
Cook what you kill in this cozy fantasy incremental game! Dive into dangerous dungeons, harvest fresh monster ingredients, and serve delicious dishes to hungry adventurers. Slay, cook, sell and upgrade your way to a sprawling dungeon-food empire!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Aug 24 → 27/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Chef Knight is a cozy fantasy incremental game where monsters aren’t just enemies – they’re ingredients.
Dive into dangerous dungeons, defeat monsters to collect fresh ingredients, return to your kitchen to cook delicious meals, then sell your dishes to upgrade before your next run!

Explore top-down dungeons filled with monsters both deadly & delicious. Aim your attacks, dodge dangerous traps, and unlock powerful culinary weapons to handle the darkest depths of the dungeon!

Turn your spoils into scrumptious dishes back in the kitchen. Discover new ingredients, unlock recipes, and watch your monster cuisine grow from simple meals into highly sought-after delicacies!

Sell your dishes to passing adventurers and reinvest the profits into powerful upgrades from a vast skill tree. Improve how fast you fight, how efficiently you cook, and how far you can push each run!
Genres
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4 hours well spent
많은 사람들과 같은 리뷰를 쓰겠습니다. 개재밌습니다. 짧아서 너무너무 아쉽습니다
nice little game to kill 3h, good progression although it lacks a prestige mechanic
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Japanese
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a fun game, the short and sweet kind
Very good game, waiting for new levels
Great little game, very addicitve and fun. game misses some endgame progression like a prestige system, also some upgrade could be more satisfying like not having cd's on spatula and stuff like that. Also i had to grind gems after finishing the game, this could be improved. But overall i had a great time and would recommend this game!
Очень затягивающая игрушка
Got all achivements under 4 hours. Would highly recommend this game if you aer bored for 4 hours. 10 cows out of 10 pigs, would recommend again
Fun 2.5 hours! Satisfying progression and play loop. The ending could be improved. I had to grind for gems after finishing all the coin upgrades. It also would be more satisfying to have capstone upgrades that are vastly better (eg, [spoiler] shoot 3 rolling pins, permanent spatulas, hammers bounce infinitely, 10X mob spawns [/spoiler]). Overall would recommend.
플탐 3시간+ 디자인 깔끔하고 나쁘진 않은데, 자동화가 너무 늦게 오픈되어서 제작과 판매를 너무 왔다갔다 하는게 은근 귀찮음. 이런 편의성은 좀 빠르게 오픈해도 괜찮을텐데.. 이뿐만 아니라 흔히 말하는 뽕맛이 너무 늦게와서 사실상 스테이지의 최종층은 스킵 수준인데, 도과 때문에 몇 번 더 다녀오는 정도. 뭔가 성장곡선을 이상하게 그린 것 같음. 팁으로는, 보통은 제작 속도보다 공격 능력을 우선순위로 둘텐데, 이겜은 제작속도가 꽤나 중요함. 재료가 암만 많아도 레시피 바꾸는게 수동이고, 시즈닝(가격 3배) 타겟팅 하려면 넣은 재료를 빨리 소모해야하기 때문. 그냥 업그레이드 고민하지말고 제작속도 위주로 먼저 업글하고 편안한 게임 하는게 더 나은듯. 결과적으로, 할만은 한데 할인해도 좀 비싼감이 없잖아 있음.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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