
Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval first person slasher with a focus on multiplayer battles
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Reviews
Old school chiv, combat is janky and people who have played it forever will look at the sun and chop your head off while looking at the crow flying overhead. Good game if you want the classic combat but Chiv 2 and mordhau improve upon this game a lot.
Раньше было круто мочиться, но сейчас онлайн дохлый, либо опытные челики сидят, либо совсем нубики. Режимы мертвые... Но в целом обзор положительный из-за самого геймплея игры, ну и мб ностальгии по этой игре
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Russian, Polish, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ruining games since the 12th century.
Чивяка Варфяка, топ игруха бл
1 adet uzun kılıç ve sağ click simulatörü.. ben oyunlarda ölmeyi sevmiyorum diyorsanız oynamayın
>join the ffa server to level weapons >some 70 level vanguard runs up and spins around like some fantasy knight with his poleaxe >die >call him a slur and leave >join team objective server >walk out of spawn >level 80 vanguard in some skyrim daedric armor and a zweihander spinning around like the last one >die >call him a slur and leave but fun game when people move like humans
Very old, very good. Much fun to be had here.
Chivalry: Medieval Warfare is a brutal and exhilarating multiplayer action game that transports players back to the gritty, chaotic battlefields of the medieval era. Developed by Torn Banner Studios, it stands out as one of the more authentic and visceral melee combat experiences available on Steam, capturing the raw intensity and tactical depth of medieval warfare with a blend of first-person swordplay, archery, and siege mechanics. The game’s focus on player skill, teamwork, and varied combat styles offers a fresh and highly satisfying alternative to the more fantastical or heavily scripted action games in the genre. At its core, Chivalry delivers a multiplayer experience built around large-scale battles where up to 24 players clash in intense, fast-paced matches. The game modes range from objective-based team battles, such as capturing flags and defending positions, to free-for-all and team deathmatch variants, each offering unique challenges and opportunities for strategic play. The level design reinforces these objectives by featuring sprawling castles, fortified keeps, and open battlefields, all detailed enough to immerse players in a believable medieval world while providing varied terrain for combat tactics. The dynamic pacing—shifting from chaotic skirmishes to tense sieges—keeps matches feeling fresh and engaging. Combat in Chivalry is where the game truly excels. It employs a directional attack system that allows players to perform horizontal, vertical, and thrust attacks, along with blocks and parries, demanding precision timing and quick reflexes. This system rewards skillful play and punishes reckless aggression, encouraging players to read opponents and adapt their tactics on the fly. Weapons are diverse and meticulously balanced, ranging from broadswords and axes to maces and bows, each with distinct attack speeds, damage, and reach. The inclusion of ranged combat adds another layer of depth, allowing archers to influence the battlefield from afar while foot soldiers engage in close-quarters melee. Additionally, siege weapons such as catapults and ballistae introduce strategic elements, emphasizing teamwork and coordination to breach or defend fortifications. Customization options allow players to choose from four distinct classes—Knight, Vanguard, Footman, and Archer—each tailored to different playstyles. Knights are heavily armored and excel at close combat, Vanguards offer a balance of offense and defense with medium armor and weapons, Footmen specialize in versatile melee roles, and Archers provide crucial ranged