
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 4.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 8.2Kreviews | 89% | — | $1.3M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think this might be my new favorite game. Still need to see how it continues and ends, but first impressions for this is S+ tier. This is EXACTLY what I have been looking for in a JRPG, and is not only an absolute love letter to the genre, but a continuation and modernization of the classic 2D rpgs, similar to a game like Octopath Traveler II, and was absolutely made by someone who understands the genre deeply and have a love for it. If Final Fantasy 6 or Chrono Trigger, is two of your favorite games, you should play this one and make it a third. Many modern games all have their own little spin on this genre, but they all somehow also keep old quirks of the genre around, like having to heal out of combat in the menu after every battle for example. This does away with that and much more. Generic amnesiac protagonist, waking up small village day of an event before disaster occurs and they are propelled into danger? Oh boy here we go again, except yikes! Mom slaps ya face and now your fighting a war on an airship. Story surprises you with expectations build up from troupes of the genre, and expertly blindsides you with it not being them to a pleasant surprise. Not sure which way in a dungeon is to the boss, and which way lets you fully explore more before you venture fourth? Classic dilemma, missing some random bonus loot somewhere, because you accidentally triggered a cut-scene. Game just flat out tells you, hey, if you continue this path, story will happen, check the others first. - THANK GOD, so many games have needed this for so long, what a quality of life feature that's so small but also such a minor little annoyance for most other games. Minor details and qualities of life like this and many others that might not be apparent to everyone, but becomes obvious to fans of JRPG's, just makes you fall in love with this game more and more the longer I play it, and I am excited to see how all this scales into the late game and how it handles the balance and character progression among other things, but for now, my first impressions are just blown away by every little thing, and I want whoever made this game to know, I SEE THE SMALL DETAILS AND EFFORT AND I LOVE THEM, THANK YOU! Gonna be enjoying the hella more outta this one!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un brin de nostalgie et des mécaniques connues mais bien exploitées. Voilà un résumé en quelques mots de ce petit jeux façon JRPG. Ici on a affaire à un JRPG classique dans le texte mais bougrement efficace. Vous incarnez un jeune soldat qui lors d'un assaut d'une forteresse brise un cristal et déclanche malgré lui un cataclysme provoquant la mort de milliers de personnes. Souffrant de ce cuisant échec, notre héro accompagné d'un de ses amis vous partir à l'aventure pour retrouver un grimoire permettant de désamorcer un contexte politique complexe où se mêle complot et menace d'une nouvelle guerre à venir... On y retrouve un gameplay simpliste mais efficace qui s'avère plus profond qu'on ne le pense avec des synergies très intéressante rappelant un FF5 d'antan. Des graphismes rappelant l'ère 16bits avec une exploration libre et des décors très colorés. Un chara-design très marqué permettant d'identifier clairement les personnages principaux. Un système de craft avec un peu d'aléatoire dans la collecte de ressources mais qui rend les builds variés. Un point assez gênant selon moi est l'exploration de l'open world qui ne vous dit quels sont les ennemis à éviter ou n'étant pas de votre niveau. En effet en passant d'une zone à une autre les monstres changent et vu que c'est la zone de départ on se dit que ça va aller et au final on se fait démonter le soupirail. Je ne demande pas qu'on nous tienne par la main mais les joueurs n'ayant pas l'habitude de ce genre de mécanique pourrait peut être rebuter les joueurs habitués à de l'assistanat. Cependant cela est compensé par des sauvegardes automatiques régulières donc ce n'est pas très punitif d'autant que que vous avez le choix de soit redémarrer le fight ou de reprendre à votre dernière save. Au final c'est un jeu très chouette avec une DA aux petits oignons qui nous renvoi dans les années 90. Un voyage avec une madeleine de Proust dans la bouche. Une pépite méconnue qui mérite et son prix et votre temps.
