
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1049 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would love to love this game, but there is no way to place your building wherever you want. That's a no-go for me.
Great game. The mid/end game can be a little grindy but overall I enjoyed it. Looking forward to future updates. Took me 17 hours to 100% playing super casual.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $369.7K | 914 | 70% | $19.99 | |
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| $369.6K | 685 | 91% | $14.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $59.4K | 170 | 79% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2M | 3K | 86% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game was great. The plot was wild, and the grind to get to the end is real.
If "chopping trees" as an activity in an of itself sounds appealing to you, this game is for you
Hilarious dialogue that is not overdone, exploration, automation, and catharsis (I've been laid off before) all in one game? 10/10.
nice game to play
Amazing game first one I 100% finished, i believe i found everything there is to find and do in the game highly reccomneded some cons to be fair: 1.A lot of grind in late game you`re running from fast travel to fast travel cutting everything you see in your path 2.only one autofarm is very much not enough 3.A bit more freedom with the house decoration would have been nice
A delightfully simple game if you love chopping down trees. Some interesting design choices, and enough nonsense to keep you interested for the roughly 15-20 hours of gameplay.
Wanted to like it. Good ideas, great humor and characters. But it was boring. The game evolves around cutting trees and making furniture, and they're the most boring/least satisfying/most frustrating mechanics in the game. PS- very basic quality of life things missing. Inventory sucks (can't be filtered/organized?) and when building something, it shows me the resources, but doesn't show me how many of those resources I have. Am I expected to memorize my disorganized and huge inventory?
A lovely little game to play in between bigger games. Fun and interesting gameplay, a funny charming story, and around 20–30 hours of playtime. The price feels fair for what you get. I’d recommend it if you like streamlined building sims without too much complexity. It has a very relaxed playstyle, which makes it perfect for some chill gaming after work. Definitely recommended!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.