
Celestial beings see mortals as pawns—but you were never meant to exist on destiny's board. Recruit 15 companions, lead them through warring factions and hidden realms in tactical grid combat. Deep build-crafting fuels brain-burning strategy. 30+ hours in Early Access, updated through launch.
Modeled estimate, not a reported figure. How we estimate →
About
Early Access is now available for download! Welcome to jump into the game!
The Early Access build features 19 chapters of combat across four difficulty levels — Easy, Hard, Nightmare, and Hardcore — offering 30+ hours of combat-focused gameplay.
Game Overview:
Story and Background: The story of the game takes place in a fictional Xianxia world, where the world is filled with demons, monsters, humans, and various mystical beings. Players will dive into a complex world formed by ancient legends and modern fate, where every step they take influences the world's destiny. In this chaotic war between heaven and earth, players will face powerful enemies from the heavens and uncover internal strife and secrets within the Xuan Yuan world.
Strategic Gameplay: The game emphasizes deep tactical strategy gameplay. Players need to wisely position their units, utilizing terrain and each character's unique abilities to devise strategies. Special dungeons and challenge battles will incorporate some Roguelike elements, adding challenge and replay value.
Team BD: The core of the tactical game is team BD. We aim to create diverse battle experiences by combining character talents, rune and artifact mechanics, teammate combinations, and random battlefield conditions. How to clear a level? How to build a team BD? Players decide for themselves. There is no standard answer, only better ones. We design mechanics that lead to unexpected outcomes created by the players.
Crafting System: In addition to rich combat and exploration, we’ve added an important crafting system. "Celestial Descends" emphasizes the fun and randomness of crafting, recalling the joy of the "Xuanyuan Sword" when crafting magical items. We want players to experience the joy of creation and transformation. Players can collect various materials and recipes to craft powerful artifacts, potions, and charms, with each crafting attempt bringing unexpected results, making each try filled with surprises.
Open World: As a tactical game, we decided to develop world exploration. After unlocking the world map in the main storyline, players can freely explore the large world, uncover side stories, mystical events in the Xuan Yuan world, and complete various challenges. Ride the Kun to explore and discover the secrets of the world.
The Early Access version of the game is now available for download. Enjoy the experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, Japanese, Simplified Chinese*, Traditional Chinese, Korean, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 208 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常不错的战棋,新的国产游戏之光!继续加油!
战棋游戏荒,找游戏中,发现有UP在宣传这款游戏。 怎么说呢,作为国产的RPG游戏,还凑合吧。 但是作为战棋类游戏,就差的太多了。 策略部分的爽感在哪,我感觉不到。局内的策略错了还是对了,我不知道,局外的养成选择是对是错,也不重要,因为看不出来。 玩起来就跟那些老的国产回合制RPG游戏一样。就是多了个开场走格子的需求。 ----------------------------------------------------------------------------------------------------- 应该是真的想做好游戏的公司,差评删了,但评论不变。
[h1]一款战旗仙侠游戏——《天临混元》[/h1] 初看《天临混元》,我本以为是款rpg形式的修仙游戏,在过程中才发现,咦,竟然是个战旗游戏。 游戏从一段战斗开始,面对前来的两位敌人,你操作着一个弓箭手和一个剑士进行战斗。 每个角色都有普通攻击、被动和主动技能,只需要在棋牌状的地图上击败敌人即可。 随着等级提升,游戏深入,你的团队成员也越来越多,组成了五人小队。 可以说,一个完美团队的构成,在游戏中生动呈现出来。 通过战士、远程、法师、牧师及剑士小队,来面对19关战斗。 (题外话:游戏中,角色众多,如何选择自己适合的队伍,需要玩家自行抉择,并不是我说的就是最合适的。) 自由搭配小队同样是游戏的一大亮点。 就战斗而言,游戏采用经典的战旗玩法,单回合移动+攻击,与敌方进行博弈。 需要注意的是,游戏中有地形的差异,高打低可以造成额外伤害。 同时, 部分角色的技能可以造成范围伤害及穿透伤害,需要玩家实时调整走位。 整体战斗难度不是太大,就是需要考验玩家耐心,每次结束按个f,进行下一步。 而另一方面,每个角色都有独特的境界进阶可点,突破后,对类似与攻击、伤害等进行加成。 同时,每个角色的本命武器可以通过打造符石来进行进行增强,也算是额外增益吧! 整体体验下来,《天临混元》作为一款仙侠风的战旗游戏,就剧情而言还算不错。 但是其他方面,仍有很大的提升空间。比如:行动结束后自动跳过待命环节等等,希望后期能加以改善。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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Hours played at review time, across 208 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
听劝,要是能加入说服或者捕获就更好了
还行
这游戏不会是某个游戏公司的废案拿来改的单机吧,美术这块完美还原十年前的风格 。但操作这块明显差很多 没啥经验的感觉 剧情和ai配音这块也是差强人意
刚刚把当前故事线打完了,这游戏我愿意给 7.8 分,60块钱简直超值。如果你喜欢战棋类游戏,强烈建议入手。战斗机制简单,但不无聊,游戏数值管理的很好,没有出现数值爆炸,也没出现后期boss打不动。前期构建没有成型之前可能会辛苦些,构建成型后就很爽了。游戏画风有些网游页游风格,猜测因该使用了AI对原画进行了润色。音乐契合主题,有临场感。但是配音生硬,可能是用了AI的原因。这游戏最可惜的是剧情,我原本对剧情没有什么期待,但是我发现剧情其实还是很不错的,只是文案写的是真有些。。。草草。可以看出工作室应该是一个会作游戏的工作室,但是资金和技术有所欠缺。加油。。。
难得一见的仙侠类型的战棋游戏,里面的美术风格是我喜欢的,每一个角色也做的各有特点,还是喜欢我们中国风的游戏,游戏内容方面就是非常中规中矩的战棋,灵宠的搭配非常的新颖,哪一个角色带哪一个灵宠都会有想不到的效果,真是蛮有趣的,就是游戏还没有做完,世界BOSS不够多,很喜欢研究怎么打世界BOSS,期待后面的更新!
总体来说还可以,技能有点刮痧,期待后面改进!
Very good for now.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.