
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 8.1Kreviews | 89% | — | $1.3M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3] Great game; good graphics, stellar turn based combat, and music. [/h3] Though, a few things I would like to point out. Get used to Menuing, as upgrading equipment and party layout is something you'll be doing regularly, and good heavens do I hate the anvil menu. The Overdrive System is the combat's main gimmick, beside switching character, and can feel very awkward and often it feels you are playing around overheat rather than doing actions that are more productive, especially with the slight randomness of the preferred skill type. There are items to help with this, and you can alter it in the settings, but it does stick out occasionally. The Story is.. something? This is more subjective, the world itself is great, but it definitely feels awkward at times with how characters act, or some of the twists. Personally, there's a few too many questions left out the open by the end. Though I haven't played the DLC yet, so maybe that'll change.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
underwhelming in every way boss fights arent challenging gameplay is slow and feels bad the systems arent interesting moving around map is clunky secrets dont feel rewarding story doesnt make me feel anything i am unpleasantly surprised i really thought i would like this game
前期剧情文本的节奏很好,人设有足够说服力,也足够有趣。但是到中后期,剧情开始逐渐抽离角色自身,凯廉、塔恩王、琪安娜的人设转变为了剧情框架服务而忽视了人物的自然弧光(塔恩王的反转简直是匪夷所思)。当后期的前世残响、圣女、多次转生、瓦恩和先驱者等设定压下来之后人物的任务工具人的感觉变得很强,前期的人物铺垫塑造出的形象都被世界观带来的高级设定占满,红色魅魔其实是教会圣骑士、叛逆公主其实是圣女转世。但是大可不必如此,并不需要这么多的反转。 开启机甲功能后会出现一种情况:有一个关口只能以人类形态过去,然后紧接着就是为人类战斗形态设计的怪物(人类形态的敌人和机甲形态的敌人有巨大的数值差异),在这个过程中没有机会再次开启机甲。换句话说,看似可以切换形态,但是战斗并不能自由选择,而是被充满刻意感的地图设计和数值压力所裹挟。 长时间游玩后会有眩晕感,能看清屏幕上的内容但是视线难以聚焦,会有一种飘忽感。玩其他游戏通常不会出现这种情况。
I like this game, but overall it might just reach around 6/10. At first, it's a little unattractive with all the short & new information shoved to the players, resulting in doing things randomly and a lot of trial - error. But once you get the hang of it, it's enjoyable to some extend (Act II, III), then it become unattractive again when going for 100% (50 - 60 hours on fully completion). NG+ is a thing but with exhausting process, it's unlikely for anyone to challenge themselves with some more HP enemies. There are more stuffs provided than the actual required to complete the game. I complete the Normal difficulty play without using many of them: - 8 slot with 12 playable characters, where you'd play with around 5 of them (the rest is used to switch to keep the bar green and in some situation, some couldn't even get to play). - Lots of skills for little slot, you must pick active skills, ok. But why pick passive, too? If you don't like the idea of "passive", just make their impact lesser. Not to mention lots of active skills not being touched. - Lots of passing by places that actually had something that require you fight your way back to get 100%. - Lots of lore, twists but with little of everything in the main story make things felt like rushed. - Lots of weapons, armors, so many can be acquired every once in a while that I ignore most of them and just spam what it strongest (there is actually no choice but just better versions). - Lots of crystals, too, but with my weapons and armors changing so frequently, I didn't bother to upgrade or use crystal before the ultimate weapons. - Lots of items, TBH I only used a few of them because the HP, TP is reset every combat, convenient, yes, but it negate the usefulness of items. I remembered only used the healing and reviving a few times in 60hrs. Afterall, I do recommend trying this game, it's fun, but be patient and don't expect too much.
好玩
Surprisingly good. I really like how the game is paced and uses its limited RPG format to create interesting cinematic decisions and storytelling opportunities. I find so many of these 2D RPGs to be over-bloated and boring. In the 7.5 hours of playing, the pacing has not let up even a little. Something of high stakes is always happening and to elongate story length, the creator did interesting things like party splits to give more depth to the main quest rather than making you do boring side quests. Combat is fairly traditional, but the ability to hot swap characters at will adds a really nice way to make everyone a valid member of the party. Something most RPGs don't do. I would absolutely love to see this studio do a future game in the style of Octopath Traveler. They clearly have an eye for great storytelling. I'm excited to finally have a 2D RPG to play that I genuinely enjoy. I haven't had one since Final Fantasy Tactics.
아.... 내가 이 게임을 왜... 중간부터 스토리 맛이 가기 시작하더니 [spoiler] 매력 있다고 생각한 캐릭터가 레즈였고 뜬금없이 남자끼리... 하... 뭐 여기까진 어째어째 넘겼는데 비중있던 인물이 전투 한 번 없이 뒤지고 세탁기 시전,마지막까지 꾸역꾸역 플레이 했더니 마지막에 어이없게 ????가 나타나더니 다해쳐먹고 끝남. 아주 그냥 적이고 아군이고 주인공이고 엔딩이고 지혼자 다해먹음. 주인공은 끝까지 찐따였고 여주는 매력 1도 없는 신경질적인 여자임.[/spoiler] 다들 깡통로봇에 불만이 많은 것 같은데 난 상관없이 따로 키울 수 있어서 할만했음. 근데 스토리와 pc는 진짜 토나온다. 그리고 엔딩크레딧 스킵 안된다.... 나만 맛볼 수 없지. 추천함.
Im enjoying the game so far
Limit fps in the nvidia control panel before starting the game because fps are uncapped and you don't want to toast ur pc at 2000fps only on the game menu. Other than that, the game is good but a controller is a must, k&m is bad.
good game !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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