
Cook what you kill in this cozy fantasy incremental game! Dive into dangerous dungeons, harvest fresh monster ingredients, and serve delicious dishes to hungry adventurers. Slay, cook, sell and upgrade your way to a sprawling dungeon-food empire!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Aug 24 → 27/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Chef Knight is a cozy fantasy incremental game where monsters aren’t just enemies – they’re ingredients.
Dive into dangerous dungeons, defeat monsters to collect fresh ingredients, return to your kitchen to cook delicious meals, then sell your dishes to upgrade before your next run!

Explore top-down dungeons filled with monsters both deadly & delicious. Aim your attacks, dodge dangerous traps, and unlock powerful culinary weapons to handle the darkest depths of the dungeon!

Turn your spoils into scrumptious dishes back in the kitchen. Discover new ingredients, unlock recipes, and watch your monster cuisine grow from simple meals into highly sought-after delicacies!

Sell your dishes to passing adventurers and reinvest the profits into powerful upgrades from a vast skill tree. Improve how fast you fight, how efficiently you cook, and how far you can push each run!
Genres
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have finished this game. In my opinion it is not great for the price (6€) for me the games is great when the price (in €) = hours played. But otherwise, nice chill game, enjoyed in the train(personaly)
Yeah it was pretty good. If you like short incremental games then you'll enjoy this one thoroughly. It's quite short (4 hours or so), but it does have a wholesome "story" if you can call it that. The artstyle is adorable and I love it. No prestiege, which isn't necessarily good or bad. The game ends when it ends, then you'll spend another 30 minutes or so grinding out the rest of the upgrades and achievements. Overall a solid 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Japanese
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice design, fun gameplay
Juego para una tarde de domingo lluvioso, ta bueno
забавное. Жалко, что коротенькое
Delightful little game. Finished it in less than 4 hours so I wish there was more gameplay, but it's probably better for my productivity that there isn't... Very fun!
good game however i think the exit button isnt working at the menu unless its just my computer
Very fun little game. Got it on sale and worth the price for me.
给我玩美了,赶紧给我端点DLC上来
초반 노가다가 조금 귀칞긴 하지만, 성장 속도와 그 뽕맛이 좋아서 나쁘지 않습니다. 3시간 안으로 앤딩 시청이 가능해서 좀 짧은 감이 아쉽네요. 다만 공격 기술 중 하나인 스피너가 활성화가 안되는 버그가 있었는데, 저 같은 경우 스팀 오버레이를 켰다 꺼보거나, 이전 레벨의 던전에 들어갔다 나오니 정상적으로 사용 가능했습니다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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