
Welcome to Cataegis - The White Wind: Ziggurat Chapter, a frantic 2D arcade action retro-style game that pays homage to the glory days of 8-bit side scrolling gaming.
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Languages: English, Portuguese - Brazil
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Reviews
Эта была бы неплохая игра, если не было такого плохого технического исполнения. Поэтому перед тем, как играть в этот "шедевр" необходимо прочитать [url=https://steamcommunity.com/sharedfiles/filedetails/?id=813385559] руководство[/url]. Если говорить о самой игре, то это какой-то Ninja Gaiden (только с рыцарем) c любительским пиксель артом. Игру я не прошёл, так как не прочитал руководство и испытал все косяки. Последней точкой кипения стал для меня баг с достижениями (перестали зачитываться), который заставил меня дропнуть игру.
Cataegis - The White Wind: Ziggurat Chapter'a hoş geldiniz, 8 bitlik yandan kaydırmalı oyunların görkemli günlerine saygı duruşunda bulunan çılgın 2D arcade aksiyon retro tarzı bir oyun. "Caeliger Tarikatı" nın uygulayıcısı Cataegis olarak oynarken, kendi kendini ilan eden tanrı "Ishtar" ı ve takipçilerini Dünya'nın geleceği için savaşta ele geçirin. Çevik hareketlerin bir kombinasyonu ve emrinize amade bir silah cephaneliği (çift zıplama, kayan ve ikili silahlar dahil) ile düşmanlarınızla ayak parmağınızla yüzleşip zafere giden yolda savaşın! Ana Özellikler: Klasik eski tarz yana kaydırmalı oyun Heyecan verici Retro film müziği Sayısız teknik ve çeşitli silahlarla hızlı ve akıcı oyun; Muhteşem piksel sanat sinematiği Oyunda resim ve arka plan bilgilerinin kilidini açın İlgi çekici bir hikaye Oyunda yaptığınız seçimlere göre 20'den fazla oyun sonu mevcut
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cataegis: The White Wind is a retro-styled action platformer developed by Acido Cinza and published by KISS Ltd that blends classic side-scrolling gameplay with science-fiction storytelling and demanding arcade-inspired combat. Built with clear admiration for older generations of action games, it embraces a design philosophy centered around precision, movement mastery, and skill development rather than accessibility shortcuts or heavily guided progression. The result is a game that feels intentionally challenging while delivering a satisfying experience for players who enjoy learning mechanics through persistence and repetition. Set within a futuristic world threatened by powerful enemies and rising instability, players take control of Cataegis, a combat specialist tied to the Order of Caeliger. A mysterious figure named Ishtar becomes the central force behind an unfolding crisis that threatens humanity's future, pushing players into a dangerous mission filled with intense battles and hidden truths. The narrative itself does not dominate the experience, but it provides enough structure and intrigue to support progression while giving context to the world and its conflicts. One of the game's strongest features comes from how movement influences nearly every aspect of gameplay. Mobility feels central rather than optional. Players gain access to abilities such as double jumping and sliding that significantly affect both exploration and combat performance. Traversing environments becomes fast and fluid, rewarding players who understand positioning and momentum rather than relying entirely on offensive strength. Combat reinforces that emphasis on skill. Weapons feel like tools that complement movement rather than replace it. Success often depends on timing attacks properly, avoiding incoming damage, and learning how enemies behave under different conditions. The game gradually encourages players to become more efficient and confident through repeated encounters rather than simplifying challenges over time. The difficulty curve remains one of Cataegis: The White Wind's defining characteristics. This is not an experience built around instant gratification or effortless progression. Enemy encounters require attention. Hazardous areas punish mistakes. Later portions demand stronger familiarity with movement systems and attack patterns. Some sections may require multiple attempts before success arrives, but