
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 17.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game starts fun and catchy, but becomes incrementally bad the longer you play it. By the endgame, there are multiple issues: - automated tree farming is painfully slow and works only for the one tree type at the same time without any possible updates; - nothing to spend money on. Combined with the previous issue, it feels like the devs didn't finish a big part of the endgame mechanic; - cooking is useless - the minor bonus it provides for a couple of minutes doesn't pay off the effort player invest in farming and fishing; - idk if it is a bug or a feature, but automatic collectors are frequently stop collecting; Next, about the UI, which is really bad: - no search functionality - the main crafting station has 100+ recipes, player has to scroll and manually look for the one he needs; - recipes, needed for the quest, aren't highlighted, so the player has to go back to the quest log and memorize which type of chair out of 10 possible chairs is required; - there are two containers for the quest deliveries - cannon and drone container - UI provides zero hints on which container player should use - every time player has to open quest log to double check;
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was fun for the first 6 or so hours when there was exploration and unlocking new stuff, now it seems like the rest of the game is just a huge boring menu grind. Craft 75x of this, craft X of this and X of that. You just select the craft from a big long menu, that does not seem organized, that you can't sort, that you can't search and then add materials to a bin and let it auto craft. Then you turn it in and go onto the next one. I've got 30+ missions where I need to do this for, its just tedious searching in the menu a bit of gathering and then adding stuff. I feel like I'm fighting the menu looking for the specific craft than anything else.
[i] This game [strike] slaps [/strike] chops! It’s just you and your golden [spoiler] coin [/spoiler] shower loving chest companion. Finally, an answer to the age-old question ‘How much wood could a woodchuck chuck, if a woodchuck could chuck wood?‘ [/i] [h1]📝 Main Pros, Cons, and Suggestions, followed by the Review:[/h1] 🟩 Pros: + Ducks + Basic automation + The loop and charm grows on you + A kawaii drone, Bober the Builder, Yeeet Deliveries + You’ll either love or hate the crude and immature humour + Surely making a computer using 'apple' wood wasn't an accident 🟥 Cons: - Can’t rebind controls - No graphics settings outside of res and vsync - Can’t have multiple pins, nor can you pin all recipes 🏷️ Suggestions: ~ Let me pin more recipes ~ Show me the food buff timer [h1] Destroy meaningless structures, harvest their remains, and pretend it's progress [/h1] Chop Chop Inc is a furniture building sim with a slow start, but stick with it, and it may just click. It’s less about taking itself seriously and more cheap humour, but that doesn’t mean it’s not fun. Crafting is the [strike] meat and bones [/strike] wood? of the game, basically, choose an item to craft, then slap together all the pieces, same with building - Chop > Craft > Sell > Missions > Memes > Repeat. Food buffs and stats to level are there but aren’t worth raving about. Similarly, there are a heap of items, biomes, and missions, but it’s all mostly generic - It looks, feels, and plays like this is the devs first game. There’s not much more to say. If you like the look of it, give it a try. It’s not revolutionary, but it’s fun. Worst case, you don’t like it and refund within the two hour refund window. https://steamcommunity.com/sharedfiles/filedetails/?id=3779493628 [quote][url=https://store.steampowered.com/curator/44931904-Bite-Sized-Reviews//]If you enjoyed my review and would like to support me, I would love if you followed [b]BSR[/b] for more bite sized reviews.[/url][/quote] [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote]
I'm not especially anti-AI, but the incessant ChatGPT "humor" in every dialog drove me nuts.
I was really enjoying the game up until I lost all of my progress by creating a new game to go back and look at something i thought i had missed and wanted to verify. It didn't tell me I would lose my progress or could only have one save. It just deleted it forever. 2 and a half days worth of progress. I had completed all the missions, found all the wooden spies. All I was trying to do was verify where certain rock formations were. All that progress lost because you cant have multiple saves, which i could totally accept IF IT HAD PROVIDED SOME TYPE OF WARNING BEFORE STARTING A NEW GAME. So yeah I'm absolutely leaving a negative review because of that. I have to replay the entire game basically just to find all the stupid rock formations.
Early game is AMAZING - ok gameplay, great humor and atmosphere, but as you go further into the game it starts feeling more and more rushed and unpolished - by the mid-game cracks really start to show, and once you start automating stuff game turns into an unpolished mess that's painful to play due to lack of quality of life features. I really hope it will get improved so I can come back to the game and change the review, but I can't really recommend it in its current state. The humor and all the aspects of the good game are there, it just needs more polish and maybe some refirement pass on the later game that's currently mostly about fetch quests.
This game reads like somebody wanted to make a furniture building game but then got lost having fun making the rest of a game. This is a funny and great lil time
THIS REVIEW WILL STAY NEGATIVE UNTIL THE AUTOMATED FURNITURE CRAFTER LIST IS SEARCHABLE/SORTABLE. I am spending 20+ mins in late game scrolling up and down a 100+ item furniture catalog.
tlabaja tliene que tlabaja
I think they should have stuck to just chopping trees and making furniture, i really don't care to walk around talking to people and doing pointless fetch quests - which seems to be the majority of the content.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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