
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1088 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Somehow made it to the evil guys base heh
싱글게임인데 노가다 개 심하누.. 하루죙일 나무만 패다가 인생 마감하겠네 ㅠㅠ
It's a pretty okay game with some humor and good progression, well balanced most of the way trough. Towards the end it flattens out a little bit, with more grinding to meet the larger order demands. The automation mechanics towards the end is not very good, there is a tree cutting automation, but it is not very effective since its slow and only one tree type, and you need to micro manage everything a lot when you have built the last buildings. This, in my opinion, could be better if you had the possibility to automate more tree cutting towards the end and the item production controls could be better if you had the possibility to set a "produce if lower than x" on items in storage.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm enjoying the strange humor and and gameplay loop of this game.
sehr schöner lustiger Zeitvertreib
I'm only 4 hours in and I would give it a 7/10. It's good but not really awesome. It's nice visual looking game with interesting humor and original concept, fun exploration 9/10. But the constant zooming/running from A -> B -> A - > C -> A -> D and combined with the clunky crafting and not so intuitive UI (this could be better) makes it after a few hours annoying? It's fine if you craft an item once for the story line. It's somehow entertaining, especially when you try to fit that last item and it just won't. But once you do the same action over and over again it starts to grind on you. I need to lookup what items I need, as every item has different requirements and once you unlock 30/40 items with a vertical scroll it's just to much. It requires me 2-4 clicks + scroll for every sub-item. Than once more for main item + assemble phase. I suppose a simple grid icon overview with tooltip on a hover might increase density by a lot. Just a simple grid of 15x10 already means 150 items in one frame. Include it with maybe a favorite list, grouping, filters and it might improve by a lot. In short game is well worth it. Nice details, game runs smooth on Proton. Developer put a lot effort/love into it. Price/quality is top.
Très bon jeu solo, bonne DA artistique, Lore correcte voir humoristique. Je recommande fortement si vous aimez construire et farmer!
rigolo
It is very cozy, weird and funny game. I played it for 20 hours and kinda speed run it, lol. I just chilled and had fun while played this game. It is fully finished product without any early access things. and imho, this game world could be developed. The only thing is missing for me is the lack of audio speech, but I do understand that what creators did fit very well to this game. (I just don't like to read much while I play, I prefer speech).
A fun game, in which you feel the love the devs put into this game during development. Highly recommended, like a silly and fun game. To be even better, the game needs some QoL features like - Searches for almost everything (crafting, inventory, etc.) - More and better-explained graphics options (explanation of GPU occlusion culling, option for AA, FPS lock to a specific framerate, and also some ambient occlusion would be nice if it keeps the art style intact. - pin multiple recipes - inventory sorting
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Active players
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Players by region
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