
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 27Kreviews | 91% | — | $7.5M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
特别有意思
好玩,爱玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 14.9K | 70% | $19.99 | |
| $7.5M | 39.3K | 92% | $7.49 | |
| $7.5M | 30.3K | 96% | $7.99 | |
| $7.4M | 15K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.5K | 266 | 88% | $10.99 | |
| $26.3K | 449 | 86% | $1.99 | |
| $237.1K | 666 | 69% | $9.99 | |
| $36.1K | 468 | 80% | $2.99 | |
| $11.9K | 228 | 86% | $1.99 | |
| $2.7K | 85 | 68% | $0.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
豪吃
基因领域大神
神作
谢谢,养上孩子了。
我对《中国式家长》这款游戏情有独钟,它以轻幽默的笔触解构了中式教育的日常,在模拟养成的框架里藏着深刻的情感共鸣与思考,玩起来既亲切又耐人寻味。 首先是**极致的现实还原带来强烈代入感**。游戏几乎复刻了中国人从出生到高考的成长轨迹,那些刻在记忆里的“中国式”场景无处不在:过年时与亲戚拉扯红包的QTE小游戏、面对“别人家孩子”的攀比压力、为竞选班干部攒人气、在小卖部纠结买零食还是玩具,甚至高考前听收音机里的古典乐与广播剧的细节,都能让80/90后玩家会心一笑。更精妙的是“面子对决”系统,把特长转化为数值与亲戚比拼的设计,精准戳中了中式社交里的“面子文化”,真实得既好笑又扎心。 其次是**“压力与平衡”的策略玩法充满张力**。游戏的核心乐趣在于资源与选择的博弈:安排学习能提升智商、记忆力等属性并满足父母期待,却会累积压力;娱乐能减压还能解锁特长,却可能降低父母满意度。而“脑洞系统”更是点睛之笔,通过九宫格解锁属性与悟性的设计,让属性培养摆脱了枯燥的数值堆砌,既有策略性又藏着随机惊喜,每一次“挖脑洞”都像在探索成长的可能性。这种“在期待与自我间找平衡”的设定,恰是中国式成长最真实的写照。 最后是**多周目传承与结局带来的情感沉淀**。游戏的多周目机制让成长有了延续性,前一代积累的特长与天赋能遗传给下一代,从普通家庭慢慢培养出“清北世家”,或是解锁电竞选手、国宴厨师等20多种职业结局,每一条路线都对应着不同的教育选择。更动人的是它引发的反思:当为了“最优解”逼孩子填满学习日程时,会想起自己童年的遗憾;当选择让孩子享受娱乐时光时,又会体会到父母“放手”的不易,这种在游戏内外的情感共振,让它远超普通娱乐作品。 尽管游戏存在多周目内容重复度较高、部分梗略显突兀的小瑕疵,但丝毫掩盖不了其核心魅力。 我非常愿意向他人推荐这款游戏。尤其推荐给经历过中式教育的年轻玩家,或是已为人父母的朋友——它不仅能带来“规划成长”的策略乐趣,更能让你在轻松的氛围里回望成长、理解亲情,在笑声与感慨中读懂“中国式家庭”里藏着的爱与期待。
好玩!
第一次看到你是中学,第一把玩了五个小时。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.