
Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 5 → 2.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.4Kreviews | 82% | — | $12.1M |
| $5.99−80% | 6.4Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
пушка гонка игра
ㅤ
Badass Antagonist
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 3.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Polish, Spanish - Spain, Italian, Simplified Chinese, Japanese, Portuguese - Brazil, Hungarian, Ukrainian +2 more
| $29.99 |
| 2.1Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 919 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
прикольно
Игра прсто имба саудтреки имба гейм плей хороший визуалы топ
Muito bom
Good game! Good story.
Игра не копирует сталкер от слова совсем, сюжет интересный а его нелинейность точно не минус, графика очень красивая, скриншоты получаются имбовые, локации реалистичные а персонажи колоритные, сюжет сам в себе на любителя, но мне зашел, есть конечно же много нелогичных вещей но это мелочи, люди пишут что в игре собрано много баек про чернобыль по типу черного сталкера, вопрос, зачем игра где все только согласно реальности? Так наоборот было бы скучнее чем есть сейчас
Get Even was a First Person story-driven game developed by The farm 51 that encouraged stealth and clue finding, reconstruction with a fictional VR headset, discouraged killing and tried to be a lot of things at once. While it wasnt everyone's cup of tea, i LOVED the game. Chernobylite tries to be the same thing, and even references Get Even (i was actually SO excited when this happened!!!) but WOW, missed so much of the mark that game did. This game drags on way too long, has far more flaws and questionable design choices. The game looks good, gunplay is acceptable, story is KIND of good, and the game was cheap on sale. Those are really the only decent points of the game. The bad includes many typos, the black and white choices that make your companions like or hate you (which given more than a second of thought makes so sense), worse voice acting than Get Even. The stealth is VERY annoying as takedowns take too long and are too loud, even when you get the upgrade that doesnt kill them, and "makes it quieter", which eventually becomes useless when there are armored targets you cant takedown. The AGONIZINGLY boring gameplay loop of go into one of the same 7 levels, scavenge, do whatever side stuff there is, then do the main objective and leave, hopefully before the Black Stalker arrives is terrible. It makes the game drag on to be long and boring. A few missions were okay, but most of them were unfun. The Black Stalker is an AWFUL enemy, an idea without much thought that was executed terribly. Time consuming and annoying, nearly no threat but all nuisance. He invades your mission like a Dark Souls player and tries to hunt you down. Throughout the game he will have more health and be present longer, up to about 4k health and 5 minutes. You can deal with him by mag dumping into him while behind waist high cover, or hide, run 20 meters and hide again. Both RIVETING examples found here. https://imgur.com/a/black-stalker-s29r4Fj Neither of these were fun, and i played this on Hard, this isnt hard, it's annoying. He always teleports near you, so running 20 or 200 meters away wont matter, and you cant interact with things until he's gone. So he just kinda....stops you from playing the game for 5 minutes. It got to a point where i skipped scavenging and sprinted to my objective before he had a chance to spawn. You made an enemy that makes me not want to play the game and rush down the missions just so i wont have to deal with him. The story was predictable at times, interesting at others. There is a mechanic where you can go back and change your choices that i saw once, and never engaged with. Honestly i dont even know how to get back to that, i think it might require dying more? I beat the game with the choices i made, and since i didnt enjoy it, i wont be going back to scoop up achievements or change anything. The game was just largely unfun. I like FPS, i like stealth, i like the setting, but the game is just something i did not enjoy.
атмосфера очень хорошая как и сама игры
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8M | 26.9K | 83% | $29.99 | |
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| $897 | 31 | 55% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.1M | 16.4K | 93% | $19.99 | |
| $12.1M | 12.7K | 95% | $29.99 | |
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| $12.1M | 48.9K | 96% | $9.99 | |
| $12.2M | 9.3K | 80% | $49.99 |