
A story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst for profit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 351reviews | 70% | — | $155.6K |
| $5.39−70% | 336ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Maybe its just that I'm bad at games, but I was playing on hard mode and the the stages just felt badly designed. For example on stage 4, for hard mode at least, you are about level 3 and all enemies are level 7. They do half your health in one attack while it takes about 4ish attacks to kill them. I think the idea is you are supposed to go past them without fighting them as you only need to reach the exit/ But the thing is, enemies spawn at the exit, where you are supposed to go and block you preventing you from passing them without killing them. So i feel like the idea is supposed to not fight due to them being hella over stated without any way of grinding for levels, but the level design forces you to fight 4-5 overstated units. Maybe its doable on normal mode, but if all hard mode is overstating enemies, then that is another gripe, overstating units and calling it hard is not hard. That's boring. New attack patterns, moves, or effects on normal mode cards that is hard mode should be. Not stats. Maybe the level design gets better later in the game. I don't know.
finally remembered to review this game, several years after playing it! This was a good time, there's some _very_ rough edges but it's _memorable_. Fairly unique dice/card/tactics gameplay. Late game encourages you to try and go infinite every turn, which does get kind of tedious to play out. I'd love to see a sequel someday, though I've approximately given up hope.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
| $17.99 |
| 71ratings |
| 74% |
| — |
| not modelled |
| $17.99 | 61ratings | 80% | — | not modelled |
| $2.15−88% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gostei do jogo
I'll start by saying I like tactics and deck building games but if you don't I can't recommend this. Its a new take on tactics by incorporating a few different elements which makes the core gameplay feel like you have to adapt a lot which can be fun sometimes and wildy dissapointing at others. The dice play a role in how effective your actions are and the deck determines said abilities. You can edit the dice a little individually but abilities are how you build your deck and the cards involved are mostly level gated in terms of effectiveness and options. This mean some early levels are a tad bit simpler but harder because there are litterally less abilites to build with and less dice custimization to work with. You never have more than 3 people in a party at a time and the units are pre determined but that doesnt meant there aren't a lot of decisions to make during actual combat. As far as the rpg element goes it pretty linear with side missions mostly to expand on the story more than add choice to the narrative. The story begins by feeling somewhat like a generic adventure tale but takes a pretty dark turn with its themes and going thru the sidequests and the dialogue moments emphasize this. Without spoiling to much, this is a pretty tragic and dark story that is mostly on rails and straightforward. Not a bad story per say but not for everyone if you are in it for the plot. I enjoyed movements was overall kinda bummed by the story but got my enjoyment from the game. It feels like it needs a little more fleshing out, it already has a lot going on mechanically but it also is just a stage select sort of gameplay loop anyway out of combat. I kinda wish the narrative had more player agency or the non combat portion had a bit more player input but in the end the game is about the tactical expierence. If you'd like to try a novel way of playing tactics with stylish look this game can entertain you.
Children of Zodiarcs is a tactical RPG with an intriguing mix of dice-rolling and deck-building mechanics. Its story, set in a world of rebellion and injustice, features a cast of outcasts fighting for survival. While the premise is compelling, the execution can feel uneven. The dice-and-deck system adds a fresh layer of strategy but leans heavily on randomness, which can lead to frustrating outcomes. Customization options are interesting but don’t fully offset the game’s repetitive battles. The story and characters show promise but struggle to maintain momentum due to inconsistent pacing. Although it offers innovative ideas, Children of Zodiarcs doesn’t always deliver on its potential, making it best suited for patient strategy fans willing to overlook its flaws. Worth a try and see if it sticks (did not with me), [b]6.5/10[/b].
a
Fun system. Wish party was more customisable
A good game that mixes great classic RPG and tabletop mechanics and the story is serviceable enough. It can be very challenging at times, especially in hard mode, when grinding is not as useful as it is in the normal mode. I would totally recommend this game to those who like turn-based rpgs and enjoy a good challenge.
LO COMPRE BUSCANDO UN JUEGO SIMILAR A FINAL FANTASY TACTICS.... LA VERDAD NO ME ARREPIENTO! LO COMPRARIA INCLUSO SI NO ESTUVIERA DE OFERTA! MUY BUEN JUEGO, HORAS DE JUEGO, POSIBILIDAD DE BATALLAS LIBRES COMO FFT. COMPRALO NO TE VAS A ARREPENTIR. JUEGAZO!
I love card battlers and i love tactics. I can recommend this game if you have nothing else going on. I like the dice and card aspect to a point but a lot of times, especially in Hard Mode, you will come to hate this game. It's woefully unbalanced. The number vs number game makes you sit in the corner really thinking about how to move your characters(I know that's what makes it a tactics game), but! when you can't move characters even a space from each other or put them next to each other without watching one get absolutely terminated by 10 dudes when you only get 3 max is really ehhhhhhhh
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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