improvement consistently feels rewarding rather than arbitrary. Boss battles stand out particularly well because they showcase the strongest elements of the game's design philosophy. Larger encounters require precision and adaptation while demanding players make full use of mobility systems and combat mechanics. Victory feels satisfying because progression comes from mastery rather than inflated statistics or simplified mechanics. The visual presentation successfully captures a retro identity without feeling entirely trapped in the past. Pixel art environments and character designs create a nostalgic atmosphere while animation work and presentation help maintain a stronger sense of movement and energy. The science-fiction setting blends naturally with the retro style, creating an identity that feels distinct rather than simply imitating older games. The soundtrack contributes heavily toward maintaining momentum. Fast-paced gameplay benefits from energetic music, and Cataegis generally succeeds at matching audio direction to the intensity of action sequences. Combat feels more impactful because visual and audio presentation work together effectively. Replay value receives additional support through branching story elements and multiple endings. Player decisions influence progression outcomes, encouraging repeated playthroughs for players interested in uncovering alternate narrative possibilities. Additional unlockable content further rewards players willing to spend more time mastering the experience. The old-school philosophy naturally creates some limitations depending on player expectations. Those accustomed to modern accessibility features and highly forgiving progression systems may initially find the difficulty intimidating. The game expects patience and a willingness to improve through practice rather than immediate success. Certain areas also reveal the realities of independent game development. The project occasionally shows rougher edges compared to larger productions, but those moments rarely undermine the strongest aspects driving the experience. The core gameplay remains focused and mechanically satisfying enough to carry progression effectively. What ultimately helps Cataegis: The White Wind succeed is commitment. It understands the type of experience it wants to deliver and remains faithful to that identity throughout. Acido Cinza builds an action platformer that respects player growth and rewards determination rather than constantly lowering challenges. For players who appreciate classic action design, demanding combat systems, and retro-inspired platformers built around movement and precision, Cataegis: The White Wind delivers a rewarding experience that captures much of what made older arcade-style games memorable while adding enough personality to establish its own place within the genre. Rating: 6/10
🎮 《Cataegis: The White Wind》游戏简评 《Cataegis: The White Wind》是一款由 Acido Cinza 开发、KISS ltd 发行的 2D 横版动作平台游戏,于 2015 年 9 月 25 日在 Steam 平台发布。游戏致敬 8 位机时代的经典动作游戏,如《忍者龙剑传》《恶魔城》和《快打旋风》,以其高难度和复古风格吸引了众多硬核玩家。 🕹️ 游戏玩法与特色 角色设定:玩家扮演“Caeliger 组织”的执行者 Cataegis,对抗自称为女神的 Ishtar 及其追随者,拯救地球的未来。 战斗系统:游戏采用双按钮和方向键的操作方式,玩家可以进行跳跃、滑行、双持武器等动作,并通过蓄力攻击释放强力技能。 武器多样性:游戏中提供多种武器,每种武器都有独特的攻击方式和蓄力技能,如角度射击、强力斩击等,增加了战斗的策略性。 多结局设计:根据玩家在游戏中的选择,游戏提供超过 20 种不同的结局,提高了重玩价值。 复古美术与音乐:游戏采用像素风格的美术设计和复古风格的原声音乐,营造出浓厚的怀旧氛围。 ✅ 优点 复古风格:游戏成功地还原了 8 位机时代的动作游戏风格,对于怀旧玩家具有很强的吸引力。 多样化的武器系统:不同的武器和技能组合提供了丰富的战斗体验,增加了游戏的深度。 多结局设计:超过 20 种结局的设计鼓励玩家多次游玩,探索不同的故事走向。 价格实惠:游戏售价为 $3.99,性价比较高。 ❌ 缺点 高难度设计:游戏难度较高,对于新手玩家可能不太友好,需要多次尝试才能通关。 判定问题:部分玩家反映游戏中的判定不够精确,可能导致不必要的失败。 缺乏中途存档:游戏过程中没有中途存档点,需要玩家一次性完成关卡,增加了挑战性。 🎯 总结 《Cataegis: The White Wind》是一款致敬经典的高难度动作平台游戏,以其复古的美术风格、多样的武器系统和多结局设计吸引了众多硬核玩家。尽管游戏存在一定的判定问题和高难度设计,但对于喜欢挑战自我的玩家而言,这款游戏值得一试。 ⭐ 综合评分:3.5 / 5 推荐给喜欢复古风格和高难度挑战的玩家。对于寻求轻松游戏体验的玩家,可能不太适合。
-..SPAWN DIE, SPAWN DIE, SPAWN DIE, SPAWN DIE..-
нет
Nice retro-style game. If you like the style or like retro sidescrollers then you'll like this.
Pixels Retro Fun
este juego es la infancia de cualquiera :v muy divertido a pesar que es tan retro.
По мне очень динамичная и не удобная в управлении игра Остальное норм. Чисто для любителей ретро игр, NES, Sega и прочего
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