
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Most likely between $296.5K and $840.1K. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
thee humor, the style the gameplay.. top notch! but please add a search bar for the automated crafter
13$ Roblox game got bored pretty quick
This game is amazing and well worth the money. The foundation is strong but we need some QOL features. We need a sort, filter, and search option for our menus and inventories. We need to be able to change the craft multiplier. The building mini game is very touchy and borderline frustrating at times. All that being said the humor and gameplay loop are addictive. If you are considering it just buy it. I can't seem to stop playing it.
Humor misses the mark. Building stuff wasn't fun. Big meh.
Should be called GRIND GRIND inc. No automation to speak of. Way too much needless repetition. A pity, the humour is charming.
"Food sacrificed to false gods" "cannibalism" "BDSM" why does this need to be in video games? It was a legit little tree chopper and thing maker game until the sacrilige started halfway through.
Also die ersten 15 Stunden ca. waren das absolut beste am ganzen Spiel. Die Welt ist echt schön und überall gibt es etwas interessantes zu finden. Genau so muss es sein. Auch die Atmosphäre und der Sound sind echt top. Aber am Ende bricht das Spiel einfach in sich zusammen. Man muss nur noch übertrieben hart Möbel grinden, wobei die Automatisierungen echt kaum eine Hilfe sind. Die sind einfach extrem langsam und man kann auch immer nur eine Baumart zur Zeit züchten. Das reicht alles im Midgame noch aus, aber im Lategame hackt man sich weiter tot, sogar mehr denn je, weil man halt auch hart viele Rohstoffe braucht. Außerdem zieht es sich nur um so mehr, weil es halt gar nichts anderes mehr gibt. Nur noch Massen an Möbeln raus hauen, um sie Fun Corp um die Ohren zu ballern oder die Quests bei den Bewohnergruppen ab zu schließen. Das Spiel wird derbe monoton und langweilig. Man sieht da auch an Hand der Achievments, dass es fast allen Spielern so geht. nicht mal 10 % aller haben das Ende erreicht. Leider kann ich auf Grund des miserablen Lategames hier nur eine bedauerliche 6,5/10 geben.
This was a nice game. Plenty of humor, jokes, and references, but gets very grindy in the late game, lots of wood chopping and repeated trips to certain areas for specific timber. If you complete all the missions and achievements, you are looking at around 18 hours playtime. The missions are easy to complete and several secrets are scattered throughout the map. OVerall, this is very good for an indie game.
[b]Great Adult Humor but Clunky Mechanics[/b] 🪓🦫 Chop Chop Inc. brings some fantastic double-entendre adult humor to the table and features a genuinely funny concept where absolutely everything—even stone and iron—is harvested simply by chopping trees. While the early game is highly entertaining, the experience unfortunately gets bogged down in the later stages. Unnecessarily tedious progression, poorly responding controls during item assembly, and a rather messy mass production system drag the overall fun down. It’s a game with great comedic value and fun ideas, but the gameplay mechanics need a bit more polish to make the late-game enjoyable. ➕ Pros: Hilarious Adult Humor: The game is packed with perfect double-entendre jokes that definitely hit the mark for a mature audience. Funny Resource Concept: It's surprisingly amusing and unique that you literally harvest everything straight from the trees, whether it's regular wood, stone, or even iron. ➖ Cons: Clunky Assembly & Missing UI Features: Assembling items feels frustrating because the game doesn't respond well to your inputs. Furthermore, the crafting menus desperately need a search bar, as finding specific items among the massive list of products becomes a nightmare later on. Broken Automation & Messy Mass Production: Once you reach the mass production stage, the physics and systems fall apart. Items fly everywhere randomly, and the automatic buttons simply don't work as they should. Tedious Progression & QoL Issues: The game feels unnecessarily dragged out and tedious. You really need the ability to pin more recipes (which is a huge pain later when recipes heavily combine), and the beaver companion ("Bober") feels completely useless. [b]Final Score: 6/10[/b]
I went in expecting lots of resource farming and there is that but its also hilarious and has more biomes that I thought it would. The skill progression is satisfying and the story is entertaining. I didn't think I would like it this much but I've already recommended it to several people.