavern systems feel dense and dangerous, and ancient ruins convey a sense of forgotten history. The world design is interconnected rather than linear, encouraging players to revisit previous areas after unlocking new abilities or pathways. This Metroidvania-inspired structure reinforces a sense of discovery, rewarding curiosity with hidden upgrades, secret passages, and optional challenges. The game’s map system gradually expands as you explore, reinforcing the feeling that Exidus is a living, breathing world rather than a sequence of isolated levels. Combat plays a central role in the experience and reflects the deliberate pacing of classic side-scrollers. The protagonist wields a sword and gradually gains access to additional abilities that improve mobility and survivability. Enemies vary from simple wandering creatures to more aggressive foes that require timing and positioning to defeat efficiently. Boss encounters stand out as particular highlights, demanding pattern recognition and careful use of the skills you’ve acquired. While the combat can feel stiff compared to modern action titles, that stiffness often feels intentional—rooted in the weighty, methodical movement of older console games. For some players, this retro-inspired responsiveness will feel authentic and satisfying; for others, it may come across as slightly unpolished. Regardless, the sense of growth as you collect currency, purchase upgrades, and enhance your stats adds meaningful progression that keeps the journey engaging. One of the game’s most distinctive features is its Musicom system, which functions as both a communication tool and a puzzle mechanic. Rather than using conventional dialogue, characters in Exidus communicate through sequences of musical notes. Players must learn to interpret these melodies, using a limited range of tones to respond or activate certain mechanisms. This system adds an unusual layer of immersion, transforming sound into language and turning interactions into small musical riddles. It encourages attentiveness and experimentation rather than straightforward text-based exchanges. The mechanic can occasionally be cryptic, especially when deciphering subtle differences in note patterns, but it reinforces the game’s identity as something more imaginative than a standard hack-and-slash platformer. Exploration is arguably the heart of Chronicles of Teddy. The world is filled with secrets that reward patience, from hidden treasure rooms to optional areas that flesh out the lore of Exidus. The atmosphere balances whimsy and melancholy, creating a tone that feels fairy-tale-like yet slightly somber. The soundtrack plays a critical role in establishing this mood. Each region features its own musical identity, shifting from haunting melodies in darker areas to more adventurous themes during exploration. The integration of music into both gameplay and ambiance creates cohesion between mechanics and presentation, making the world feel unified in its aesthetic direction. Despite its strengths, the game is not without imperfections. Backtracking can occasionally feel excessive, particularly when searching for the correct path forward after acquiring a new ability. Some puzzles lack clarity, leading to moments of trial and error that may frustrate players who prefer clearer guidance. The difficulty curve can also spike unexpectedly, especially in combat-heavy sections where multiple enemies attack simultaneously. These rough edges may deter those expecting a smoother, more streamlined experience. However, for players who appreciate retro design sensibilities and don’t mind occasional challenge-induced friction, these elements may feel like part of the charm. Ultimately, Chronicles of Teddy stands as an ambitious indie project that blends classic action-adventure structure with a creative musical twist. It delivers a substantial experience filled with exploration, challenging encounters, and a world that invites curiosity. While it may not achieve flawless mechanical polish, its heart and imagination shine through in its art, soundtrack, and unconventional communication system. For fans of retro-inspired platformers and Metroidvania-style adventures who enjoy piecing together secrets and mastering deliberate combat, Chronicles of Teddy offers a rewarding and memorable journey through a strange and melodically driven fantasy realm. Rating: 6/10
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This game is a metroidvania that uses musical tones for unlocking doors, passages, and secrets. The art is very good, but the rest is quite lacking. The main point in favor of this game is the great art. The art style and different locales are quite nice. However, I do have one issue with the graphics - they tend to change between very zoomed in or zoomed out or somewhere in-between, which can be quite jarring. But overall, the art is one of the main reasons I continued playing this game, despite all of its shortcomings. Now for the cons: The story for this game is minimal and non-sensical. The first game was about making friends and stuff. This game, the first thing the main character does is pull out a sword and shield (even though they live in modern times) and starts putting down creatures with no remorse. You go through worlds inside books (no explanation), do quests for inhabitants (why they're not considered monsters, who knows), talk to guardians (why are they there and what is their purpose?), beat up the boss of each book to get eggs to unlock the final boss door (why does it work that way?). I guess the main thing is to beat the last boss, but little makes sense on the journey there. The combat is very much like Zelda 2, except the sound effects aren't as satisfying and there's no magic or ranged attacks. I suppose it is nice that you have the downthrust and upthrust from the start (prepare to use the downthrust quite a bit). However later on, the bosses require attacking in the air - and the game mechanics are very bad with air attacks, which is very frustrating. Also, your invincibility frames after getting hit aren't too many, and you will oftentimes find yourself taking a lot of damage at once. Lastly, later enemies frequently have attacks you have to waste time waiting to avoid them, which can also be quite annoying. The game doesn't explain much. Why are you collecting random berries and stuff? I guess since someone wants it. How many do you need? I dunno. What does armor do? I dunno, but it doesn't add defense. What does this ring do? Who knows. How about this green orb? Go figure it out yourself. Why am I mimicing notes to summon fireflies that look like they were drawn by kindergarteners? You may know if you collect them all, maybe? Lastly, I feel like there's a bit too much in the earlier areas of this game locked behind later upgrades. I know it is a staple of metroidvanias to have to backtrack with your new abilities, but I feel like there aren't that many abilities to get in this game, yet I felt like I was constantly running back through the earlier areas using them to look for missed items. I will admit that the map system does help a lot, as it marks out places with uncollected treasures. And, when you are required to backtrack for key items, there is a reasonable hint system to assist. But it still felt like too much backtracking for me. Overall, I would not recommend this game. The length is reasonable (~14 hours to beat the game once nearly 100%), but there are too many frustrating things about it to recommend playing it.
Fascinating metroidvania that is one of the few taking deeply from Zelda II. The world is evocative, the sound design and sprites are good, and the game itself has a lot of faith in the player to make connections and explore on their own. A lot of older reviews on QoL like lacking a map have been adjusted in updates, and while it remains esoteric it's by no means unfair. I am unfortunately experiencing some odd crashes, but I hope that's incidental. The overall game remains very compelling.
This game is fantastic. The art is beautiful, the gameplay flows wonderfully and the music is nice. Completionists might want to avoid it, since there are some achievemtents that require you to just replay the game from start to finish multiple times. It also has almost nothing to do with the predecessor Finding Teddy, which I suppose is why they changed the name at some point.
Had Finding Teddy 2 on my wishlist for a very long time since the first game, imagine my surprise when I finally purchase from HB to find a download for a game with a totally different title, imagine my further surprise to start playing only to find a completely different game to the original with only the similarity being in aesthetic. Beyond disappointed, where the first game was a charming casual point and click style adventure, this game has replaced that theme for the opposite with a frustrating mess of a Zelda 2-esque platformer. Tried to give it the benefit of the doubt but honestly I just found it unsatisfying, not what I signed up for, just makes me wanna play the first one again and forget about it
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Very solid cozy plataform game. It reminds me of some old platform games. There is also some music/puzzle mechanics. For me it's a 7/10. I would play sooner if I knew I would enjoy that much.
This is one of the worst designed games i have ever played. Every part of it is frustrating. Don't lose your time with this thing.
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