
Celestial beings see mortals as pawns—but you were never meant to exist on destiny's board. Recruit 15 companions, lead them through warring factions and hidden realms in tactical grid combat. Deep build-crafting fuels brain-burning strategy. 30+ hours in Early Access, updated through launch.
Modeled estimate, not a reported figure. How we estimate →
About
Early Access is now available for download! Welcome to jump into the game!
The Early Access build features 19 chapters of combat across four difficulty levels — Easy, Hard, Nightmare, and Hardcore — offering 30+ hours of combat-focused gameplay.
Game Overview:
Story and Background: The story of the game takes place in a fictional Xianxia world, where the world is filled with demons, monsters, humans, and various mystical beings. Players will dive into a complex world formed by ancient legends and modern fate, where every step they take influences the world's destiny. In this chaotic war between heaven and earth, players will face powerful enemies from the heavens and uncover internal strife and secrets within the Xuan Yuan world.
Strategic Gameplay: The game emphasizes deep tactical strategy gameplay. Players need to wisely position their units, utilizing terrain and each character's unique abilities to devise strategies. Special dungeons and challenge battles will incorporate some Roguelike elements, adding challenge and replay value.
Team BD: The core of the tactical game is team BD. We aim to create diverse battle experiences by combining character talents, rune and artifact mechanics, teammate combinations, and random battlefield conditions. How to clear a level? How to build a team BD? Players decide for themselves. There is no standard answer, only better ones. We design mechanics that lead to unexpected outcomes created by the players.
Crafting System: In addition to rich combat and exploration, we’ve added an important crafting system. "Celestial Descends" emphasizes the fun and randomness of crafting, recalling the joy of the "Xuanyuan Sword" when crafting magical items. We want players to experience the joy of creation and transformation. Players can collect various materials and recipes to craft powerful artifacts, potions, and charms, with each crafting attempt bringing unexpected results, making each try filled with surprises.
Open World: As a tactical game, we decided to develop world exploration. After unlocking the world map in the main storyline, players can freely explore the large world, uncover side stories, mystical events in the Xuan Yuan world, and complete various challenges. Ride the Kun to explore and discover the secrets of the world.
The Early Access version of the game is now available for download. Enjoy the experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, Japanese, Simplified Chinese*, Traditional Chinese, Korean, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最高难度,世界boss血量太高了,而且小怪出的频率额太大,完全靠吃药 磨血量!!!!耗能加血,全体眩晕,但是只有一个职业能解眩晕,而且范围那么小。你的良心不会痛吗?
喜欢传统战棋游戏的可以试试
这游戏是个单机呀,别养个宠物也要肝呀,又不是网游,别搞什么资源回收这种没叼用的东西呀,你宠物升级就设置个带身上战斗经验就好了呀,一个战旗 你要强化你可以设置挑战boss之类的什么也可以呀 非要重复一个动作在那升级宠物到底闹哪样,更新还不给评论我只能差评发表意见了呀
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Hours played at review time, across 204 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好的一款战棋游戏,还需要继续打磨。
非常赞 皇骑、最终幻想战略版、三角战略的精神续作。以后此制作组游戏闭眼入,有心了,用心了,打动我了!
目前的更新的部分最高都玩过了 还是很不错的 角色升级也不难 跟着主线做做等级基本就上去了 主线剧情目前比较白水 但还是EA还有修改空间 大方向没错加点细节什么的就好 作为这种小众玩法还愿意坚持的制作组 必须支持
很好玩,战略性很强
玩到瑞龙宫,噩梦难度,目前感觉战斗有点磨叽了,有点没继续的欲望。地图过大,小怪过多。每回合10个英雄操作一轮也麻烦。一场战斗得接近一个小时。敌人技能很少有印象深刻的,小怪稳定控制很恶心人。boss倒是打的很快,夹击+连斩boss撑不到12回合。感觉前期的节奏很好,逐渐解锁新系统+新机制。另外就是等级的设定导致有几个角色升级飞快,有的出场就死。我现在有的人29级有的人才25级。建议改成共享等级或者溢出经验转移。现在感觉战斗和养成都很麻烦
好玩!这才是中国游戏该有的样子,虽然风格手游化,但是战旗真的太爽了,有养成有深度。系统也多样,虽然我还没玩到宠物系统。 建议养成再深度一些,除了武器,再来点可以刷刷刷的装备系统,套装啥的。后面安排点爬塔,无线迷宫,快乐程度蹭蹭上涨。 坐等完全版,真的好玩,目前我玩到最好玩的国产SLG。希望出点人物服装DLC,女性人物真的太少了,来点机甲风现代风的DLC,我反正会买哈哈
还不错
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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