
Children of Morta is a story-driven action RPG game about an extraordinary family of heroes. Lead the Bergsons, with all their flaws and virtues, against the forthcoming Corruption. Will you be able to sacrifice everything to save the ones you care for?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 8 → 12.29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.19−90% | 23.3Kreviews | 88% | — | $773.7K |
| $21.99 | 3.5Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1008 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
«Присядь поближе к очагу, странник. Слышишь, как ветер воет снаружи? Это Скверна ползет по склонам горы Морта, пожирая свет. Но пока стоит дом Бергсонов, надежда жива. Позволь мне поведать тебе о Children of Morta — хронике семьи, что стала щитом для этого мира». Что сокрыто в летописях этой семьи: Узы крови сильнее стали: Здесь ты не просто качаешь безымянного героя. Ты направляешь всю семью. Джон, отец и защитник с мечом; Линда, старшая дочь с верным луком; Кевин, быстрый как тень... Когда один из них устает или поддается Скверне, другой затягивает пояс и выходит в бой. Дом — твоя крепость: Между вылазками в опасные пещеры и леса ты возвращаешься домой. Здесь бабушка Маргарет варит зелья в котле, а дядя Бен стучит молотом в кузне. Каждая победа делает всю семью сильнее, ведь опыт одного — это мудрость для всех. Смерть — лишь начало новой главы: Ты будешь падать, и не раз. Но каждый раз ты будешь возвращаться в теплые стены родного дома, чтобы увидеть новую частицу их жизни — семейный ужин, ссору или тихий момент нежности. Это не просто «рогалик», это история о людях, которые боятся, но идут вперед. Живое полотно: Каждый пиксель здесь дышит. Пейзажи Реи и подземелья Морты нарисованы с такой любовью, что ты почти чувствуешь запах древней пыли и гнилостный смрад порчи. Вердикт хранителя: Эта игра требует терпения и готовности делить боль утраты с близкими. Она напомнит тебе, что величайшая сила кроется не в заклинаниях, а в том, чтобы держать за руку того, кто стоит рядом. Скверна сильна, но семья — вечна. «Помни, дитя: мы не выбираем судьбу, но мы выбираем, как встретить её. Вместе».
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean, Traditional Chinese, Japanese* +1 more
| $21.99 |
| 3.2Kratings |
| 88% |
| — |
| not modelled |
| $3.29−85% | 436ratings | 84% | — | not modelled |
| $21.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito divertido
Жалко прежде всего аниматоров, нарисовано все реально классно, но геймплей просто отвратителен, скажу даже что просто до безумия скучен, кооп не помог, играли на высокой сложности и при этом все равно в итоге тупо пробегали локации без проблем, а пробегали их потому что в игре абсолютный спам мобами и при их разнообразии подход к ним всем все равно один, тупо закликивание, что просто скучно и надоедает после первой же локации и зачем реально тогда столько было придумывать абсолютно непонятно. Локации тоже максимально блеклые, да и в принципе дизайн просто скучен, какое-то нагроможденное техно-панко-фентези, так еще и кривая техническая часть, короче такое себе.
Clunky gameplay, C tier game. Looks nice but it’s so frustrating to play, in a bad way. Timing dodges are too inconsistent and the game penalizes you for practicing the same hero. There are much better games, skip this one.
Children of Morta — это ролевой экшен с элементами roguelike, который выделяется на фоне других игр жанра благодаря сильной нарративной составляющей и тёплой семейной атмосфере. Сюжет и атмосфера В центре повествования — семья Бергсонов, стражников горы Морта, которым предстоит противостоять надвигающемуся злу. Особенность игры в том, что это не история одного героя, а рассказ о целом семействе, где у каждого члена — своя роль, характер и способности. Что понравилось -Разнообразие геймплея. Каждый персонаж ощущается уникально, что мотивирует перепроходить игру. -Баланс сложности. Игра бросает вызов, но не кажется несправедливой. -Ощущение прогресса. Даже после неудач вы видите, как семья становится сильнее. Что может не понравиться -Повторяемость подземелий. Со временем локации могут показаться однообразными. -Сложность для новичков. Механика roguelike требует привыкания. -Ограниченная реиграбельность после полного прохождения сюжета (хотя фанаты жанра найдут, чем заняться).
Wife dumps him. World Ends. She comes back. World saved. Therapy would've been cheaper 🙏 8.7/10 👍
Hayatımda oynadığım en iyi hikayeli ve coop oyun olarak tarihime geçicek şunu unutmayın grafikleri sizi aldatmasın gerek türkçe desteği gerek ise karakterlerin ve ailenin güzelliği herşeyi geride bıraktırıyor şu oynadığım saat boyunca aldığım zevk bambaşkaydı arkadaşınız varsa ayrı zevk alırsınız tek olsanız dahi ayrı zevk alırsınız gerçekten on numara bir oyun herkeze şiddetle tavsiye ederim indirimli olsun olmasın alın aldırın oynayın oynatın bu kadar diyorum sadece... Bergson ailesi her zaman kalbimin bi köşesinde yaşamaya devam edicek.....
Its 2026. 4 player when?
I mostly feel beamused. In a good way, but still - it was clunky, full of cutscenes, a bit repetitive, really pretty sometimes, full of story, uneven, quick. I smiled and laught a lot - sometimes at small bugs [spoiler] Grandma appearing in other plotline's cutscenes just after she died was my fav [/spoiler] Uneven: sometimes breathtakeingly beautiful, mostly boringly repetitive visualy. Some opponents had interesting moveset, but most were similar to each other. Rougelike elements feel a bit odd, like if they were added on top of another game, but without them it wouldn't be the same game. It's a wierd mixture of twin-stick shooter-figther, rougelike and tv series. Characters differ from each other and for co-op all are balanced and useful (tho long range characters are a bit stronger in my opinion), although personalized quest or more narration about them would be nice. I completed the game in co-op, which made it very quick - we purposefully paced ourselves and still easily completed the game in 14 hours. It was light and fun this way. It required some skill, but not much - I think it might be because of playing in co-op and the game being balanced for 1 player (in normal mode). Beware: there's a cutscene behind EVERY corner. They are okay, the story is okay, but it was beamusing. Behold, a cutscene. Then? Another cutscene (for sidequest). Then maybe a third one for dessert. All in all, good co-op game in it's genre and pricerange.
Great roguelike. Initially it felt like a drag and hard but once you start to power up you will be crusing through. i loved the pixel art and the dialogues + music is pretty good. The different characters are also with variable powers so it does not feel boring, you can always change the character in next run. I wish the enemy variety was more though in single gate. Also runs smoothly on intel HD so great optimisation as well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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