
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1037 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love it
Je suis bien embêté. Mettre un pouce rouge c’est sévère, parce que j’ai passé un bon moment dessus les premières heures, mais en même temps je ne peux décemment pas recommander le jeu au vu de ce que je vais dire après… Le jeu est cool durant les premières heures et ressemble à ce qui est plus ou moins annoncé : bûcheronnage en mode chill, dans un monde sympathique, progression sympa, le tout saupoudré d’un humour qui n’est pas pour me déplaire. Néanmoins, les débuts prometteurs laissent assez vite entrevoir ce qui se profile : le grind, la répétitivité, et finalement l’ennui. La suite risque de spoiler quelques mécaniques de jeu, mais je me dois d’en parler pour être complet. On vous a promis de bûcheronner un max, et croyez-moi la promesse est légère… Les premières heures se font plutôt bien, on prend plaisir à découvrir ce monde, on farme et on sait pourquoi : la progression est relativement fluide. La progression est logique, on débloque les biomes les uns après les autres, et une nouvelle essence de bois par la même occasion. La première chose qui m’a fait tiquer, c’est le fait que les différentes haches se débloquent bizarrement assez vite. Ensuite il y a une mécanique qui fait qu’on peut accélérer le respawn de chaque type d’arbre en l’ayant farmé assez. Ce qui paraît ardu pour les 3 premiers types d’arbres se révèle en fait assez trivial vu que lorsque vous découvrirez les suivants, vous rentrerez la première fois avec suffisamment de bois pour débloquer la feature directement. D’ailleurs la découverte des différents biomes/arbres se fait assez vite et la carte n’est finalement pas si grande. Bref, passé l’early game, vous allez vous rendre compte que le pognon deviendra votre principale préoccupation, car nécessaire pour débloquer tous les crafts et toutes les améliorations de votre base. Faire de l’argent n’est pas si évident, vous allez galérer jusqu’au mid-game. Et une fois tout débloqué (càd, une fois que vous n’aurez plus besoin d’argent), vous allez commencer à en amasser en masse, sauf que ça ne sert plus à rien, ou si peu… Alors vous voilà en mid-game : vous avez tout débloqué, la meilleure hache, tous les plans, tous les bâtiments… Il vous reste à clear le contenu, et là… l’ennui. Vous voulez faire monter les stats de votre perso? Ça fait belle lurette qu’il est déjà au max. Donc vous allez juste enchaîner les missions, et du coup les TP dans les différents biomes pour aller chercher le type de bois qui vous manque à chaque nouvelle commande. Car si vous misiez sur le côté « automatisation » pour rendre tout ça moins rébarbatif, encore une fois raté… L’automatisation n’existe pas vraiment, tout juste quelques machines « accélératrices » qui vous demanderont un micro-management au poil pour être efficace. En gros, le temps que vous gagnez en n’étant plus obligé de crafter à la main, vous allez le perdre en logistique. La seule chose qui aurait pu sauver ça, c’est la seule qui n’est pas automatisée dans le jeu : la récolte. Je vais finir sur la difficulté : elle est inexistante et ce n’est de toute façon pas ce qu’on demande à ce genre de petit jeu chill. Mais alors pourquoi introduire une mécanique de soins par la nourriture (je ne parle même pas des buffs qui sont anecdotiques) ? La seule pénalité de mort, c’est un retour à la maison, sans objet perdu, sans malus… Quand vous avez compris ça, le bouton « réapparaître » dans le menu fait presque office de TP à la base, sérieux… Bref, j’avais envie d’aimer ce jeu mais il ne va pas au bout de son potentiel. Je ne parle même pas des basiques de QoL qui manquent cruellement (tri de l’inventaire, recherche des recettes, affichage des ressources sur un établi…etc), tout est déjà dit. Un gros espoir en commençant, et au final une grosse déception…
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Have been having so much fun with this game and unique style of world-building. The ducks are the scariest thing by far...
The humor in this game reminds me of early 2000s RARE games lol. The basis of the story is a refreshing criticism on the modern corporate machine. I can't wait to see what the creative team comes up with for updates/DLC for this game.
Good game and gameplay, really enjoying it until finding out that the game autosave is one file and if you dont save there is no hard save at all. I closed the game to do things and blindly thinking it was continue game at the top like so many other games I clicked new game and it over wrote the one autosave. instead of creating redundancies where I would have lost 15 minutes of gameplay I lost a days worth of gameplay. I'll come back to the game when i'm not so disheartened from losing all that time. This should just be a minimum requirement in game development.
Great game with plenty of content to play for a good amount of days. Both relaxing and also the opportunity to have a lot to focus on at once with automation (great for my adhd). For future updates, the addition of enemies or bosses (tree bosses or such) could give the health bar more use with maybe a difficulty selection or option to turn on inv drops or money loss upon death. Currently I use death to TP back due to no hinderances. New Game+ maybe as well?....please. Ya i liked it to that extent :)
This game is uninspired. It's a grindy, boring game where you repeat the same action (chop trees) over and over. Even in the very beginning of the game I felt like there was already far too much repetition and it had barely even started. The "wackiness" of the world is interesting but felt performative rather than enriching the game. In general it felt unpolished to me, even the character is just a floating arm and most textures feel last-generation in an unappealing way. If you like this type of game that may as well be a glorified idle clicker, go for it. I personally couldn't bring myself to play anymore after about half an hour. It felt like a chore almost immediately.
I went in expecting lots of resource farming and there is that but its also hilarious and has more biomes that I thought it would. The skill progression is satisfying and the story is entertaining. I didn't think I would like it this much but I've already recommended it to several people.
Fun and simple game loop. Decent amount of upgrades to keep you busy trying to expand your shop and automation for 8-16 hours. After that its just achievement hunting.
Perfect mix, needs a patch or two to balance levels and timing of areas. But superb vibe and grind. Love this.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.4K | 142 | 77% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2M | 3K | 86% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $370K | 1K | 62% | $14.99 | |
| $369.9K | 1K | 80% | $9.99 | |
| $369.8K | 764 | 71% | $19.90 | |
| $369.7K | 914 | 70% | $19.99 | |
| $370.3K | 408 | 89% | $19.99 | |
| $370.5K | 722 | 52% | $19.99 |