
Cauldron is an upgrade-heavy, minigame-centric, turn-based RPG. Play minigames to strengthen your party, then win battles to uncover more map, more heroes, more minigames, more everything! If your favorite plant is an upgrade tree, then this game is for you!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 3.29/day in the week after.
About
Cauldron is a game about exploration, battling monsters, and leveling up your party through minigames. Gather resources to upgrade minigames, heroes, abilities, and more! Play as Nyx, a young witch cast into this darkness-covered world. Discover the truth and find new allies to help you on your journey!
Play minigames to gather resources!

Infinitely upgrade minigames, heroes, items, and more!

Battle monsters to explore more of this mysterious world!

There's no "right" way to play Cauldron...
Do you love to grind minigames over and over? Go for it!
Would you rather let the game auto-collect while you're gone? No shame in that!
Do you love to carefully organize your party and skills to dish out maximum damage? Go ahead!
Would you rather get completely overpowered so you don't have to think about any of that stuff? Great!

Exponential minigame progression (we're talking REALLY big numbers)
Unique skill trees for 20+ heroes
Multiple game modes, including Idle, Pacifist, and EVIL
Unlockable autobattler to do the battling for you
An upgradable collection box that auto-gathers resources
Character skits
A snarky pink sidekick who never leaves your side
Talking birds
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.8Kreviews | 93% | — | $992.4K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I didn't know what to expect from this game. I've kind of wanted it for a while, so when Steam Summer Sale rolled in I pulled the trigger. It's way more fun and addictive than I imagined it could ever be. It's very unique, and has very fleshed out mini games. The apple collecting game starts out as a catching apples game. And it slowly evolves into a bullet hell shooter as you upgrade it... I just didn't see that coming. That game alone was a super fun experience. There's also a simple Vampire Survivors-like game... which gets quite hard before you level up. The over arching RPG sections of the map are engaging even with auto-battler turned on. And you probably will want to turn that on, and set the game speed to max. If you used manual fighting for the later battles, the battles would take forever... which might be a plus for some people. Thoughtfully, there's an auto collection feature for each mini game, so if you don't care for a specific mini game, you can slowly but surely level it up and expand it without ever really playing it. It's insane how well this game is designed. The developer thought of so many angles and nuances for every single aspect of this game. I feel like all other game devs could learn something from examining this game. 11/10... really pushes gaming into new boundaries.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.67/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, German*, Japanese*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think I upgraded too much and learned new large number words. Good game tho.
Possible one of the best Incremental games I'll ever play. It doesn't over stay its welcome and provides you with so many ways to play and have fun your way. All while having a short, but wonderful story. The bits of dialog got me giggling at times as well. Love the characters Buffy and Debuffette! The mini games are very interesting on seeing each big progression you manage to reach. You can be playing Dig Dug, Bomber Man, and Ping Pong all in one mini game. Or my favorites, a simple collect the falling apples, then turns into Touhou. On top of the 6 mini games you play, there are also 6 Modes you can play on. As each time you "beat" the game, you can play on another mode that changes the way you have been playing. Both making the game harder and easier. Everything can be done manually or automatically. Sometimes it's a good idea to see how the game plays itself to understand the mini game a bit better. As I had no clue what I was doing while fishing. And I would say the Auto does a very good job. In combat you still need to tell what it can and can't do. But I see that as more ways to strategies. The only thing it seems the Auto can't do is play the Mining mini game for you. It sucks playing that. If you are a fan of Incremental games, I'll definitely recommend you giving this a try.
It's a fun, happy game to play. I don't usually play more than one mode but this game motivates me to. So I've finished them all!
The controls for the ice block minigame are so unfathomably bad that I am attributing all the other pleasant aspects of this game as blind dumb luck. There's no sideways thumb and that single minigame is tilting it down.
One of the best incremental games I have ever played. As others have said, this game lets you basically upgrade every portion of it infinitely. There are 6 "main" minigames that you play to earn resources to upgrade your combat capabilities (there is no traditional leveling of the party through exp, only through resources). You invest minigame currency into the minigames to get more value out of the minigames. That is the loop and its good. That being said, I do have a few complaints. One, some of the minigames are just not fun (ice minigame). Which is why I recommend everyone play the "Idle" gamemode second (which defaults everything in the game to auto and cannot be changed) to unlock the ability to automate it on other playthroughs since it will do it better than you (and oddly enough, I find automating the fishing minigame plays the game better than me). Second complaint, the enemies do almost no actual damage and what your actually fighting against is debuff spam. While this is fine, the issue is that there is one good cleanser in the game and she cannot keep up with the sheer deluge of debuffs the enemies spam. Note, its still easy to beat even on the hardest difficulty, its just that debuffs are the real danger with no real way to deal with it besides a single item that can go on one person and a single party member. Third, its annoying that one of the main enemies you face is a beefy metal slimes that are also immune to all debuffs except bleed and have very high physical defense. They are spammed as tanks in almost all end game battles with them being the frontline of almost every enemy party you face, making any character whose focus is debuffs nigh useless to slot into your party as there is at least several enemies in every encounter that are fully immune to them. This basically pigeon holes the optimal party into being physical attackers.
wallahi the greatest idler, buy now !
ITS PEAK
Like minigames and optimizing JRPG battles? That's this game! Good way to whittle away the hours.
This game consumed my life when I was playing it, so I have to come back and leave a review. It's so addictive and I loved each minigame how they evolve the further you get in. The meta progression kept me replaying over and over. Definitely my favorite of the incremental / "big number get bigger" genre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $992.7K | 2.5K | 89% | $14.99 | |
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| $994.6K | 2.8K | 95% | $14.99 |