
A story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst for profit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 351reviews | 70% | — | $155.6K |
| $5.39−70% | 336ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Não sou de dropar jogos - muito menos rpgs que é um dos meus gêneros favoritos, vamos lá. + Estilo tatics lembra FF Tatics Arte bacana - Dificuldade absurda (mesmo no modo fácil) -> os dados só te ferram - pq os dados do inimigo parece que são dados viciados ->depende mais da sorte do que da estratégia -> grind chato -> história que te promete tudo e não te entrega nada Acredito que "não compensa", jogos são feitos pra te divertir, entreter e esse não cumpre bem seu papel!
good srpg with cards mechanic
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
| $17.99 |
| 71ratings |
| 74% |
| — |
| not modelled |
| $17.99 | 61ratings | 80% | — | not modelled |
| $2.15−88% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Children of Zodiarcs is a very interesting mix of tactical RPG, card-based combat, and dice mechanics. At first glance, it may look like a familiar turn-based strategy game, but the way it combines positioning, deck management, and luck-based dice rolls gives battles their own identity. What I liked most is that every fight feels active and unpredictable. You are not just moving characters around the battlefield and choosing attacks — you also have to think about your cards, possible outcomes, and how to adapt when luck does not go perfectly your way. The dice system adds tension, but it never feels completely unfair because the game still gives you enough control to plan your moves. The story and atmosphere are also worth mentioning. The world feels harsh, and the main characters are not typical perfect heroes. They are flawed, desperate, and trying to survive in a society that treats them badly. This gives the game a darker and more personal tone than many other tactical RPGs. Children of Zodiarcs is not perfect. Some players may find the mix of strategy and randomness frustrating, and the game can feel a bit rough in certain places. However, its originality makes it stand out. It tries to do something different, and for the most part, it succeeds. Recommended for players who enjoy tactical RPGs, card mechanics, dice-based systems, and games with a unique identity.
Quite an interesting tactical deck-building game, there are dice and cards to upgrade, and coming from playing Midnight Suns, tactical combat + cards works for me. The game slowly build up a sense of wonder as you meet and control different characters. It made me hope that the two separate parties would eventually band together. But alas, the ending just gave a slap in the face. (Spoiler alert...) All that buildup and hope ultimately led to only two characters remaining, with the characters killing each other because of the "Zodiarcs". The game a bit hinting about the Zodiarcs throughout the story, made me hope, but it was left out unexplained/ unexplored in the end. The game just... ended, leaving an underwhelming and unsatisfying conclusion story and gameplay-wise. Honestly, better spend your time on some other game
I really want to like this game, it's right on the cusp of being fun and the first few missions are a great proof-of-concept, but after 2 attempted playthroughs stalling hard in the mid-late game, the balance just isn't there. past the first few missions, your party is just too weak defensively. if you can't destroy all the enemies around you in one turn, your only option is to retreat into a corner and play as defensively as you can, but even that is completely dependent on card draw RNG-- the basic Guard action doesn't scale well with level, and without a tall stack of buffs, even your tank will be unable to take more than 3 hits from enemies of their level before long. the complete lack of any way to remove debuffs is another huge contributor to this-- either there are few enough enemies to simply go all-out offense, you can largely ignore them, but if you're badly outnumbered, your defense suffers much more than your offense, and you can only waste turns waiting for the effects to end and hoping they aren't re-applied. it's a shame, because there's clearly a lot of love put into the story. I'll probably try to push through to see the ending, but I'm not sure if it'll be any fun.
Hmpf. Stacking dice rolls on top of cards is _NEVER_ a good idea. This game is yet another proof of it. I actually had fun for a few story levels because the story is entertaining and dice effects seemed negligible compared to the card effects. Unfortunately, this quickly turns into the opposite, and then the frustration starts. Especially annoying are the healing effects. They're way too strong. When everyone fully heals every turn, something's off (Story mission 8, I'm looking at you!). Also, there's no inherent card draw apart from dice effects, which sucks. It's not completely terrible, so I'll likely give it another chance, but I definitely hope the 'optional' skirmish battles don't turn out to be a required grind. Because without story elements, combats quickly get old. I consider it likely they're meant to be filler since there are only 20 story missions which equals about 10h of play. I.e. this game is way too short given it's not a rogue-lite.
Cards and dice entwine Young hearts challenge cruel empires Hope redraws the stars
I love card battlers and i love tactics. I can recommend this game if you have nothing else going on. I like the dice and card aspect to a point but a lot of times, especially in Hard Mode, you will come to hate this game. It's woefully unbalanced. The number vs number game makes you sit in the corner really thinking about how to move your characters(I know that's what makes it a tactics game), but! when you can't move characters even a space from each other or put them next to each other without watching one get absolutely terminated by 10 dudes when you only get 3 max is really ehhhhhhhh
Feels like half of a game. Everything could have been easily better. Unbalanced. Forces you to farm to catch up.
A good game that mixes great classic RPG and tabletop mechanics and the story is serviceable enough. It can be very challenging at times, especially in hard mode, when grinding is not as useful as it is in the normal mode. I would totally recommend this game to those who like turn-based rpgs and enjoy a good challenge.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $260 | 4 | 100% | $2.99 | |
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| $1.6M | 3.3K | 86% | $19.99 | |
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| $417.9K | 528 | 80% | $24.99 |
Related
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| $155.5K | 402 | 64% | $19.99 | |
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| $155.7K | 715 | 96% | $14.99 | |
| $155.7K | 4.4K | 93% | $2.99 |