
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 27Kreviews | 91% | — | $7.5M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
牛逼又好玩。玩了一百多个小时。牛逼。
不错的小游戏,理论上有很多特长职业线。感觉自己并不算玩的特别明白,两代都是做题还没做的特别明白,可以再研究研究bd。 不过开心就好啦!
好玩,很适合打发时间,玩着玩着几个小时就过去了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
数值养成,很适合打发时间
坦白来讲震惊了,最新更新里,新的页面画风和几年前怀旧画风并无差别,我很喜欢这样的画风。同时很感谢工作室仍然在对内容进行更新。这款游戏在我高考前的那段黑暗里给予了我很大的鼓励,当时由于每个月只能玩一小会,所以直到高考前一天才把最新一代玩完结局。虽然考的还没有自己的赛博孩子高...但是仍然是令我终身难忘的回忆。
期待了好几年,高考完来玩一玩算是还愿了
66
好玩,喜欢养成的可以入手,好像还有中国式相亲可以了解一下
优秀的游戏,没有想到这么久之后依然更新,而且质量很好,经历了那么多依然愿意深耕内容,在中国独立游戏里真的是数一数二的好,既然现在出了美术生,后面还会出体育生,艺考生这些吗?我很期待之后的更新或者新的游戏,支持!
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.5K | 266 | 88% | $10.99 | |
| $26.3K | 449 | 86% | $1.99 | |
| $237.1K | 666 | 69% | $9.99 | |
| $36.1K | 468 | 80% | $2.99 | |
| $11.9K | 227 | 86% | $1.99 | |
| $2.7K | 85 | 68% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 13.7K | 82% | $29.99 | |
| $7.5M | 11.5K | 98% | $19.99 | |
| $7.5M | 16K | 69% | $19.99 | |
| $7.5M | 1.5K | 67% | $99.99 | |
| $7.5M | 39.3K | 92% | $7.49 | |
| $7.5M | 30.3K | 96% | $7.99 |