
First, realistic PvP brawling game for up to 8 vs 8 players with original, dynamic combat system and fast, round based battles. Create and develop Your character. Earn new skills and items that helps You beat Your opponents. Gather Your friends and fight together in a clan.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
Server is not working, game can't be played.
NO CARD'S
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, German*, Spanish - Spain*, Russian*, Simplified Chinese*, Turkish**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Street Warriors Online, developed and published by Crazy Rocks Studios, is an online multiplayer brawler that aims to capture the intensity of street-level combat within a competitive, team-based environment. Instead of relying on fantasy abilities or ranged weapons, it builds its identity around close-quarters fighting, where punches, kicks, and environmental interactions take center stage. The concept is immediately appealing—large groups of players clashing in chaotic urban arenas—but the experience ultimately depends on how well its systems support that ambition. The combat system is designed to feel direct and physical, emphasizing timing, positioning, and awareness over complex ability rotations. Players can perform a range of attacks, including basic strikes, sprint-based moves, and heavier actions, while also blocking or countering incoming blows. This creates the foundation for a system that rewards player skill rather than automation, encouraging careful engagement rather than reckless button-mashing. When the mechanics work as intended, fights can feel dynamic and reactive, with players weaving between offense and defense in quick succession. However, the consistency of this system can vary, and at times the combat lacks the fluidity needed to fully deliver on its promise. Matches take place across several multiplayer modes, ranging from straightforward team battles to objective-based formats that require coordination and map control. Larger matches, particularly those involving multiple players on each side, highlight the game’s chaotic energy, as fights break out across different parts of the map simultaneously. The inclusion of a clan system adds another layer of structure, giving players the opportunity to form groups and compete collectively. In theory, these elements create a strong social framework, but their effectiveness is closely tied to the availability of active players. Progression is handled through a combination of leveling, stat allocation, and equipment customization. As players advance, they can improve their character’s attributes, unlock new moves, and equip items that influence combat performance. This system provides a sense of growth and long-term investment, but it also introduces balance concerns. Players with more experience or better gear can gain noticeable advantages, which may make early matches feel uneven for newcomers. While customization options are extensive, allowing players to personalize their appearance, the impact of progression on gameplay can sometimes overshadow the skill-based foundation the game aims to establish. One of the more interesting aspects of Street Warriors Online is its use of environmental interaction. Many arenas feature objects that can be picked up and used during combat, adding an element of unpredictability to encounters. These improvised weapons can turn the tide of a fight or create unexpected moments of advantage, reinforcing the game’s emphasis on adaptability. However, this feature, like others, is not always fully refined, and its impact can feel inconsistent depending on the situation. Presentation is where the game shows its limitations most clearly. Visually, it lacks the polish and detail expected from more modern titles, with environments and character models that feel dated. Animations, particularly during combat, can appear stiff, which detracts from the sense of impact that is crucial for a brawler. Sound design does little to compensate, offering minimal enhancement to the overall atmosphere. While these issues do not make the game unplayable, they contribute to an experience that feels less immersive than it could be. A more significant challenge lies in player activity. As a multiplayer-focused game, its core experience depends on having a consistent player base. In practice, this can be difficult to maintain, and finding matches may not always be reliable. Without active participation, many of the game’s systems—team modes, clan interactions, and competitive elements—lose their relevance, leaving the experience feeling incomplete. This reliance on player engagement highlights one of the risks of online-only design, particularly for smaller titles. Ultimately, Street Warriors Online is a game built on a solid concept that struggles to fully realize its potential. Its focus on melee combat and team-based encounters offers a refreshing alternative to more conventional multiplayer games, and there are moments where its systems come together to create genuinely engaging fights. However, technical limitations, balance concerns, and inconsistent player activity prevent it from reaching a higher level of polish and sustainability. It remains a niche experience that may appeal to players looking for something different, but it falls short of delivering a consistently compelling online brawler. Rating: 6/10
💋
el juego es malisimo porque es aburrido, la personalización de personaje deja mucho que desear como que lo abandonaron, tambien de que solo pegas puños y patadas que lo hace muy aburrido nisiquieras puedes hacer remates o ejecuciones, deberían poner estilos de peleas como a lo def jam si lo pusieran seria mas divertido el juego.
beste game eu west
Игра дерьмо, сервера не работают!
Ну весьма неплохое развлечение,я бы сказал господа
Money thrown away.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 18.8K | 87% | $3.99 | |
| $99.3K | 196 | 73% | $15.99 | |
| $0 | 0 | — | Free | |
| $0 | 708 | 70% | Free | |
| $0 | 20K | 76% | Free | |
| $0 | 0 | 91% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.6K | 341 | 72% | $2.99 | |
| $20.6K | 159 | 67% | $5.99 | |
| $20.6K | 62 | 79% | $13.99 | |
| $20.6K | 65 | 100% | $7.99 | |
| $20.6K | 258 | 95% | $2.99 | |
| $20.6K | 85 | 92% | $9.99 |