
Children of Morta is a story-driven action RPG game about an extraordinary family of heroes. Lead the Bergsons, with all their flaws and virtues, against the forthcoming Corruption. Will you be able to sacrifice everything to save the ones you care for?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #49, worst RU #84 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 8 → 12.29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.19−90% | 23.3Kreviews | 88% | — | $775.5K |
| $21.99 | 3.5Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's ok.
Sympas, encore + en co op
muito bom para passar o tempo assim como ficar com raiva no modo + ha ha ha ha ah
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean, Traditional Chinese, Japanese* +1 more
| $21.99 |
| 3.2Kratings |
| 88% |
| — |
| not modelled |
| $21.99 | 436ratings | 84% | — | not modelled |
| $21.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Caros vale bem apena, eu que nunca joguei este género estou a curtir banatante , vale bem a pena pessoal
Got this game when it came out a couple of years ago. Back then I played for approx. 10 hours but put the game down, because overall it seemed boring, the levels repetitive, the characters not balanced at all (some characters where downright annoying to play)... That was 2019. A couple of days ago I thought, I'd give it another try, being that 7 years have passed when I first played, with the hope that after a so many updates, the game would be more interesting. But it wasn't... The dungeon levels are just painfully repetitive, a couple of characters are somewhat interesting to play with, but it always boils down to hit & kite. WITH EVERY CHARACTER! You just run around, aggroing a swarm of mobs, keeping most at a distance and killing the few that come close. Rinse and repeat. It was boring when it released, and it is still boring. If you really want to play, wait for a discount of at least 75%. That's the value of the game in my opinion.
优点: 汉化很细节,没有机翻痕迹。 画面细节精细,角色动作帧数高,动作连贯,攻击特性华丽。 配音十分专业,情感丰富。 缺点: 游戏体验方面:肉鸽模式下每层会闪屏伤眼睛。窗口模式会锁定鼠标指针在窗口内。无边框窗口不是真正的无边框窗口本质和全屏一样。联机时的网络延迟很大。 游戏内容方面:角色之间平衡非常差,角色强度区别天差地别。不同的角色用祭坛的后摇长短居然也有区别你敢信? 鼓励连杀但是部分角色的攻击后摇比连杀持续时长还长。大部分精英怪的特性都是控制玩家,导致玩家断连杀,非常影响爽感。 关卡陷阱生成过多,大部分受伤的情况是因为陷阱而不是敌人。 剧情模式完全不需要了解机制,只需要凑时长把局外成长点满就可以随意碾压过去。
ㅈㄴ 재밌음
各方面都可以
famiglia
top
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 9.5K | 87% | $14.99 | |
| $53.8K | 209 | 83% | $14.99 | |
| $15.3K | 79 | 84% | $14.99 | |
| $6.7K | 53 | 83% | $6.99 | |
| $2.6K | 77 | 78% | $1.99 | |
| $7.6M | 47.9K | 67% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $775.5K | 1.3K | 62% | $29.99 | |
| $775.2K | 1.9K | 71% | $14.99 | |
| $775.8K | 977 | 87% | $39.99 | |
| $775.9K | 3.7K | 88% | $9.99 | |
| $776K | 4.6K | 100% | $3.49 | |
| $776.2K | 764 | 80% | $34.99 |