
Cook what you kill in this cozy fantasy incremental game! Dive into dangerous dungeons, harvest fresh monster ingredients, and serve delicious dishes to hungry adventurers. Slay, cook, sell and upgrade your way to a sprawling dungeon-food empire!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Aug 24 → 27/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Chef Knight is a cozy fantasy incremental game where monsters aren’t just enemies – they’re ingredients.
Dive into dangerous dungeons, defeat monsters to collect fresh ingredients, return to your kitchen to cook delicious meals, then sell your dishes to upgrade before your next run!

Explore top-down dungeons filled with monsters both deadly & delicious. Aim your attacks, dodge dangerous traps, and unlock powerful culinary weapons to handle the darkest depths of the dungeon!

Turn your spoils into scrumptious dishes back in the kitchen. Discover new ingredients, unlock recipes, and watch your monster cuisine grow from simple meals into highly sought-after delicacies!

Sell your dishes to passing adventurers and reinvest the profits into powerful upgrades from a vast skill tree. Improve how fast you fight, how efficiently you cook, and how far you can push each run!
Genres
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good fun
Es mi primer juego incremental y esto es droga dura, es el puto GOTY de la vida, juegazo, ahora no podré quitarme este tipo de juegos de la cabeza...
Me ha encantado! Para pasar la tarde es perfecto. Ojalá hubiera más niveles, recetas y más "talentos" que desbloquear!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $554.8K | 756 | 96% | $19.99 | |
| $555K | 506 | 70% | $39.99 | |
| $555K | 1.2K | 94% | $14.99 | |
| $554.6K | 2.5K | 94% | $19.99 | |
| $554.6K | 1.4K | 77% | $16.99 | |
| $555.4K | 2.7K | 86% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $11.2K | 45 | 69% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.5M | 18K | 99% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Japanese
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game :) i 100% in 3 hours wife said it was cute
A cute mid-tier incremental game that feels a bit undercooked. Still worth playing, but I feel like there are stronger entries in this genre. +++ The home base is excellent. Charming art style, good visuals and sound effects and animations, great cozy music. Cooking up ingredients into recipes is fun. ++ Cute story and theme. ++ Upgrades are meaningful and well paced. + Controller support is decent. Some odd choices like B button opening the options menu. Menus and UI is glitchy but usable. +/- I wish there was more recipes to unlock and this mechanic was explored further. Each recipe is just straight up better than the previous, there's no customisation or thought or reason to change recipe ever, just make the newest one. - Task / quest system does the classic annoying video game thing where you have to do the exact same thing you already just did again because it didn't count while on the previous quest, and you can only be on one at a time. Quests give a unique resource so they cannot be ignored. - You basically cannot see or avoid environmental hazards due to the sheer quantity of enemies and effects on screen. Most other games handle this by adding an upgrade to become immune to the hazards in each zone. This game you just keep getting bonus max health, which mostly kind of works, but it feels more annoying to get hit all the time. - The game felt like it just kind of ended suddenly. There was no conclusion or boss fight or anything, I just won? About 3 hours total. -- The gathering ingredients part is actually the weaker part of the game… especially in the first zone. The music is bad, the environments are just a boring square with repeating texture, and the enemies just waddle around with more and more HP. You walk around and do damage to enemies in a cone in front of you until the level is over. Very very basic gameplay in this area. Then you do it over and over and over again. Once you unlock the second and third areas it gets a bit more interesting with environmental hazards and activatable abilities, but it still feels like a means to an end. It's much lower production quality than the home base. Overall, I still recommend it for fans of this genre.
Jogo curto, simples e divertido. O sistema de upgrade é bem complexo.
흠... 너무 짧은데
fooooooooood
100/10 Peak
Packendes kleines Gelegenheitsspiel. schlachte Monster => koche Monster => Profit. Mit jeder Ebene fängt der Grind gefühlt von neuem an, aber das stört eigentlich nicht. Der Skill-Tree bringt einen gewissen Strategie-Aspekt mit, wobei man hier sagen muss, dass wenn man ein paar Minuten Grindet, man einen beachtlichen teil freischalten kann, eine wirkliche Hürde ist dieser also nicht. Wurde komplett auf dem Steamdeck gespielt und lief perfekt.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.