
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 4.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 8.2Kreviews | 89% | — | $1.3M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好游戏
Excellent game. The most I could complain about is some of the writing. Hope we get more from this dev!
Just finished the game and really enjoyed playing it. Recommend it to anyone who ever played older PlayStation RGP games like FF I-IX, Chrono Cross, Legend of Dragoon, etc. Overall it's a very well made game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El mejor JRPG del lustro es alemán. Cruce de Chrono Trigger con Juego De Tronos peto sin tetas. Más tensión que Gloria Serra narrando una prórroga de un Boca - River. Personajes con más giros que una función del Circo del Sol.
Sowohl die Story, also auch die Kampfmechaniken und die Welt sind super gestaltet. Ich koste dieses Spiel seit über 50 Spielstunden richtig aus
Ömrümde oynadığım en güzel oyun 10/10
È diventato il mio gioco preferito MENTRE lo stavo giocando, spero vivamente in un sequel che completi tutti i punti lasciati in sospeso tra gioco base e dlc (con tutte le migliorie fatto tipo eliminare il sistema di fusione dei cristalli). Lo consiglio a chiunque sia anche solo minimamente fan di rpg.
good game !
got mixed feelings with this one... In conclusion I would say that if not for the fact that this is mostly a solo dev project and the fact this game is fairly priced I might even consider a negative (most likely would just ignore and not review at all...) disclaimer - mostly played offline on Steam deck so the 17h is a lie So the positives: - A LOT of work and love is done here, as mentioned before my understanding is that this is mostly one dev doing the game (with some help on music pieces and arts) and this is clearly a dev that loved the old school final fantasy feeling. Considering the amount of content, the world built here, the systems, story etc... wow, seriously nothing to sneeze at... - great music, again not hard to find where the inspiration is coming from, but it just works and fits the areas, combat, boss battles. Good stuff - Story for the most part is fine, I actually enjoyed the ending twist, less so the ones throughout the game (felt cheesy at times) Some mild critique: - worldbuilding aspect is lacking, yes I understand it's hard to build a compelling new IP that invests You from the start but I got the impression there is too much going on with not enough focus...at the beginning there is a lot of lore dumps, names thrown around - is that a nation? is that a city? are they good/bad? should I care? Also no intro so You basically ride the wave of names that You try to remember as You play out the first steps of the game. - a good, small example of how the game is trying to play proper beats with no focus - [lite spoilers] - side quest, big bad boss ahead - even gets a small cutscene which feels epic, You get INSIDE the big bad boss...wow...this is good, and then while inside You meet some npcs, fade to black, You get a text prompt - You won and killed big bad... like wtf, that's it? :D - sometimes the game feels it needs to do a list of checkboxes rather than build a world for which You care, protagonist is more than it seems [check], nations fighting for power [check], church is corrupt but kind of good sometimes [check], friend betrayal [check], big bad is not so big bad and has a redemption just before dying [check], gods are fickle mofos [check]. None of the above are bad ideas, I just got an impression it sometimes tries to do too much and I effectively loose interest :) - combat is NOT fun, this is probably the biggest issue I found, game has 2 gimmicks (overdrive and the Sky armors) and none landed with me... Overdrive - especially at the beginning when You don't have too many characters to choose from, and not many skills to build Your chars is just plain annoying... making a move You don't want to make just for the sake of not going into 'overheat' is not fun. The fact alone that there are items in the game that sole purpose is to reduce overdrive for a specific skill type screams - artificial solution for a design that is bad in the 1st place, yes later in the game when You have more options this issue goes away, but before You get to that stage You suffer... Sky armors - should feel epic and refreshing adding additional system/layer to combat, for me felt cumbersome, some monsters You should just fight in SA, some You shouldn't (but sometimes still can making fights trivial), new skills, new equipment, overdrive slightly changed (still feels crap) - combat RNG is bulls*it, big packs with mobs that can aoe will just wipe You in 2 hits, while crowd control is almost non existent so You can't really strategize anything (just come back later or ignore that pack)...did I say combat is not fun :D again the devs seem to acknowledge that since there is zero penalty for running away and a lost fight can just be restarted instantly (again similar like with the overdrive items, feels like a solution for a bad design). To summarize, it's not a bad game, a cheap 6.5 jrpg with a lot of love put into it that certainly can give hours of enjoyment, and although impressive that mostly done by a solo dev it sometimes feels it needed additional people to polish (4 eye-check?) some of the aspects. I hope for more games in this world/IP - it has potential for sure
Cool story and fun game for JRPG fans. Runs well on cheap laptop.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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