
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 23.2Kreviews | 91% | — | $6.4M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,朋友喜欢玩这个
dsfraetjh4sr5f
66666 6666666666
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏挺好玩的,但还是想吐槽几个点 1.刚接触时比较有趣,后面内容比较重复,有点无聊 2.刻板印象严重,为什么学习文科后智商会下降,这种游戏还有文科歧视的? 3.扔在探索
怎么说呢,中规中矩的一款游戏,由于要贴合很多家长性格,于是会有杂糅的感觉,这也写一些,那也写一点,总体来说没有很真实的感觉,更类似于一款完成度较高的高考前模拟器 主要玩法是做选择题,然后消消乐叠数值,后面商品数值会有些膨胀,赚的比不上花的,可能作者有意吧,因为确实现实时间也就这么多,很多时候想这也学那也跟上就很难,转化到游戏就是购买不了修炼秘籍 另外一个槽点就是很多看过的剧情没法跳过,包括强制竞选,挑战,强制家长pk等,都没有任何加速或者跳过的选项,玩了几周目就会有些感觉烦了,可重复玩性不高 如果喜欢经营类可以下载玩试试,如果冲着这个名字,其实关联有,但是不大
中国式家长啊 我原本想要他开心快乐,想让他去做自己喜欢的事 但是随着高考将近,我竟然突然给他疯狂学习 等我意识到自己在做什么的时候,已经快结束了 突然冷静下来发现好迷茫 不知不觉我也变成中国式家长了吗
roguelite where u get to be a chinese student
刚开始玩的时候退款过一次,犹豫了一下还是撤销了。我不懂为什么会对这个唐逼游戏越来越上瘾。玩法比较单一而且挺肝的其实。作文大赛趴从来没拿过除了安慰奖以外的东西(呃。) 我觉得唯一有意思的是恋爱攻略环节和给孩子起名环节,反正我已经把我和我男神第10086胎的名字起好了qwq
不花特别多时间,纯刷时间的游戏
有很多典型的中式教育,感同身受,夯
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.5K | 266 | 88% | $10.99 | |
| $26.3K | 449 | 86% | $1.99 | |
| $85.2K | 666 | 69% | $3.99 | |
| $36K | 468 | 80% | $2.99 | |
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| $2.7K | 85 | 68% | $0.99 |