
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 4.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 8.2Kreviews | 89% | — | $1.3M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a truly beautiful game. Wonderful gameplay, a good story, great soundtrack, and everything else you could ask for. If you like indie games, JRPGs, or both, give this one a try. Also this was made by mostly one person with a little help, which I still can't believe. Matthias Linda is a genius. I thank him for his creation.
Better than Clair Obscur.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein wunderschönes rundenbasiertes RPG mit einer fesselnden Story. Das Kampfsystem ist anfangs etwas gewöhnungsbedürftig, aber man findet sich dort schnell zurecht.
I just finished Act 1. I mostly disagree with the haters, I think it's peak. ♥♥♥♥ the overdrive system though.
Habe das Spiel 100% durchgespielt, mir hat es gut gefallen Pro + Gute Story und ingame Musik + individuelle Charaktere mit Story + Waffen und Rüstungen können individuell durch Kristalle verbessert werden Negativ meiner Meinung nach - zu viele Charaktere am Ende die man eigentlich nicht braucht - am Overdrive System musste man sich erst gewöhnen - Himmelsrüstungen mit extra Overdrive System ( am Anfang nur aber später ging es )
地图做的非常垃圾,小地图更是tmd一坨我第一次见这么垃圾的小地图,有些地方还小地图都不给,奖励板也是一坨,策划咋想得把这种像是强制完成成就系统一样的东西搬进来还和圣水挂钩的?? 目前玩下来好玩还是好玩的但你这些比细节能不能改下啊太恶心人了 更新:马赛什么b数值啊,还有机甲刚拿到就这水平?打几个路边机甲都费劲比男主还最强机师呢
内容的量大程度超乎我的想象,但难度很高,还是调低了难度才刚好通关。 就是纯正的日式王道rpg的味儿,最后的结局我很喜欢。 感觉唯一的缺点就是重复性有点太高了,每次马上要拿到魔典就会有人跳出来在面前抢走真的很折磨人,甚至有点破防,感觉好不容易打了n个小时,正反馈太低了。 但地图设计真的很精妙,虽然探图没有详细的指引,但往前走总是会到达终点。 还是推荐的,制作组很强!
游戏性没毛病,剧情没毛病,属性叠加的套路一出来难度骤降,你敢信我普通难度杀最终boss只用了两回合?
This unassuming game turned out surprisingly good. Story is dynamic and interesting to follow. Worldbuilding is extencive. Each character has a backstory that is slowly revealed troughout the game. Game rewards you for exploration sometimes through loot and sometimes through little funny interactions with npcs. There is a good amount of backtraking and sometimes it's not very obvious when you need to come back and where exactly. So I missed a couple of things before final boss just cause I was under the impression that I need to progress main story before gaining access to sertain areas. But it's ok. Battle system is fine. It's good but it's not something I want to write a review about. There are enough room for constructing a build and enough variety so that you need to change your strategy from time to time to adapt. Upgrading gear for the whole croud got repetitive and tiresome in the endgame. And sadly none of the later characters got to the level of earlier ones. Other than that I definetly enjoyed this game, it's story, characters and lore and recomend it to others.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $247.7K | 598 | 88% | $9.99 | |
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| $0 | 2 | 100% | Free | |
| $84.6K | 538 | 80% | $8.69 | |
| $222.6K | 2.3K | 94% | $4.49 | |
| $61.1K | 314 | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 3.3K | 88% | $11.99 | |
| $1.3M | 2.1K | 64% | $19.99 | |
| $1.3M | 7.1K | 84% | $8.99 | |
| $1.3M | 4.1K | 89% | $9.99 | |
| $1.3M | 8.8K | 79% | $5.99 | |
| $1.3M | 3.5K | 89% | $14.99 |