
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 27Kreviews | 91% | — | $7.5M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可玩性不高,玩几个周目就会发现游戏过程特单调无聊,玩一下午就腻了
Fun game. You spawn. You grow. You become a [TITLE NAME], and then make your own spawn.
So accurate it gave me traumatic flashbacks
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
超无聊的,一直重复重复重重复....... 也不知道是什么kol一天到晚在推.....收了多少营销费...... 即使作为文本游戏也十分无聊,更别说选项和数值闷到炸...... 完全不建议入。
其实没啥意思,画面单一,很多地方情节都是重复的,打过一周目之后实在是没有再打下去的想法了
一周目初体验下各种学生生活中的内容分支还是很有游戏性的,但游戏推崇下的多周目世代设计反而暴露了玩法浅薄产生的各种问题。 当然游戏还是好玩能接受的,毕竟刷刷刷的重复劳动已经在游戏内外都体会过很多次了。
核心玩法挺有意思的,让我想起初中在手机上玩的众生。但是后续随机度和乐趣都直线下降,重复性比较高,对集图鉴的成就感<一直点泡泡、过年抢红包还有考试做题消消乐,做久了就感觉比较机械。另外文案个人感觉不适,玩到三代四代,奶奶(还是外婆)还在说“女孩上什么大学,女生学习那么好有啥用”类似的话。我理解可能想反应某种社会现象,但到了自己后代三四代之后还这么表达,观感不太好。
"This is a game where you play as a Chinese newborn and grow up until the university entrance exams (Gaokao). Along the way, you face the unique hardships of being an Asian kid, and the game has a very fun way of showing it. It's a highly entertaining game with a great concept behind it, and I love how you can keep playing as your own child. 8/10 game. Recommended.
not bad, but the illustration and gameplay need some updates, getting boring overtime
十分優良的獨立遊戲,目標就是培養孩子成為他們(玩家)想成為的樣子 玩了大概1百多小完成全成就,也看到很多角色的細節劇情 推薦給喜歡玩養成角色的玩家~
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.5K | 266 | 88% | $10.99 | |
| $26.3K | 449 | 86% | $1.99 | |
| $85.2K | 666 | 69% | $3.99 | |
| $36K | 467 | 80% | $2.99 | |
| $11.9K | 228 | 86% | $1.99 | |
| $2.7K | 85 | 68% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 11.5K | 98% | $19.99 | |
| $7.5M | 30.3K | 96% | $7.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $7.5M | 16K | 69% | $19.99 | |
| $7.5M | 18.1K | 91% | $19.99 | |
| $7.4M | 39.2K | 92% | $7.49 |