
'Chasing Light' is the story of the seven days of exploring the physical properties of a game and uncovering an inner world of human beings and society. Have a weird trip!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 12 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is for grown-ups. Not a good one, though.
게임이 다른 예술과 다른 점은 이용자가 작품에 '참여'하여 무언가 영향을 미칠 수 있는 점이라고 생각합니다. 가령, 스토리의 분기를 결정한다든지, 이미 짜여져 있는 스토리 라인이라도 내가 퀘스트를 수행하고, 전투를 하면서 스토리가 진행되는 원인을 결정한다든지 하면서요. 그런 면에서 이 게임은 영화와 비슷합니다. 제작자가 만들어 놓은 플롯을 따라가기만 할 뿐, 실질적으로 플레이어가 게임에 영향을 주어 진행 방향을 결정한다든가, 스토리 안에서 내가 능동적으로 움직이고 있다는 느낌을 받을 수 있는 것은 아니기 때문입니다. '게임'을 기대하고 플레이한다기 보다는 제작자의 어떤 메시지를 감상한다고 생각하면 좋은 작품이라고 생각합니다.
궁금해서 해봤는데 뭔가 마음이 복잡해지는 기분이 든다...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean*, Japanese*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
페이싱 화이트 재밌어요 한판해요
재밌음. 짧게하기 좋음
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22M | 33.1K | 95% | $29.99 | |
| $4.2M | 23.6K | 88% | $9.99 | |
| $2.1M | 12.6K | 95% | $6.49 | |
| $1.5M | 3.2K | 84% | $14.99 | |
| $7.9K | 303 | 84% | $1.99 | |
| $29.3K | 58 | 83% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103.5K | 327 | 70% | $9.99 | |
| $103.5K | 2.9K | 89% | $2.99 | |
| $103.5K | 601 | 87% | $6.99 | |
| $103.5K | 327 | 55% | $14.99 | |
| $103.5K | 1.6K | 57% | $1.99 | |
| $103.4K | 96 | 75% | $29.99 |