
Run a cozy cat post office. Sort and deliver parcels from the daily boat, organizing everything your way. At night, the moon reveals hidden truths about packages. Clear a strange backlog, help locals, and unlock new abilities and destinations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

A quiet island. A forgotten post office. And a mountain of undelivered mail.
You arrive just in time… or perhaps a little too late. The former postman has vanished, leaving chaos behind: parcels piled to the ceiling, customers growing impatient, and a once-thriving postal service on the brink of collapse.
One package at a time, you’ll bring it back to life.

Cat Mail Co. is about slowing down and enjoying the rhythm of small, satisfying tasks.
Incoming mail arrives by boat, and outgoing parcels must be carefully loaded for their journey.
Sort deliveries for the right destinations, or risk having them returned damaged. Take your time serving customers, organize your storage exactly the way you like, prepare for the next wave, and keep everything running smoothly as the post office slowly regains its former glory.
With each improvement, new destinations unlock, along with tools and abilities to help you manage the growing operation.

Every package tells you how it wants to be handled… but how you do it is up to you.
Weigh parcels to determine postage, apply destination labels, mark fragile or heavy goods, and decorate them with a variety of stamps. Functional or whimsical, every sticker you place adds personality to your work.
There’s no such thing as a “correct” way but just your way.

The post office doesn’t sleep… and neither do you.
As night settles in, moonlight reveals secrets. What seemed ordinary during the day may carry strange properties after dark, offering magical insight into how some parcels should be treated.
The routine continues, but in a magical way.

The massive backlog left behind isn’t just a task, it’s the story of the post office waiting to be uncovered.

