
Craft your culinary adventure in a beautiful pixel art world. Manage your restaurants, forage and hunt for ingredients, befriend locals, and grow your culinary empire. What kind of chef will you be?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 22 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


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Reviews
Themes across 185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do, It's good.
10/10 game with unfathomable potential, I don't usually write reviews but this game's too good. However.. I REALLY need to see a quest or rare blueprint to fix our girl Hasel, no matter how difficult- it's OUR #1 goal. IF I can't find a way (sooner or later) to at LEAST fix her speech impairment then I TAKE THIS REVIEW BACK AND INSTEAD RATE THIS GAME A 0/10
Very fun game! It's got a lot of layers, I think the recent updates have drastically improved how playable it is. I feel like before I'd kind of hit a wall and it turned into a slog, it feels more lively now. I think it's very atmospheric, and they really nailed the concept. Looking forward to more of this game! The only thing I don't enjoy so far is fishing, it took me forever to catch a single fish.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 186 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1.汉化。找汉化的兄弟姐妹,试玩的话推荐入大佬翻译补丁,b站上有(日期显示是去年的但点进去有今年的) 想继续玩可以考虑翻译软件,RenpyThief的付费版30元1月,免费的比较机翻。 2.可玩性。本质比较像经营小游戏改过来的,开餐厅是重点也是比较好玩的部分,社交和故事性比较差。试玩两小时可能还看不出来社交系统,但可以发现一些端倪。社交npc达到好感会送礼,这本来是自然的事情,结果是个需要升级点亮的技能点,这就导致这些画风很不像人的npc更机械化了。其次npc聊天内容单调重复,不管你好感和他怎样他都说一样的话。以及看到这脏兮兮的画风就倒胃口,一个npc都不想多聊。 以及技能点升级非常快,很快就可以把感兴趣的技能树点完了,点完了就不知道做什么。 有很多小游戏的部分,用来烹饪或者解锁配方或者推进故事线,我觉得很没有必要设置那么多小游戏,特别是用来解锁菜谱和一些装备的无数拼图游戏,如果我想玩这种游戏干嘛打开你这个经营游戏呢。 3.适合人群:种田荒,餐厅经营控,比如开罗游戏玩家。喜欢沙盒游戏的玩家很快会玩腻,like me。
재밌음
Very good restaurant management and life sim gameplay.
BLUF: I love this game, and you should buy it and support them. The game took me a minute to figure it out because of who I am. Chef RPG is one of the more unique "cooking" games that I have played. (I am a professional Chef by Trade). I normally can't play these types of games as they are too similar to real life. I find that very stressful and anxiety inducing. Chef RPG is different, it has a relaxing quality to it, and the amount of customizability to menu, decor, and method make it endlessly fun to try new things. The cooking minigames are fun enough and the ability to switch between playing those games and just banging out the food. I love that you can cook more than one thing at a time! if I could make a request about staff; it would be super helpful to be able to assign them to a specific station. I have been enjoying the festivals as well. The Spirit's night during Autumn was a favorite, and overall they were all fun in their own ways. The social element is shaping up really well and I am looking forward to seeing it expand. Each NPC is unique fun to talk to, and they each have different affectations of speech. The design of each of them is great too, I personally love them, and they fit the world beautifully. Now for my one beef. I am infuriated by the cooking research puzzles. I had tried using flavor profiles to guide my hand (as in real life) however; I had to remind myself this is a game and that the game mechanics have to reflect that. Rant over. Overall I think that this game is worth your time already, and the road map going forward looks interesting. Now I am going to play some more. Join me!
I've been looking for this type of RPG cooking game for a long time. I have to say, I love and enjoy every second of it. There are still some rough patches to polish, but other than that, it is a very promising game. A few aspects I like: -> You can follow the main story at your own pace without affecting your character's progress much. I mean, before doing the mission 'Grand opening', I was already serving more than 50 customers per day. ->The mini games are fun and very unique, but is true that they get outdated when you progress in your cooking skill and the autocook function gives you almost the same quality as the minigame. ->The gathering and hunting is a mechanic, I'm really looking forward to doing. Disclaimer: I got a rare strong bow super early in the game, so maybe that makes the hunting a little bit easier. What I don't like or is a bit bothersome: ->The message bubbles while you are working on the kitchen are super annoying and frustrating. Usually I have five or six message bubbles on the screen at the same time blocking it whole, so I cannot see the stations or the progress of the meals (I play with autocook on). I know there is an option where you can reduce the appearance period, but it's not enough. I want them gone from my screen altogether. ->The farming doesn't really click with me. I don't know if they are seeds that are very hard to come by, (at least the ones you want) or is just because of the many things you can do to get resources. This one is, by far, at least for me, not that important. Maybe later in the game the priorities shift.
seru bgt help
Highly recommend this game even though it's early access. It has a ton of gameplay variety and content. Though it still need some balancing and consistencies, it's very enjoyable, but not addicting..yet. Gameplay Options: -Lots of foraging -Tiny bit of farming -Restaurant management -Character quests -Hunting and fishing -Cooking Mama mini games -Very elaborate honey comb style puzzle of unlocking recipes -Minimal crafting with NPCs I played the game blind with no background knowledge and the tutorials are adequate. The game lets you decide what you want to do each day. You are not forced to grind in any particular area, but it does have the 4 seasons and days similar to Stardew Valley. If you struggle to play this game without thinking and need to be hand held the entire time like another reviewer noted unfairly in their negative post, then go play a mobile game. I love the pixel graphic of this game and it looks great on the Steamdeck OLED. It reminds me of Eastward where the color palette blends well together. When traveling around the town, there are plenty of tourists NPC running around the map so the world doesn't feel empty like Stardew Valley, but it's not busy like Kynseed where there are too many in a small area. Props to the dev for offering lots of quality of life in the game play. Running is an option! The option of getting fast travel in the player's tech tree helps cutting down the tedious traveling. The option to select individual items or half bulk items makes organizing inventory easy. There is an option to reset your tech tree with a cooldown of several days. I like this idea as it lets you decide what buffs are beneficial. The game doesn't force you in this linear grind progression like Stardew Valley as early in game I got to buy an epic bow to make hunting much easier. There are some quirks about this game that can be improved. So far these are the findings I have, but I haven't played enough of the game yet to give sufficient feedback. The one inconsistency I noticed so far is when you craft items with Bianca or Milo, the ingredients is not required in your player's inventory, but when upgrading the restaurant or home, gotta have all the items in the inventory. The restaurant critic storyline would make better sense later in the chapters to give the player a progression achievement. I find this chapter happen so soon in the early part of the game that reading the review wasn't satisfying. I guess the progression of the story is still in the works? It seems like the quality of gameplay is more focus than the smooth progression of the game is focus. The fast traveling menu on the map is really rough having to select through all the different discovered building, is there a list to make it easy to select which part of town to travel? Only bug I noticed is when my player wears the white formal dress pants, the pants would disappear when my character is running and I see their naked legs. I can't wait to continue seeing more updates to this game. Will continue to play more!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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