
Children of Morta is a story-driven action RPG game about an extraordinary family of heroes. Lead the Bergsons, with all their flaws and virtues, against the forthcoming Corruption. Will you be able to sacrifice everything to save the ones you care for?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 8 → 12.29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.19−90% | 23.3Kreviews | 88% | — | $775.5K |
| $21.99 | 3.5Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1065 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画面唯美,难度有点高
The game has an interesting family-focused story and decent presentation, but the gameplay quickly becomes repetitive. Combat is serviceable at best, and some mechanics feel outright dull rather than engaging. The roguelite loop doesn’t evolve enough to stay interesting for long. The “plus”/post-game content mostly just increases difficulty without adding meaningful variety, which makes it feel more tedious than challenging. Overall, it’s worth finishing for the main story, but everything beyond that is very much optional and only for people who really enjoy the core loop.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $775.2K | 1.9K | 71% | $14.99 | |
| $775K | 2.3K | 83% | $13.99 | |
| $776K | 4.6K | 100% | $3.49 | |
| $776.1K | 1.3K | 62% | $29.99 | |
| $776.2K | 764 | 80% | $34.99 | |
| $774.4K | 2.5K | 81% | $10.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 9.5K | 87% | $14.99 | |
| $53.8K | 209 | 83% | $14.99 | |
| $15.3K | 79 | 84% | $10.49 | |
| $6.7K | 53 | 83% | $6.99 | |
| $2.6K | 77 | 78% | $1.99 | |
| $7.6M | 47.8K | 67% | $7.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean, Traditional Chinese, Japanese* +1 more
| $21.99 |
| 3.2Kratings |
| 88% |
| — |
| not modelled |
| $3.29−85% | 436ratings | 84% | — | not modelled |
| $21.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The only RPGA that doesn't fatigue. Early game is harder than late game. An incredible journey.
TA NICE
UN BUEN JUEGO, hades no me gusto. pero este si es divertido.
Muy divertido y muy desafiante... hasta que no, pero, por poco Al principio todo era maravilloso, el gameplay era excelente, bastante innovador, los combos que se hacen entre los personajes, el deseo de querer subirlos de nivel, mezclar sus mejoras, descubrir tantos elementos que te refrescan el juego... fue maravilloso. Pero llegó un punto en donde ya lo habiamos visto todo, mejoramos tanto que no era tan desafiante, la historia avanzaba pero no tan interesante como al principio, creo que el sentimiento de seguir descubriendo cosas nuevas era algo que nos encantó, pero, luego de conocerlo todo, ya no era tan gratificante volver a ver todo. Aun asi, fue bastante retador, nos tomo muchisimas horas, lo jugamos en la dificultad mas dificil y lo volveriamos a jugar, pero ahora solo Family Trial 10/12
juegaco
遊戲本體超好玩!但連線有夠拉,跟好友打不了一關就斷線,不是我斷就是換他斷...
Gameplay divertida e desafiadora, se você gosta de diablo e não quer ficar dezenas de milhares de horas correndo atrás de equips lendários e quer jogar algo cooperativo com seus amigos sem ter aquele compromisso de estar quase que sempre logado pra não ficar pra trás, esse é o jogo perfeito pra você. E o melhor, consegue ser um jogo casual sem ser vazio, já que existem diversas coisas que você vai desbloqueando quanto mais joga, fazendo até aquela gameplay de 1h depois de chegar cansado do trabalho parecer recompensadora. Aquele jogo de segurança que deve permanecer instalado no PC porque nenhuma gameplay será decepcionante.
A good game should balance exterior qualities (appearance, sound, playability, user interface, etc.) with interior ones - storytelling, character, a sense of humanity. It's easy to overlook the value of infusing a game with soul, but that's the quality that allows a player connect with the world and its characters, bringing them back time and time again. Children of Morta is a gorgeous-looking independent game, with a unique sense of style. And it's eminently playable - its various characters have well-balanced strengths and weaknesses, and the game progresses smoothly but not too quickly or too slowly. But its main asset is its heart - the relationships between its characters are believable and sympathetic, and even the game's ultimate Big Bad Guy has an arc and a plausible path to redemption. Overall: It's a smart, sleek, entertaining and ultimately profoundly human game, and a hell of a gem.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.