很有趣的行动条类jrpg,过载机制和结束回满血条蓝条让玩家可以集中精力在对局本身的出招顺序上,不用吝惜技能。 目前就玩了两个小时,等通关了会补一个评价。
前期劇情不錯,不像某些RPG遊戲一堆莫名其妙的正義和道德,這款有許多寫實的殘酷,但對於人物刻畫和收尾來說,我只能說普通。 主角格倫我能理解,主角覺醒前世記憶串聯了非常多的事物,從一開始的迷茫,到覺醒部分記憶(想錯)時的衝動,到最後結局的行為,很好的交代及描述了這個人物。 但女主角的部分?格倫經歷了多次轉世都有其目的找到並守護你,你只經歷一次轉世,覺醒前世記憶能獲得的訊息似乎就只是那些兒女情長相關?H-03為什麼是聖女?女主角作為關鍵角色理論上應該很多事情都要與她相關,但除了不原諒自己哥哥外我沒什麼記憶了, 維克多的劇情描寫我挺喜歡,直到深入主角內心後才會知道維克多一直以來的謎語人行為以原因;琪安娜和蜥蜴人的描寫也行、埃吉爾的的劇情十分震撼,為了誓言全村自殺那邊實在是...,但那之後埃吉爾就跟其他角色一樣了,沒有任何相關劇情 綠毛公主奶媽,整個遊戲最喜歡的角色,結局最後有好好交代巴薩茲會去努力尋找救綠毛的方式,我覺得用這種方式去補充還不錯。 湯姆克和米卡,因為支線任務才出現的角色,和主線沒啥關係。 另外有很多東西沒交代,教會那個天龍團領袖後來怎麼了?面具人到底是什麼?其他幾個真王在幹麻?中期介紹各大真王時還以為會要去打,結果也沒,到最後也只有打贏瓦恩,先驅者呢?而且打敗的方式會讓我覺得瓦恩是白痴…寫到這就讓我覺得威廉這個角色很矛盾,他想做大事,想創造一個妹妹醒來可以看到的美好世界,但卻又只想要自己實行,直到真的有機會實行時,卻又想起妹妹而失敗,如果到這那也就OK,最終戰時又各種忌妒格倫認為自己才是那個天選之人,結果壞了大事,然後怎麼著?他又改過向善了,又幫助了格倫,整個人反反覆覆,直到結局我都不喜歡這角色。 系統方面人物培育和戰鬥挺有特色我很喜歡,GS隨劇情獲得,除了SP難農了點,但這是一般人物戰的時候,機甲戰則真的沒有比普通的戰鬥好玩,技能的變化相當固定,機甲的裝備也很無趣,都是相同的裝備,只是型號數字疊加上去而已,機甲的飛行與降落設計的也不好,草地不能降落是什麼白癡設計。 另外真希望能有個地方能夠把所有過去讀到的書籍重看一遍的方式,很多設定在後期會想往前把之前的書籍看一遍,但我不知道書籍在哪。 角色強度上也說一下 角色眾多,但很多角色我到通關還是不知道該怎麼用,那個老是失憶的老頭技能就真的亂七八糟,有攻擊有魔力,但不上不下,他孫女米卡傷害雖然不錯,但技能該怎麼施展太過於綁定,卡牌魔女則是隨機性太高導致明明超高魔力值卻也很難使用,連單人或全體都是隨機也太難用,倍率也沒比較高,自身增傷手段還是少於女主,浸油、受潮、增重、乾燥所帶來的屬性增傷實在太高,導致光暗無屬性沒有比火水風地來的有用,因此巴薩茲這種以光暗為主的招式在女主面前豪無用武之地,而鑑於女主實在太強,所以那些需要時間的傷害方式,例如巴薩茲堆召喚物、米卡要先放A再放B再放C…等,羅布中毒和猛毒擴散,埃吉爾當坦慢慢打…等,都相對下沒什麼用,不如直接女主一槍刺死,這點我覺得很可惜。
神作
Just finished the game, absolutely love it. The story is great, battle is tricky at first but it flows once you get used to it. There is a lot of world to explore, always things to look for, and the progression is honestly on point. At no point I had to stop and grind stuff to progress, only did at the very end for an achievement but even then was less than an hour of playtime. I always felt like I was going towards something, story was always keeping me going and I always felt encouraged to explore. I really enjoyed the story, many times it caught me off guard. It's the type of story I personally enjoy, it's has enough for it to be create a heavy world, but not enough that you think they're just throwing shock value at you to get reactions, it all fits. I can only say I was frustrated with the game at one specific point, and that was because I was trying to brute force an optional boss in an area that was quite above my level (I was having a really hard time getting to that area because the mobs were already really tough, so it was my fault for not taking the hint). It's not a game for everyone, it has a lot of elements that I totally understand people not enjoying But I highly recommend trying it if you're considering buying. If it is the game for you, get ready for a quite a fun journey.
神中神,很复古的rpg,依然史一般的UI和系统(是我想要的那种),剧情紧凑反转不断,人物虽然多但是刻画饱满,尤其是格伦、蕾妮和凯廉三人。玩多了那种幼儿园剧情的jrpg之后玩这个简直是享受,直到打完最终boss我都没猜到剧情走向。 最让人感到新颖的是本作对群像的叙事角度,就像舞台剧一样各个人物分散,合并再到分散,再搭配宏大的世界观和紧凑的剧情,可以说冒险感十足,感受到了当初玩勇者斗恶龙的感觉。考虑到这甚至是个个人作者开发的,只能膜拜。 喜欢jrpg的老ass有福了,真算是今年玩过最惊喜的,期待第二部。
Vote 9/10. I like this games. Thanks Devs. God bleeds to you!!!
yeah, this games dope
Juegardo, para los que lo queiran en español esta la traducción por ahi en steam es facil de encontrar, si os gustan los rpg por turnos este es muy buen juego, 100% recomendado
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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