support. This class diversity enhances team dynamics and encourages cooperative gameplay, as success often hinges on how well players coordinate their roles and use the environment to their advantage. Visually, Chivalry features a gritty, realistic art style that emphasizes the brutality of medieval combat. Character models and environments are richly detailed, with armor and weapon designs that reflect historical accuracy while maintaining a distinct game aesthetic. Blood and gore effects are prominent, adding to the visceral feel of each encounter without becoming gratuitous. Sound design complements the visual presentation effectively, with the clang of steel, the thud of arrows, and the roar of battle creating an immersive auditory landscape. The voice lines and crowd noises during matches further enhance the chaotic battlefield atmosphere. While Chivalry: Medieval Warfare offers a compelling multiplayer experience, it is not without flaws. The game’s steep learning curve can be intimidating for newcomers, especially those unfamiliar with directional melee combat systems. Early matches may feel frustrating due to the skill disparity between new and veteran players, and some weapon classes can dominate in unbalanced team compositions. Additionally, despite consistent updates, the player base can fluctuate, occasionally leading to longer matchmaking times or uneven teams. The lack of a robust single-player campaign also limits options for those seeking a solo experience. Nevertheless, the dedicated community and continued developer support have kept Chivalry relevant years after its release. Modding and custom game modes contribute to replayability, and the core mechanics remain satisfying and nuanced. For players who appreciate skill-based combat, medieval settings, and multiplayer teamwork, Chivalry: Medieval Warfare offers a thrilling and often brutal playground where sword and shield reign supreme. In conclusion, Chivalry: Medieval Warfare stands as a landmark title in the melee combat genre, combining tactical depth, visceral action, and immersive medieval atmospheres into a multiplayer experience that is both challenging and rewarding. It may not be perfect, but its commitment to authentic combat mechanics and dynamic, player-driven battles makes it a must-play for fans of medieval warfare and competitive action games. Whether charging into a castle siege or dueling an opponent in an open field, the game delivers intense moments that capture the chaos and honor of medieval combat. Rating: 8/10
还算可以,有bot,能开房?还有些纯晶老登服务器. 还有工坊,这个还是可以的,不过不知道怎么用.应该只能服务器用。 ·工坊mod使用方法: 在工坊订阅自己感觉还可以的mod(一般般,主要是地图和模式玩法,和星战的光剑.一两个感觉还算可以的数值体验增强改动.其实这老游戏mod就那样子。用不上没改变太大) 启动选择第三个。弹出启动器,右下角有白色条框的【xxxxx英文steamWork ...xx】.点击它会自动下载工坊mod,完成后,点击蓝色的Play. 游戏启动完毕后,创建游戏里可以看到mod了{mod的选择只能选一个有效}。模式选择最后的一个英文就是工坊mod地图。好了,随便游玩。 不过bot最大共32.也就是16v16。默认24(算上玩家) 控制台添加AI数量指令: addbots 32(任意数字。最大只有32AI。) 不是所有模式都支持AI-如决斗solo模式。 而且AI还是傻傻的.卡墙各种傻楞算所有游戏AI特性了;寻路行为逻辑问题很多,特别是团队目标模式:推车攻城,必须执行目标的。 其他的图模式- 团队歼灭;个人自由互砍大乱斗;夺旗(只能玩家自己去夺)山丘之王(也要玩家自己占领)、团队生存回合模式(类似FPS的爆破回合,一回合一条命);也够凑活玩玩吧。 大多数小制作组和那些构石大厂就那么点水平,不可能有耐心给你每个图和模式 画不同AI行为寻路,设计各种交互;捞钱捞的差不多就跑路搞下一个割玩家钱包韭菜史坨游戏项目。 唯一不好的有友伤TK队友复活惩罚,杀得队友越多,重生复活时间越长。 单也够玩体验冷兵器砍砍砍了。手感操作还算是可以的。毕竟是原初一代。没有2代那么进步。没有什么ui很简洁()。 {注意!别买DLC和整包。DLC是单独的新游戏,不是DLC添加额外的内容!。 是另外启动,没有bot,没有单人游戏。甚至不能单独自建服务器房。} 傻逼的我买了大包,后面退款,又得重新买原版的。屮了.. 史地打折买来偶尔收藏玩玩还行吧。嫌贵去买cdk也行(不到10块)。 目前也暂时找不到类似的单纯冷兵器支持离线多人bot的。骑砍.天国.无双那种不算哈~ 只想能快速开局,不过什么剧情解密通马桶,就直接无脑互砍解压,不被pro哥捞的类战场多人有bot的那种 【也没有煞笔脑残反正常绿玩的垃圾作弊后台·】。 至少我自己到无所谓什么很好要求,只要能有一个游戏做一个离线多人bot,有那么点交互和指令,寻路行为逻辑好一些些,能看得过去.会动会砍会射,🔒秒得不太离谱就行。 十几块.几块钱的游戏,就那样吧.
Д... ... а не игра. Остались только багаюзеры, человек с 200 на 3 это уже читер/багаюзер, но не нормальный игрок. Игру ни в коем случаи нельзя покупать. Лично у меня она есть и я после того как доделаю ачивки удаляю её .... в этот кусок .... нельзя играть с такими багаюзерами.
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