
Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 13.5Kreviews | 91% | — | $1.3M |
| $22.49 | 39.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was initially drawn to this game because I had heard that the combat system was similar to one of my all time favourite games - Grandia. So when I went into it I was looking for something to scratch that specific itch. It didn't scratch that itch and the rest of the game around it was not enough to keep me entertained. If you are thinking of buying this game because you liked how Grandia combat works the rest of my review is for you, otherwise ignore me. (I'm serious, if you are coming to this game for anything other than looking for a Grandia alike, the rest of this will anger you, please don't read it) TLDR - Play for the story, not for the combat. Tactical Depth: Something that this game tries to get you to do is block, you can see when an enemy is going to attack you so there is no point in attacking it as if it's bar is filled first it'll hit you, cancelling your attack and leaving you feeling stupid. So instead if you can act while that enemy is gearing up for an attack, you block, reducing damage taken and allow you to hit them next turn. On the face of it this is a good thing, You can see how fast their bar is charging know how fast your characters are, try to hit them first, there is some risk and reward. But they flubbed it. Say you have two characters, one of them has the option to act now and a monster is charging their next move. You can't see what that move is, the game won't tell you, so you have to guess based on the speed they are moving up the bar if it's a standard attack or magic ability (which could be a non damaging buff/debuff, or a powerful attack). Most enemies have a pattern or you can generally tell what they are doing. Let's say you are confident they are going to attack, so if you attack them their hit will smack you first and cancel your action, so you should defend, reducing the damage and hopefully letting you hit them next turn. If you defend and they do attack there is a 50% chance you wasted that action, because you can't see who an enemy is going to hit. They can go for character A or B. So the scenarios are Block on Character A - Enemy hits character A, You take less damage and will get another action soon Block on Character A - Enemy hits character B. You don't take less damage and wasted a turn Attack with Character A - Enemy hits character A. You take the full damage, but will get another action soon Attack with Character A - Enemy hits chracter B. You Hit the enemy and character A might be able to finish them off on their turn. When you action is cancelled from being hit it doesn't reset you to the bottom of turn order, just knocks you back a little, so there isn't a big drawback for being cancelled, In Grandia actions have a time delay to happen and also a positional delay as well and not all attacks can cancel an enemy action. You can also see who an enemy is going to hit so you know who to block with or who to go all out with. The reduction of this information's availability to the player means that the use of blocking gets reduced to "I only use this if my character will die without it" because without enough knowledge on what an enemy is doing it doesn't really make sense. Elements: The game introduces elemental weakness relatively early in the game, but without a good way of seeing what element the enemies are, some of them are obvious, but some of it is maybe based on the the different colours of the enemy, like I think that Spider A is Blue and Spider B is green, so those are different, but it's not always easy to tell and the game has no log book for the enemies you come across, no way to check their stats in a combat or anything. So you can figure it out by trial and error but if you take a break or can't remember the game doesn't have an easy way to check, so you have to trial and error it again. It's just kind of boring. The Wisp: Using the ball of light to slow your enemies or heal you is interesting, but never as interesting as I think it should be. The healing from it is fairly limited and by the time you get to the point in the combat where it'll be needed, your wisp is out of juice from slowing enemies down. Once you know a few enemies it's never used for anything more than "Enemy X is the most annoying, I'll focus on taking them out, so I'll slow enemy Y". Sometimes it comes in clutch if you want to slow a specific enemy long enough so you can get an attack off and cancel their action. (Making defend even less useful). But I quickly found it to be very annoying and a little big of a pain having to long press on my mouse for lengthy fights. Summary: It's pretty, combat is not the best, characters are a bit flat, but I didn't play a lot of it. Definitely a game that just wasn't for me, and I had the wrong expectations going into it. No fault on the devs or designers. If you aren't looking for something like Grandia or what I said above doesn't deter you, go nuts.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian**languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Requires Ubi soft play network which is defunct (for this game). Basically unplayable. A real shame it had promise.
играла в нее когда то давно. сама игра классная, но почему то не удалось ее запустить. я испробовала кучу вариантов, ничего не помогло((
Tem uma ótima jogabilidade, bem tranquilo e envolvente!
This is an intriguing concept that isn't implemented very well. The art style implies a rich and captivating setting, but the actual game is bland and unengaging. It gets some bonus points for a character whose inability to make rhymes got me to laugh out loud a few times, but it's not enough for a recommendation.
apesar de ser curto, é bom.
I really love this game! The story is amazing, it has been a comfort game since I was a child! Unfortunately, this version has too many graphical errors that make the gameplay unbearable. I had to get a refund. I've tried everything in my power to fix it but got nowhere. Apparently I'm not the only one with the same issue. Many players are having the same issues I'm having and there has been no updates to fix it. The game is amazing, I've played it on the WiiU, Nintendo Switch and PC. The PC version has a lot of graphical issues, The Nintendo Switch version is way too laggy/graphical issues, and the WiiU version never had any problems. Hopefully they will fix it but it's very unlikely.
If you are reading this, you are thinking about this game for the art style. 100% worth it for that alone. Very unique look that you wont find in any other game. Great example of 'Games as Art'. Combat is an interesting take on turn based RPG mechanics. Biggest negative is needing the Ubisoft Launcher. Also some report being unable to play this on a modern PC, but I had no issues other than the music skipping every once in a while in 2025. Still, I think all this is worth it just to take in the artwork.
это просто шедеврально
okay so if you are reading this I'll just flat out tell you to NOT buy this game. Not because of the game itself but the fact that Ubisoft is one of the MOST sorry development companies on this planet. that and the game doesn't work so there's no point wasting your money on this
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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