
Celestial beings see mortals as pawns—but you were never meant to exist on destiny's board. Recruit 15 companions, lead them through warring factions and hidden realms in tactical grid combat. Deep build-crafting fuels brain-burning strategy. 30+ hours in Early Access, updated through launch.
Modeled estimate, not a reported figure. How we estimate →
About
Early Access is now available for download! Welcome to jump into the game!
The Early Access build features 19 chapters of combat across four difficulty levels — Easy, Hard, Nightmare, and Hardcore — offering 30+ hours of combat-focused gameplay.
Game Overview:
Story and Background: The story of the game takes place in a fictional Xianxia world, where the world is filled with demons, monsters, humans, and various mystical beings. Players will dive into a complex world formed by ancient legends and modern fate, where every step they take influences the world's destiny. In this chaotic war between heaven and earth, players will face powerful enemies from the heavens and uncover internal strife and secrets within the Xuan Yuan world.
Strategic Gameplay: The game emphasizes deep tactical strategy gameplay. Players need to wisely position their units, utilizing terrain and each character's unique abilities to devise strategies. Special dungeons and challenge battles will incorporate some Roguelike elements, adding challenge and replay value.
Team BD: The core of the tactical game is team BD. We aim to create diverse battle experiences by combining character talents, rune and artifact mechanics, teammate combinations, and random battlefield conditions. How to clear a level? How to build a team BD? Players decide for themselves. There is no standard answer, only better ones. We design mechanics that lead to unexpected outcomes created by the players.
Crafting System: In addition to rich combat and exploration, we’ve added an important crafting system. "Celestial Descends" emphasizes the fun and randomness of crafting, recalling the joy of the "Xuanyuan Sword" when crafting magical items. We want players to experience the joy of creation and transformation. Players can collect various materials and recipes to craft powerful artifacts, potions, and charms, with each crafting attempt bringing unexpected results, making each try filled with surprises.
Open World: As a tactical game, we decided to develop world exploration. After unlocking the world map in the main storyline, players can freely explore the large world, uncover side stories, mystical events in the Xuan Yuan world, and complete various challenges. Ride the Kun to explore and discover the secrets of the world.
The Early Access version of the game is now available for download. Enjoy the experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, Japanese, Simplified Chinese*, Traditional Chinese, Korean, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 208 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术风格很喜欢,战棋的内核加上一丢丢的肉鸽元素,策略深度也不错。还有一些炼器、丹药这样的修仙元素,内容还是挺多的,期待正式版早日端上来~
战旗加肉鸽出乎意料的好玩,更别提5行的属性克制,再加上意料之外战斗每回合开始时会有天象轮盘给予随机的增减益 buff,很有意思,算是精品小众游戏了。
游戏各方面都不错,性价比远超现在的日系战棋了。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 208 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I cant see any characters in combat. The minimap shows where they should be in Combat, but neither my nor enemy characters are actually visible... so..bad
游戏还是很不错的,就是有些战斗有点小长,全图五六个刷怪点都往这边赶,打完可能要半小时以上了,希望能考虑一下分解战斗,或者至少有个战斗动画倍速/战斗动画略过吧
good
加油呀,玩的很沉浸。就是能不能开发一些等级低的局外关卡,或者开放剧情关卡二次游玩。我角色养好了没有用武之地啊,还有靠后出场的强力角色,没怎么用。战略博弈已经体验过了,让我满级号开无双虐下菜爽一下吧。
请问是那个天才设计的第11章的boss战啊 前面杂兵知道给安全区 为什么boss战没有了 而且为什么地形伤害还能暴击的? 我最离谱的一次是 第一回合回合开始时还没有行动我直接被地形伤害砸死2个 这是玩过所有战旗游戏里面最窝火一次 纯随机地形伤害还在回合开始时结算 这种机制不应该显示个圈然后在回合结束时结算吧 或者是敌方回合开始时
好游戏,数值和平衡,棋子设计优秀,机制配合有亮点。目前关卡设计有些单薄,UI和操作不是很方便,尤其是拖动地图的时候。 希望早点完善,期待正式版。
目前内容还并不完整,只到19章,细节还需好好打磨,给个未来可期吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.