Run the post office solo, or with friends.
With up to 4-player co-op, you can divide tasks, optimize your workflow, or simply enjoy the routine together. Whether you’re stamping, sorting, or loading the boat, teamwork makes the mail flow.
A cozy, stress-free gameplay loop with no timers or penalties
A satisfying package handling system: weigh, stamp, label, and sort
A meaningful day/night cycle with magical nighttime mechanics
A relaxing “pre-crastination” experience focused on preparation and flow
A post office in a cat's world to organize and restore
Up to 4-player cooperative gameplay
A narrative discovered through sorting parcels
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2712 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I gotta say, i really enjoy sorting Mail! It's super cute, and a good game if you wanna have a chill evening. Perfect for people who loves sorting things and sometimes have a bit of Tetris :p
Overall this game is fun to play with friends, it can get quite repetitive due to every unlockable practically being the same thing (Store package in certain type of room or certain way), The stamps to decorate with should have some use to them as its inconvenient to use any of them for organising. The game just needs more content which breaks the repetitive nature and more things to do. The game would work great if you had a currency system which would allow you to organise your storage rooms with your own shelves and furniture. It would also be great if you could buy upgrades such as some sort of digital PC storage to help locate packages and more.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian +1 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Хэлпи... моя ненаглядная зависла в этой игре уже третьи сутки. Из-за чего я не могу ни во что поиграть. Не, разрабы, респект - игра интересная и затягивающая, все круто, все гуд. Но, бляь, колики-анаболики, че мне делать ща (((( [/b]
Wow I love repetitive tasks. Wow I love Autism. 5/5 Stars.
симулятор почты России
[h1] 7.5 [/h1] [b] Cat Mail Co. [/b] is a fun, cute, and linear time killer game with an adorable art style, good performance and an interesting early-game game loop. [h3] Overview [/h3] In [b] Cat Mail Co. [/b], you play a cat who has just taken over the role of the newly retired mailman. The game is separated into three sections per day: morning, dusk, and night, where you’ll find yourself serving customers that either want to send or receive packages. Additionally, at the end of each cycle, you’ll have to organize newly arrived packages and send packages to other islands–decided by the game each time. The more you send the correct packages to the right island in good condition and respect their individual restrictions, the more of those restrictions and mechanics you unlock, inciting you to take your time and pack things well, and you’ll also start piecing together a mysterious truth about the post office... [h3] Mechanics [/h3] [b] Cat Mail Co. [/b] is pretty restricted in its mechanics, but they did a good job at placing them at the right time so you don’t lose interest in the game. When you take in packages, you’ll have to check for restrictions, weight, and destination–here, only the destinations and restrictions multiply the more you play, requiring you to focus and take your time organizing the pre-built mail post to your liking. The only thing I personally found dull was the fact you’re restricted in your organizing. Each package has a size and the mail building has pre-determined slots to place these packages–the issue comes from the fact you have to handle tens of packages and keep a backlog of half a hundred of them with different restrictions and destinations, the fact you can’t really choose what kind of storage or location of said storage was the only thing I didn’t like since it restricted my creativity. [h3] Achievements [/h3] The achievements in [b] Cat Mail Co. [/b] are straightforward, and you get them as you play since they’re focused on the story and the mechanics you unlock during the game. It was an overall fun experience getting them except for the two last achievements, which required me to do the same rotations for two or three hours straight. I found they actually privileged quantity over quality and I actually stopped caring about playing the game the way you’re supposed to, leaving piles of packages everywhere just to allow me to hitch closer to getting the achievements. [h3] Is it worth the money? [/h3] At a regular price tag of 17.99CAD w/o taxes or 23,98CAD w/o taxes for the base game and the supporter edition, I’d recommend getting this game on sale or trying out the free demo before buying it, especially if you’re planning on playing it solo since it can get dull after 5–6 hours of playing. [h3] EXTRA: Supporter edition overview [/h3] At a regular price tag of 5.99CAD w/o taxes, the supporter edition of the game comes with a very cute art book of the whole creation process behind the [b] Cat Mail Co. [/b] game, photos of the actual cats owned by the developers, the game soundtrack and a few in-game items. I'd recommend getting it if you've enjoyed the game and have a few bucks to spare.
游戏还挺好玩的,控制可爱猫咪分拣快递,也是赛博快递员干上了,整体还是挺合理的,一天很忙碌,就是分们别类的时候有点晕头转向的,太多了,花了不少时间。
OVERALL ★★★★★ (5/5) ☾ ˖°˖☆ ˖°˖☽ Cat Mail Co. is the game I expected it to be - simple, cute, and deceptively addictive. This is the game that you can spend hours on due to a satisfying gameplay loop, as proven by my 14 hours of play at review. The loop is simple: scan and stamp packages, sort them in appropriate locations, and identify incoming packages for customers. There is no time limit, there is no massive penalties. Just you and a bunch of packages that need to find their homes. It is the game you play while talking with friends. I can wholeheartedly endorse it, even with the cons it presents ☾ ˖°˖ PROS - Cute art style - Addictive Gameplay Loop - Stress Free - Co-op - Endless Game ☾ ˖°˖ CONS - No native controller support at current, though I know this is something they plan to add. - Sunny Shores & Tropical Dunes stamps too similar. I found myself very often confusing the two and think there needs to be better differentiation - Some grammatical errors within the pre-existing generation of the package requests. This is a nitpick. i.e. "This package is for my mom. My package is cube-shaped." - No cat customization within co-op - Corrupt packages are hard to notice, as they are a tiny purple swirl that fades in and out. - Similarity between heat and bright identifiers, another issue that caused me to mix up several times due to both using the sun symbol, as well as being next to one another. GRAPHICS ★★★★★ (5/5) ☾ ˖°˖☆ ˖°˖☽ There is a cohesive art style in the game that makes it fit well into the genre of cozy. It's not strenuous on the system or one's eyes. AUDIO ★★★★☆ (4/5) ☾ ˖°˖☆ ˖°˖☽ The audio cues at current are extremely cute and satisfying. The shadowy noises upon placing a package in the shadow room, the sizzle of placing a package in the heated room. The Revealuna sound is a bit obnoxious when you walk by if you forget to turn it off, and I wish there were more ambient tracks or variety in the day and night music. DIFFICULTY ★★☆☆☆ (2/5) ☾ ˖°˖☆ ˖°˖☽ On a basis, the game is insanely easy. I played much of it between bouts of consciousness on new medicine, so I would hardly say I was performing at top notch. However, there are some similarities in visuals used for sorting packages that up the difficulty, as mistakes seem prone to happening due to it. There is also the aspect of space management, and just juggling all the different rooms and locations by the time you have everything unlocked. All in all, though, it is an easy and relaxed game. STORY ★☆☆☆☆ (1/5) ☾ ˖°˖☆ ˖°˖☽ There is pretty much no true story. The game consists of sorting packages, and then going through piles to unearth new rooms, which culminates with you unearthing the final room, then the loop continues. There is room for a story, but that is not the point of this game and would require restructuring of some of the systems, so it is not something I would expect any time soon. GAME TIME ★★★★★ (5/5) ☾ ˖°˖☆ ˖°˖☽ This game is one of those endless games. The loop keeps you playing, and even when you finish the "story", you can continue playing as packages will always keep coming. This is a good mindless game, whether for relaxing, visual stimulation while listening to a podcast or audio book, keeping busy while talking with friends, or winding down for bed. PRICE ★★★★★ (5/5) ☾ ˖°˖☆ ˖°˖☽ This game is $15, and I finished the main story solo in about 10 hours. Another 4 was invested into a run with a friend, and I have plenty more to play. I always deem at most $1/hr a worthwhile price point, and the content of the game matches that for the endless play. BUGS ★★★★☆ (4/5) ☾ ˖°˖☆ ˖°˖☽ There aren't too many bugs. The only one I have personally faced is packages getting stuck in the package pile in multiplayer, which halts progression. Inspecting the pile closely will allow you to pull out the package, though, and progression resumes as intended.
This game isn't rushing you anywhere, you can simply sort packages and take customers at your own pace. Bonus points for everyone being cats. + story + simple pace + surprisingly good coop + simple achievements that basically fill as you progress -save only at the end of the shift -A few bugs, like packages suddenly jumping out of the boat destroyed, coop partner does not see some packages.. But thanks to the pace of this game, its very manageable. Overall, 8/10, fast, simple, cute. Glad i bought right on launch! :)
I think you will know if this game is for you pretty fast. If it is, you'll really like it. If it isn't, you'll probably think it's a little bare bones. It's for me, so I loved it. Almost no notes? The lack of time pressure is a feature, not a bug, and so is the chill atmosphere. My favorite part of the game is stamping things to make it look as pretty as possible. Figuring out a way to organize the boxes/letters in a satisfying way is another part of the game that is a big draw. If I did have a note that isn't a major spoiler, it would probably just be that I wish there was a way to favorite stamps for quicker selection, as well as a way to move/buy/upgrade shelves so that you could optimize even more. That said, this game is pretty much what I look for when I just want to load something up and relax.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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