
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1081 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game, humour is good and progress is balanced
только в данной игре столкнулся с проблемой синхронизации сохранений в итоге потерял прогресс, желания гриньдить все по новой нет
ИГРА ЛЕГЕНДА
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $384.3K | 444 | 73% | $19.99 | |
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| $384.3K | 10.6K | 68% | $1.99 | |
| $383.9K | 539 | 40% | $19.99 | |
| $383.8K | 1K | 80% | $14.99 | |
| $383.7K | 451 | 89% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $59.4K | 170 | 79% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2M | 3K | 86% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'ai adoré ce jeu, il aurait été plus long j'aurai encore plus aimer ;) Il est drôle sur plein d'aspect, pas très compliqué, il suffit du suivre les commandes et se promener un peu partout.
Good and Funny Game
Довольно парадоксальная игра. Все "второстепенные" вещи вроде исследования, упоротых персонажей, "квестов" - всё сделано прекрасно. И вы даже можете пройти эту "приключенческую" часть отдельно от основной. Но вот основная часть игры про мебельный бизнес - надоедает довольно быстро а под конец начинается лютая духота в виде заказов "сделай 100 одинаковых табуреток". Проблема в том, что самое узкое место - рубка деревьев - почти никак не автоматизируется, и вы будете часами раз за радом пылесосить по кругу одну и ту же микроскопическую локацию.
趣味性十足的伐木建造游戏 黑色幽默 资本主义 地图里藏了好多秘密 还有寻死千方元素 很多新奇的笑点 组装零件的过程有代入感 各种设定都很神奇 +1 有中文 有成就
I recommend this game but you need to know what you're getting before you buy it or you'll probably be disappointed. I played the demo and knew exactly what it would be and it delivered. This is a very repetitive, quest based game. Once you get to the end stage, you are doing the same three things on repeat (I spent two full days just chopping wood, dropping it into the machine, and going back to chop more trees). For me, it's exactly what I wanted in between games, but it's not one that I will come back to now that I've finished. The following items would probably increase the amount of available gameplay and get me interested in playing some more: Ongoing quests after you've finished the main storyline (random furniture, random amounts, etc) Ability to search in the inventory and furniture maker Better customization features for home/base
cool little game, those germs know how to make simple simulators
Needs some work. Not being able to search for things inside the inventory with things going wherever they want to not even at the end of the list when you pick them up as well as the crafting items not being searchable and having no rhyme or reason for how they are listed also makes it extremely difficult to play without extra stress about trying to find things. It is fun however. Pickup also needs work as you can be standing right on top of the tree you knocked over but the log thats supposed to be auto looted just stays on the ground.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.