
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 4.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 8.2Kreviews | 89% | — | $1.3M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Every aspect of this game is a masterpiece. I cannot recommend this game enough.
Definitiv eine wunderbares, durchdachtes Spiel, das sehr viel Spaß macht - speziell, da gute RPGs in den letzten Jahren selten geworden sind. Eine spannende Geschichte, liebevoll gestaltete Charaktere und eine glaubwürdige, immersive Welt - was kann man sich mehr wünschen? Jeder, der Spaß an DragonQuest oder den alten (!!) Final Fantasy-Spielen hatte, wird dieses Spiel lieben. In jedem Fall empfehlenswert.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
90/100 现代独立JRPG的典范,欧美人模仿JRPG的典范。 -天铠战有些令人诟病 -剧情交代不完全 +愉悦的像素美术 +扎实的战斗系统 +丰富的隐藏内容 +回味无穷的收尾音乐 +超越日式游戏阴湿编剧思维的结局
很不错的jrpg游戏,主线推进很舒服,支线的一些选择造成的影响,后续反馈也有,中期有谜语人,后期基本填回来了,就是结尾有些草率,先驱者本体没出现过,瓦恩死得没啥演出效果,蜥蜴人巴萨兹也没在尾声有后续。 战斗方面很不错,就是后期下水道以及奥格尔洞穴的怪太硬了,疯狂搜集魔典碎片来提升属性,整体还是不错的。 没想到啊,开始以为dlc只是单纯小番外,没想到既补充了本体队伍角色的剧情,又解释了许多未填的坑:马卡斯是要复活亡者,所以跟随了先驱者。在结尾,先驱者小亮了一下模糊像,展示了实力,也算是弥补本体从未现身的遗憾了。列奥那团体坚守大漩涡中几千年,实在是令人动容,绝大多数人恪守职责,坚守信念,即使身体变异,也不退缩。 最后,dlc里表明先驱者只有几十年就破除封印,就戛然而止了,没想到还是未完待续,等第二部或者新dlc来讲讲,寻找击败武器并击败先驱者的故事了。期待!
超過100分。有情懷,有內容,有入珠,有技能配置,有機器人,有幻想水滸傳的據點,有解謎,有隱藏要素,有劇情(重點是翻譯100分)。超級縫合怪,但是縫出了自己的特色,尤其是劇情翻轉令人讚嘆。值得一玩。劇情一定要從頭看到尾,不然會看不懂。
Very good game
Un RPG increible para cualquier amante del genero, buen humor, momentos epicos y momentos emotivos, tiene sus puntos debiles como cualquier juego pero en general un 9/10. Me da pena que no llegue a mas gente un juego tan bueno.
vaya juegazo por dios, lo recomiendo a todo el mundo, me parece una barbaridad de juego, me ha hecho volver a tiempos anteriores como chrono trigger y ffvi, buenisimo, ojala una segunda parte continuacion o algo por el estilo vaya maravilla
J'ai passé 45h dessus, sans être hyper hypé tout du long, le système de combat et sympa, mais l'histoire est vraiment pas folle ( on vous introduit en plus tout les personnages, les lieux, les factions des le départ, bon courage pour vous y retrouver avec tout ses noms..) puis niveau difficulté c'est très inégale.. J'ai roulé sur les jeu ( quêtes annexes comprises) mais j'ai du abandonner après quelques essais contre le boss kilian, juste stupide sachant qu'on ne peut pas aller xp, rien ne me pousser à try hard.. Dommage j'ai l'impression d'avoir perdu mon temps.
First, I have to say that I love this game though there are things that I didn't like: The worst are two completely unneeded systems with less said the better: - Crystals: totally unneeded, extremely tedious to keep combining, embedding in a new armor or weapon, and then removing from that armor or weapon, optimize further, then put in the newest armor or weapon you get a couple of hours later. This is a bad system. - Sky Armors: totally unneeded. Doesn't have any tie-in to the random characters they were assigned to. You have to chance on getting random suit, melee, ranged, and chip upgrades. If there was any synergy there, I didn't bother to find. It is just an extra, unneeded battle system with its own mechanics that is less enjoyable and coherent than than the main one which has its many problems that I will soon mention. There is a positive to Sky Armors in that they allow you to hover above the map and more easily hunt for hidden collectibles; but that feels almost accidental even with amount of care misplaced in where you can fly, hover, or land on the map; and it certainly doesn't make up for the rest of the system. A bigger problem is the limited passive and active slots: So you have 5 passive slots, but 2 of which compete with class emblems' own passive slots, so you really have maybe 4 passive slots (since many emblem passives feel useless) while from the second act you could have well over 10 skills to choose from, and you end up never really satisfied with what you chose and what you had to leave unchosen. And while active slots are a lot more forgiving since you have three more slots and because almost all active emblem skills feel useless, you still feel constrained and unsatisfied due to you being tasked with building up synergies with other characters yourself, which still leaves you with less variety to choose from. All this combined with crystals and sky armor makes for frequent, tedious, and lengthy use of menus so that you are able to keep your growing party optimized. Each added character gives your a feeling of foreboding for the added time you have to spend keeping them somewhat optimized. I would've appreciated more simplicity in this game. I would've loved if we were just constrained to 4 characters with each synergizing with itself more instead of just having 1 or two skills that synergize with a different character. Like I can see that maybe, after having assembled the full cast, and with constant tweaking and switching of party members during combat, that you could've had a sorta pleasant combat system that was enjoyable to play. That goal, if it was even achievable, was too much work for me, and I gave up on that quickly by the end of the first act, and I was also never penalized much for it. Some other little things that could've used improvement: -menu could've been a lot more streamlined. -map could've used named jump points same as existing named regional jump points because otherwise everything felt confusing. -keyboard controls are a mess: Too many buttons and WASD controls with no mouse support at all feels wrong. -not enough sidequests and the few that are there are mostly very small and not very deep. -characters don't get their own quest lines (would've loved that). Overall, I still love this game. I think it's a triumph and is a joy to play overall. I just think that a lot of effort was misplaced into those complex systems that I think have missed the mark. The game would've been a lot more enjoyable with simpler battle and progression systems and the complete removal of systems like the Crystals and Sky Armors. That could've maybe afforded the brilliant one-man team more time and scope to expand on the world and maybe give every character its own quest line. I didn't choose to write on the things I loved like the distinct characters; the simple, fun, story; the excellent dialogue; the world exploration; the reward board (I like collectibles objectives like that; which allow you to fill, explore, and run around the map and world); etc. I finish with this just so people don't think I have a negative view of the game given the many problems that I listed. I really like this game; it's maybe top 3 RPGs for me still and it was a joy overall to play once I gave up on the things I personally didn't like. So I still recommend this game for people to play. Cheers. This review also doesn't account for the DLC, which I didn't even know existed. The DLC seems like its own endeavor that would require me to play this game from the beginning. It seems like the ideal time to purchase it was before finishing act 3, but I missed that and I don't know if I'm willing to play it again. I could maybe edit the review later if I did.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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